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Chieftain
- Joined
- Oct 25, 2017
- Messages
- 19
So, i made Dragon units for my dragon civ, But the dragon units both have a long range fire breath attack, and a close range attack to take cities with.
The problem is they don't ever use the close range to take the city.
I surrounded my city with enemy units using the In game editor, and they only ever used ranged attacks on it, even at 0 HP.
(This wouldn't be such an issue if it wasn't for the fact that ALL the dragon civ units use these, Making the whole civ useless in combat.)
Here's the code: (i didn't include the art def code, just the unit code)
(another reason they have both close and long range, is because with close range only, they cannot attack on water while flying.)
The problem is they don't ever use the close range to take the city.
I surrounded my city with enemy units using the In game editor, and they only ever used ranged attacks on it, even at 0 HP.
(This wouldn't be such an issue if it wasn't for the fact that ALL the dragon civ units use these, Making the whole civ useless in combat.)
Here's the code: (i didn't include the art def code, just the unit code)
Spoiler :
Code:
<?xml version="1.0" encoding="utf-8"?>
<GameData>
<UnitClasses>
<Row>
<Type>UNITCLASS_FIRE_DRAGON_UNIT</Type>
<Description>Unitclass 1</Description>
<DefaultUnit>UNIT_FIRE_DRAGON_UNIT</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_FIRE_DRAGON_UNIT_S</Type>
<Description>Unitclass 1</Description>
<DefaultUnit>UNIT_FIRE_DRAGON_UNIT_S</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_FIRE_DRAGON_UNIT_B</Type>
<Description>Unitclass 1</Description>
<DefaultUnit>UNIT_FIRE_DRAGON_UNIT_B</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_BLUE_DRAGON_UNIT</Type>
<Description>Unitclass 2</Description>
<DefaultUnit>UNIT_BLUE_DRAGON_UNIT</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_BLUE_DRAGON_UNIT_S</Type>
<Description>Unitclass 2</Description>
<DefaultUnit>UNIT_BLUE_DRAGON_UNIT_S</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_BLUE_DRAGON_UNIT_B</Type>
<Description>Unitclass 2</Description>
<DefaultUnit>UNIT_BLUE_DRAGON_UNIT_B</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_GREEN_DRAGON_UNIT</Type>
<Description>Unitclass 3</Description>
<DefaultUnit>UNIT_GREEN_DRAGON_UNIT</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_GREEN_DRAGON_UNIT_S</Type>
<Description>Unitclass 3</Description>
<DefaultUnit>UNIT_GREEN_DRAGON_UNIT_S</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_GREEN_DRAGON_UNIT_B</Type>
<Description>Unitclass 3</Description>
<DefaultUnit>UNIT_GREEN_DRAGON_UNIT_B</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_BLACK_DRAGON_UNIT</Type>
<Description>Unitclass 4</Description>
<DefaultUnit>UNIT_BLACK_DRAGON_UNIT</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_BLACK_DRAGON_UNIT_S</Type>
<Description>Unitclass 4</Description>
<DefaultUnit>UNIT_BLACK_DRAGON_UNIT_S</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_BLACK_DRAGON_UNIT_B</Type>
<Description>Unitclass 4</Description>
<DefaultUnit>UNIT_BLACK_DRAGON_UNIT_B</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_GOLDEN_DRAGON_UNIT</Type>
<Description>Unitclass 5</Description>
<DefaultUnit>UNIT_GOLDEN_DRAGON_UNIT</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_GOLDEN_DRAGON_UNIT_S</Type>
<Description>Unitclass 5</Description>
<DefaultUnit>UNIT_GOLDEN_DRAGON_UNIT_S</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_GOLDEN_DRAGON_UNIT_B</Type>
<Description>Unitclass 5</Description>
<DefaultUnit>UNIT_GOLDEN_DRAGON_UNIT_B</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_WHITE_DRAGON_UNIT</Type>
<Description>Unitclass 5</Description>
<DefaultUnit>UNIT_WHITE_DRAGON_UNIT</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_WHITE_DRAGON_UNIT_S</Type>
<Description>Unitclass 5</Description>
<DefaultUnit>UNIT_WHITE_DRAGON_UNIT_S</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_WHITE_DRAGON_UNIT_B</Type>
<Description>Unitclass 5</Description>
<DefaultUnit>UNIT_WHITE_DRAGON_UNIT_B</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_DRAGON_NIGHT</Type>
<Description>Dragonlich</Description>
<DefaultUnit>UNIT_DRAGON_NIGHT</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_DRAGON_NIGHT_2</Type>
<Description>GigaDragonlich</Description>
<DefaultUnit>UNIT_DRAGON_NIGHT_2</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_AIRSHIP</Type>
<Description>TXT_KEY_UNIT_AIRSHIP_CUS</Description>
<DefaultUnit>UNIT_AIRSHIP</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_AIRSHIP_2</Type>
<Description>TXT_KEY_UNIT_AIRSHIP_2_CUS</Description>
