Whiskey_Lord
Deity
- Joined
- Jul 15, 2008
- Messages
- 2,163
After seeing the screenshots for this scenario, I was pretty stoked about it. That stokey feeling slowly turned to disappointment as I played though. Well, I should say it quickly turned to disappointment since I couldn't even bring myself to finish the first level. Now, I like the whole concept of having a tactical combat scenario for BTS. This felt more like Pool of Radiance 2: Ruins of Myth Drannor because it was more like a hack 'n' slash type of game and less like anything 'tactical.' All you're characters are doing is cutting down wave after wave of enemies and grabbing power-ups while the damn mission objectives keep changing, which is probably supposed to make it more interesting but really it just feels tedious. The level culminates in a giant Alamo-style clusterf*** in which Savage Bleeders attack the party in seemingly endless waves while one of your characters has to wade through a smaller yet equally tiresome gauntlet of enemies. It ends up being a souped-up version of Space Invaders where you're desperately trying to slaughter everything without being overwhelmed. The backdrop of the game is very cool and imaginative, but the gameplay certainly is not.
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