microbe
Cascaded Mansion
- Joined
- Nov 16, 2003
- Messages
- 4,596
We are playing an ultra huge map in AG3. It's a 362x362 map with all 31 civs. Version is Conquests 1.15 (but since it's a mod, it can be loaded on 1.22 and same problem happens).
Load the save and you'll see the active units are a stack of workers - you do whatever you want with the first 4 slaves, but the 5th native worker will crash the game, no matter you road, fortify or disband it.
There are ways to work around this (by waking up some other MI first, etc, if you are lucky to pick the "right" units) and get to inter-turns, but this kind of crash has happened many times during this turn and is getting worse and worse.
It looks like we are over some limit (# of cities or units our own civ has?)
We really want developers to take a look.
Warning: this game is slow to load and run! with only about 10 civs left it's faster now, but the inter-turn can still cost one hour to finish.
SAVE
Load the save and you'll see the active units are a stack of workers - you do whatever you want with the first 4 slaves, but the 5th native worker will crash the game, no matter you road, fortify or disband it.
There are ways to work around this (by waking up some other MI first, etc, if you are lucky to pick the "right" units) and get to inter-turns, but this kind of crash has happened many times during this turn and is getting worse and worse.
It looks like we are over some limit (# of cities or units our own civ has?)
We really want developers to take a look.
Warning: this game is slow to load and run! with only about 10 civs left it's faster now, but the inter-turn can still cost one hour to finish.
SAVE