AG Passive Belief Mod for AGYRM

amateurgamer88

Emperor
Joined
Aug 24, 2018
Messages
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Hi everyone! This is amateurgamer! After looking into my games and religion, I've decided to make this modmod for AGYRM. The intention is to remove missionary as a primary spreader of religion and relying more on passive ways of spreading. I also have plans to build upon the religion mechanics within AGYRM to better suit the passive spread of religion. I know not everyone is on board with this change so this modmod is optional and, for those who prefer active spreading with Missionaries, that option is still available in AGYRM.

v0.1 is merely a foundation. Missionaries are no longer purchasable once religion is found and various beliefs that rely on active spreading have been reworked. More details below.

Spoiler v0.1 Details :

Spoiler Founder Changes :

Apostolic Tradition:
+10 :c5food: Food in the Holy City when you spread this Religion, scaling with the number of new Followers of your Religion.
+20 :c5food: Food in the Holy City. +1 :c5food: Food to all Specialists.
Unlocks Apostolic Palace National Wonder (+3 :c5faith: Faith; +5 :c5goldenage: Golden Age Points from Holy Sites; unlocks Reformation Belief)

Ceremonial Burial:
When a Great Person is expended, gain +6 :c5faith: Faith and :c5culture: Culture for every City following your Religion (max 10 20 Cities), scaling with Era.
Unlocks Mausoleum National Wonder (Gain :c5faith: Faith when owned unit is killed in battle, +3 :c5faith: Faith from Holy Sites; unlocks Reformation Belief)

Council of Elders:
When a City adopts your Religion for the first time, gain 10 15 :c5science: Science and :c5production: Production in your Holy City, scaling gradually based on the number of Cities following your Religion (bonus caps at 20 30 Cities).
Unlocks Holy Council National Wonder (+1 :c5faith: Faith, +2 :c5food: Food; +3 :c5science: Science from Holy Sites; unlocks Reformation Belief)

Holy Law:
When you unlock a Policy, gain +2 3 :c5faith: Faith, :c5science: Science, and :c5gold: Gold for every Follower of your Religion (max 150 250 Followers).
Unlocks Divine Court National Wonder (+3 :c5gold: Gold; +5 :c5gold: Gold from Holy Sites; unlocks Reformation Belief)

Transcendent Thoughts:
When you enter a new Era, Holy City gains 6 5 of every Yield for each City following your Religion (max 25 50 Cities), scaling with Era.
Unlocks Sacred Garden National Wonder (+1 :c5faith: Faith, +2 :c5culture: Culture; +3 :c5food: Food from Holy Sites; unlocks Reformation Belief)

Way of Noble Truths:
Receive 15 Tourism when you spread your Religion to foreign Cities, scaling with the number of Followers of other Religions.
+4 :c5culture: Culture and +2 :tourism: Tourism to Great Works. +1 :tourism: Tourism for every 5 :c5citizen: Citizen in a City.
Unlocks Reliquary National Wonder (+3 :c5culture: Culture, 4 Art/Artifact slots; +3 :tourism: Tourism from Holy Sites; unlocks Reformation Belief)


Spoiler Follower Changes :

Asceticism:
+1 :c5food: Food for every 2 follower in the City (max +10 15 :c5food: Food)

Creativity:
+1 :c5culture: Culture for every 3 followers in the City (max +5 10 :c5culture: Culture), and +1 :c5faith: Faith if you have at least one Specialist in the City.

Diligence:
+1 :c5production: Production for every 2 follower in the City (max +10 15 :c5production: Production)

Scholarship:
+1 :c5science: Science for every 3 follower in the City (max +5 10 :c5science: Science)



Spoiler Enhancer Changes :

Abode of Peace:
Your resting point for Influence with City-States following your Religion is increased by 35, and their Quest rewards are increased by 50%. Religion spreads to Cities 25% further away.

Inquisition:
Inquisitors cost 25% less :c5faith: Faith, and generate 10 :c5gold: Gold per converted :c5citizen: Citizen when Removing Heresy. Removing Heresy no longer causes Resistance in Cities. Religion spreads to Cities 25% further away.

Mendicancy:
+1 :c5culture: Culture and +3 :c5faith: Faith in all owned Cities following this Religion. Religion spreads to Cities 25% further away.

Orthodoxy:
Pressure tripled doubled to friendly City-States and foreign Cities connected via Trade Routes. Religion spreads to Cities 25% further away.

Prophecy:
Reduce minimum Policy requirement for Wonders by 1. Prophets of this Religion 25% stronger, cost 25% less :c5faith: Faith. Religion spreads to Cities 25% further away.

