This mod adds high-quality improvements with later techs, so that you can keep improving your terrain as you advance. The instant buffs that some techs gave to all improvements have been removed and replaced, so no techs give quite such an enormous buff to anything, and instead you just can start making steady improvements once those techs are available.
New Improvements
- Irrigation: +2 food, requires water (civil service)
- High-Density Farm: +2 food, +3 with water (fertilizer)
- Logging Camp: +1 hammer (engineering)
- Factory Farm: +1 more food than a pasture (fertilizer)
- Industrial Mine: +2 hammers (railroad)
- Modern Plantation: +1 more gold than a plantation, except for sugar which is +1 more food (electricity)
- Mall: +3 gold (mass media)
- Commercial Fishery: +1 more food for fish or whale, +1 more gold for pearls (biology)
Modified Improvements:
- Lumber Mill: +2 hammers, gained from steam power, not engineering
- Oil Well/Offshore Platform: Gains an additional +1 gold
- Fishing Boats and Fish: The fish resource provides 1 less food, but fishing boats supply +1 food/+1 gold when placed on a fish resource
Tech Changes:
- Civil Service: No longer grants +1 food to farms alongside fresh water, costs 300 instead of 400
- Steam Power: No longer grants +1 hammer to lumber mills
- Fertilizer: No longer grants +1 food to all farms
Current Issues (Yeah, this is the first version, still has problems)
- No New Icons: All the new improvements still share the icons with what they replace. Just haven't gotten to this yet.
- Graphics Don't Always Work: The graphics for some reason only display partially in many cases. For example, irrigation and high-density farms show the farm buildings but not the plowed fields. Malls don't display at all, but industrial mines and logging camps work properly. So, it can be weird trying to spot whether a tile is improved.
- No Difference in Graphics: Currently, even if the graphics display, they aren't distinguishable.
- No Button Icons: The icons for worker actions display as blank buttons.
- No Tech-Tree Icons: The new improvements are invisible in the tech tree.
- Too Many Buttons: The game doesn't actually replace the worse improvements, so workers get a whole mess of actions available.
- Happiness: The new improvements add to the total food available, but the happiness available remains the same, which can be troublesome.
- Have to Replace, not Upgrade: I haven't found a way to make it so you can upgrade an existing improvement instead of replacing it. So, when you have a farm and want to make it a high-density farm, it spends several turns not existing and takes as long to make as if being made from scratch. This is mostly a problem with plantations and mines on resources.
Well, I hope that you like it. This is my first attempt at modding anything, and I think it's coming along alright. Hopefully I'll get some of those kinks worked out soon.
New Improvements
- Irrigation: +2 food, requires water (civil service)
- High-Density Farm: +2 food, +3 with water (fertilizer)
- Logging Camp: +1 hammer (engineering)
- Factory Farm: +1 more food than a pasture (fertilizer)
- Industrial Mine: +2 hammers (railroad)
- Modern Plantation: +1 more gold than a plantation, except for sugar which is +1 more food (electricity)
- Mall: +3 gold (mass media)
- Commercial Fishery: +1 more food for fish or whale, +1 more gold for pearls (biology)
Modified Improvements:
- Lumber Mill: +2 hammers, gained from steam power, not engineering
- Oil Well/Offshore Platform: Gains an additional +1 gold
- Fishing Boats and Fish: The fish resource provides 1 less food, but fishing boats supply +1 food/+1 gold when placed on a fish resource
Tech Changes:
- Civil Service: No longer grants +1 food to farms alongside fresh water, costs 300 instead of 400
- Steam Power: No longer grants +1 hammer to lumber mills
- Fertilizer: No longer grants +1 food to all farms
Current Issues (Yeah, this is the first version, still has problems)
- No New Icons: All the new improvements still share the icons with what they replace. Just haven't gotten to this yet.
- Graphics Don't Always Work: The graphics for some reason only display partially in many cases. For example, irrigation and high-density farms show the farm buildings but not the plowed fields. Malls don't display at all, but industrial mines and logging camps work properly. So, it can be weird trying to spot whether a tile is improved.
- No Difference in Graphics: Currently, even if the graphics display, they aren't distinguishable.
- No Button Icons: The icons for worker actions display as blank buttons.
- No Tech-Tree Icons: The new improvements are invisible in the tech tree.
- Too Many Buttons: The game doesn't actually replace the worse improvements, so workers get a whole mess of actions available.
- Happiness: The new improvements add to the total food available, but the happiness available remains the same, which can be troublesome.
- Have to Replace, not Upgrade: I haven't found a way to make it so you can upgrade an existing improvement instead of replacing it. So, when you have a farm and want to make it a high-density farm, it spends several turns not existing and takes as long to make as if being made from scratch. This is mostly a problem with plantations and mines on resources.
Well, I hope that you like it. This is my first attempt at modding anything, and I think it's coming along alright. Hopefully I'll get some of those kinks worked out soon.