<DefaultUnit>UNIT_AIRSHIP_2</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_DRAGON_WYVERN</Type>
<Description>Wyvern</Description>
<DefaultUnit>UNIT_DRAGON_WYVERN</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_DRAGON_WYVERN_2</Type>
<Description>GigaWyvern</Description>
<DefaultUnit>UNIT_DRAGON_WYVERN_2</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_DRAGON_ALIEN</Type>
<Description>Wyrm</Description>
<DefaultUnit>UNIT_DRAGON_ALIEN</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_DRAGON_ALIEN_2</Type>
<Description>GigaWyrm</Description>
<DefaultUnit>UNIT_DRAGON_ALIEN_2</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_DRAGON_WAR</Type>
<Description>RedDragon</Description>
<DefaultUnit>UNIT_DRAGON_WAR</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_DRAGON_SPEAR</Type>
<Description>CopperDragon</Description>
<DefaultUnit>UNIT_DRAGON_SPEAR</DefaultUnit>
</Row>
<Row>
<Type>UNITCLASS_DRAGON_PIKE</Type>
<Description>GoldDragon</Description>
<DefaultUnit>UNIT_DRAGON_PIKE</DefaultUnit>
</Row>
</UnitClasses>
<Units>
<Row>
<Class>UNITCLASS_LONGSWORDSMAN</Class>
<Type>UNIT_FIRE_DRAGON_UNIT</Type>
<PrereqTech>TECH_STEEL</PrereqTech>
<Combat>23</Combat>
<RangedCombat>23</RangedCombat>
<Cost>125</Cost>
<Moves>2</Moves>
<Range>1</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Fire Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Basic Fire Dragon, Good VS horses</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_PRIVATEER</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>25</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>3</Conscription>
<UnitArtInfo>ART_DEF_UNIT_FIRE_DRAGON</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_SWORDSMAN</Class>
<Type>UNIT_FIRE_DRAGON_UNIT_S</Type>
<PrereqTech>TECH_IRON_WORKING</PrereqTech>
<Combat>16</Combat>
<RangedCombat>16</RangedCombat>
<Cost>80</Cost>
<Moves>2</Moves>
<Range>1</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Small Fire Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Basic Fire Dragon, Good VS horses</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_LONGSWORDSMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_FIRE_DRAGON_S</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_PRIVATEER</Class>
<Type>UNIT_FIRE_DRAGON_UNIT_B</Type>
<PrereqTech>TECH_NAVIGATION</PrereqTech>
<Combat>27</Combat>
<RangedCombat>27</RangedCombat>
<Cost>155</Cost>
<Moves>3</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Big Fire Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Basic Fire Dragon, Good VS horses</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_MUSKETMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>50</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>3</Conscription>
<UnitArtInfo>ART_DEF_UNIT_FIRE_DRAGON_B</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_GALLEASS</Class>
<Type>UNIT_BLUE_DRAGON_UNIT</Type>
<PrereqTech>TECH_COMPASS</PrereqTech>
<Combat>19</Combat>
<RangedCombat>19</RangedCombat>
<Cost>105</Cost>
<Moves>2</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Blue Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Replaces the boats for the dragons, Can See Subs.</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_NAVIGATION</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_CARAVEL</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>30</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_BLUE_DRAGON</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_TRIREME</Class>
<Type>UNIT_BLUE_DRAGON_UNIT_S</Type>
<PrereqTech>TECH_SAILING</PrereqTech>
<Combat>12</Combat>
<RangedCombat>12</RangedCombat>
<Cost>50</Cost>
<Moves>2</Moves>
<Range>1</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Small Blue Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Replaces the boats for the dragons, Can See Subs.</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_ASTRONOMY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_GALLEASS</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>30</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_BLUE_DRAGON_S</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_CARAVEL</Class>
<Type>UNIT_BLUE_DRAGON_UNIT_B</Type>
<PrereqTech>TECH_ASTRONOMY</PrereqTech>
<Combat>22</Combat>
<RangedCombat>22</RangedCombat>
<Cost>125</Cost>
<Moves>3</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Big Blue Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Replaces the boats for the dragons, Can See Subs.</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_STEAM_POWER</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_IRONCLAD</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>50</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>3</Conscription>