Sacred Calendar:
+25% :c5greatperson: Great Person rate in the Holy City during a :c5goldenage: Golden Age. Missionaries of this Religion 25% stronger. Religion spreads to Cities 25% further away.

Symbolism:
Holy City gains +5 :c5goldenage: GAP and +1 :c5greatperson: GPP per turn for all Great People. Religion spreads to Cities 25% further away.

Syncretism:
+1 :c5faith: Faith, :c5food: Food and :c5production: Production in Holy City for every 2 followers of other Religions in owned Cities. Religion spreads to Cities 25% further away.

Zealotry:
May spend :c5faith: Faith to purchase land units in Cities. Strategic Resource quantities increase by 1% per following City (up to 25%). Religion spreads to Cities 25% further away.



v0.1: Download here.
 
Last edited:
Hi everyone! v0.2 is here. Just a small update to this mod! Religious Victory added along with a new specialist, great person and GPTI.

Note:
-The new great person and GPTI use the same assets as the Great Prophet and Holy Site
-When working Monk specialist, the UI doesn't get updated despite actually working. Fix will come in a future update.

Changelog:
Code:
The Monk specialist and the Great Person, Great Monk, are added.
Sanctuary, a GPTI, is added.
A new resource, Holy Relic, is added.
Religious victory is added with National Wonders tied to it.

Spoiler Details for v0.2 :

Spoiler Religious Victory Screenshot :

1690654718569.png



Spoiler New Victory Condition :

Religious Victory:
Must have constructed the seven Religious National Wonders.
Converted at least 90% of the City to your Religion.


Spoiler New National Wonders :

All of these National Wonders are unlocked by Scientific Theory and require 5 Holy Relics to build.

Church of the Nativity:
Unlocked by Scientific Theory
Holy Relic: -5
Holy City Only
+5 :c5faith: Faith
Boosts Pressure of Religious Majority emanating from this city by 25%, and increases the city's resistance to conversion by 10%.

Dai Miao:
Unlocked by Scientific Theory
Holy Relic: -5
Holy City Only
+5 :c5faith: Faith
Boosts Pressure of Religious Majority emanating from this city by 25%, and increases the city's resistance to conversion by 10%.

Kashi Vishwanath:
Unlocked by Scientific Theory
Holy Relic: -5
Holy City Only
+5 :c5faith: Faith
Boosts Pressure of Religious Majority emanating from this city by 25%, and increases the city's resistance to conversion by 10%.

Kong Miao:
Unlocked by Scientific Theory
Holy Relic: -5
Holy City Only
+5 :c5faith: Faith
Boosts Pressure of Religious Majority emanating from this city by 25%, and increases the city's resistance to conversion by 10%.

Mahabodhi:
Unlocked by Scientific Theory
Holy Relic: -5
Holy City Only
+5 :c5faith: Faith
Boosts Pressure of Religious Majority emanating from this city by 25%, and increases the city's resistance to conversion by 10%.

Masjid Al-Haram:
Unlocked by Scientific Theory
Holy Relic: -5
Holy City Only
+5 :c5faith: Faith
Boosts Pressure of Religious Majority emanating from this city by 25%, and increases the city's resistance to conversion by 10%.

Temple of Solomon:
Unlocked by Scientific Theory
Holy Relic: -5
Holy City Only
+5 :c5faith: Faith
Boosts Pressure of Religious Majority emanating from this city by 25%, and increases the city's resistance to conversion by 10%.



Spoiler New Resource :

Holy Relics:
Revealed at Agriculture
Currently only used for Religious Victory. Will have other uses in future updates.


Spoiler Specialist and Great Person :

Monk:
Base: +1 :c5faith: Faith
+1 :c5faith: Faith at Philosophy and Theology

Monk Slots:
Shrine: 1 Slot
Temple: 1 Slot
Grand Temple: 1 Slot
Monastery: 1 Slot
Hagia Sophia: 1 Slot
Karlstejn: 1 Slot

Great Monk:
Can be expended to build a Sanctuary Improvement.
Once expended, the player will receive a Holy Relic.


Spoiler New GPTI :

Sanctuary:
Base Yields: +1 :c5faith: Faith and 1 :c5culture: Culture
+1 :c5food: Food from Pantheon Beliefs
+1 :c5faith: Faith from Founder Beliefs
+1 :c5food: Food from Enhancer Beliefs
+1 :c5science: Science from Reformation Beliefs

 
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