<UnitArtInfo>ART_DEF_UNIT_BLUE_DRAGON_B</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_MUSKETMAN</Class>
<Type>UNIT_BLACK_DRAGON_UNIT</Type>
<PrereqTech>TECH_GUNPOWDER</PrereqTech>
<Combat>26</Combat>
<RangedCombat>26</RangedCombat>
<Cost>155</Cost>
<Moves>3</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Black Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>The most Powerfull unit of the Dragons.</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>25</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>4</Conscription>
<UnitArtInfo>ART_DEF_UNIT_BLACK_DRAGON</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_RIFLEMAN</Class>
<Type>UNIT_BLACK_DRAGON_UNIT_B</Type>
<PrereqTech>TECH_RIFLING</PrereqTech>
<Combat>36</Combat>
<RangedCombat>36</RangedCombat>
<Cost>250</Cost>
<Moves>3</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Big Black Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>The most Powerfull of the Dragons, Can attack twice.</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_REPLACEABLE_PARTS</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_GREAT_WAR_INFANTRY</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>30</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>5</Conscription>
<UnitArtInfo>ART_DEF_UNIT_BLACK_DRAGON_B</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_KNIGHT</Class>
<Type>UNIT_GOLDEN_DRAGON_UNIT</Type>
<PrereqTech>TECH_CHIVALRY</PrereqTech>
<Combat>22</Combat>
<RangedCombat>22</RangedCombat>
<Cost>125</Cost>
<Moves>4</Moves>
<Range>1</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Golden Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Replaces the horse rider type units for the Dragons.</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_MILITARY_SCIENCE</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_CAVALRY</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>25</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>3</Conscription>
<UnitArtInfo>ART_DEF_UNIT_GOLDEN_DRAGON</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_HORSEMAN</Class>
<Type>UNIT_GOLDEN_DRAGON_UNIT_S</Type>
<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
<Combat>14</Combat>
<RangedCombat>14</RangedCombat>
<Cost>80</Cost>
<Moves>4</Moves>
<Range>1</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Small Golden Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Replaces the horse rider type units for the Dragons.</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_CHIVALRY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_KNIGHT</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_GOLDEN_DRAGON_S</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_LANCER</Class>
<Type>UNIT_GOLDEN_DRAGON_UNIT_B</Type>
<PrereqTech>TECH_METALLURGY</PrereqTech>
<Combat>26</Combat>
<RangedCombat>26</RangedCombat>
<Cost>190</Cost>
<Moves>5</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Big Golden Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Replaces the horse rider type units for the Dragons.</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_COMBINED_ARMS</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_ANTI_TANK_GUN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>30</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>4</Conscription>
<UnitArtInfo>ART_DEF_UNIT_GOLDEN_DRAGON_B</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_CROSSBOWMAN</Class>
<Type>UNIT_GREEN_DRAGON_UNIT</Type>
<PrereqTech>TECH_MACHINERY</PrereqTech>
<Combat>20</Combat>
<RangedCombat>20</RangedCombat>
<Cost>125</Cost>
<Moves>2</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Green Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Replaces the Archer units for the Dragons.</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_INDUSTRIALIZATION</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_FRIGATE</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>3</Conscription>
<UnitArtInfo>ART_DEF_UNIT_GREEN_DRAGON</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_COMPOSITE_BOWMAN</Class>
<Type>UNIT_GREEN_DRAGON_UNIT_S</Type>
<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
<Combat>13</Combat>
<RangedCombat>13</RangedCombat>
<Cost>80</Cost>
<Moves>2</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Small Green Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Replaces the Archer units for the Dragons.</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_MACHINERY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_CROSSBOWMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_GREEN_DRAGON_S</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_FRIGATE</Class>
<Type>UNIT_GREEN_DRAGON_UNIT_B</Type>
<PrereqTech>TECH_NAVIGATION</PrereqTech>
<Combat>30</Combat>
<RangedCombat>30</RangedCombat>
<Cost>190</Cost>
<Moves>3</Moves>
<Range>3</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Big Green Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Replaces the Archer units for the Dragons.</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_ELECTRONICS</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_GATLINGGUN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>50</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>4</Conscription>
<UnitArtInfo>ART_DEF_UNIT_GREEN_DRAGON_B</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_TREBUCHET</Class>
<Type>UNIT_WHITE_DRAGON_UNIT</Type>
<PrereqTech>TECH_PHYSICS</PrereqTech>
<Combat>16</Combat>
<RangedCombat>16</RangedCombat>
<Cost>125</Cost>
<Moves>2</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Frost Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Replaces the Catapult type units, Strong vs Cities.</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_CHEMISTRY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_CAVALRY</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>25</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>3</Conscription>
<UnitArtInfo>ART_DEF_UNIT_WHITE_DRAGON</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_CATAPULT</Class>
<Type>UNIT_WHITE_DRAGON_UNIT_S</Type>
<PrereqTech>TECH_MATHEMATICS</PrereqTech>
<Combat>10</Combat>
<RangedCombat>10</RangedCombat>
<Cost>80</Cost>
<Moves>2</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Small Frost Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Replaces the Catapult type units, Strong vs Cities.</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_PHYSICS</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_TREBUCHET</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_WHITE_DRAGON_S</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_CAVALRY</Class>
<Type>UNIT_WHITE_DRAGON_UNIT_B</Type>
<PrereqTech>TECH_MILITARY_SCIENCE</PrereqTech>
<Combat>36</Combat>
<RangedCombat>36</RangedCombat>
<Cost>230</Cost>
<Moves>3</Moves>
<Range>3</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Big Frost Dragon</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>Replaces the Catapult type units, Strong vs Cities.</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_WWI_TANK</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>30</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>4</Conscription>
<UnitArtInfo>ART_DEF_UNIT_WHITE_DRAGON_B</UnitArtInfo>
<IconAtlas>KAMEHAMEHA_UNIT_ATLAS</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>0</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_CANNON</Class>
<Type>UNIT_DRAGON_NIGHT</Type>
<PrereqTech>TECH_CHEMISTRY</PrereqTech>
<Combat>20</Combat>
<RangedCombat>27</RangedCombat>
<Cost>195</Cost>
<Moves>3</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Dragonlich</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>NONE</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_DYNAMITE</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_ARTILLERY</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>30</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_DRAGON_NIGHT</UnitArtInfo>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>43</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_ARTILLERY</Class>
<Type>UNIT_DRAGON_NIGHT_2</Type>
<PrereqTech>TECH_DYNAMITE</PrereqTech>
<Combat>25</Combat>
<RangedCombat>33</RangedCombat>
<Cost>320</Cost>
<Moves>3</Moves>
<Range>3</Range>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>GigaDragonlich</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>NONE</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<GoodyHutUpgradeUnitClass>UNITCLASS_ROCKET_ARTILLERY</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>40</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_DRAGON_NIGHT_2</UnitArtInfo>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>12</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Type>UNIT_AIRSHIP</Type>
<Class>UNITCLASS_CARAVEL</Class>
<PrereqTech>TECH_ASTRONOMY</PrereqTech>
<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_AIRSHIP_2</GoodyHutUpgradeUnitClass>
<Combat>14</Combat>
<RangedCombat>6</RangedCombat>
<Cost>75</Cost>
<Moves>4</Moves>
<Range>1</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_AIRSHIP_CUS</Description>
<Strategy>TXT_KEY_UNIT_AIRSHIP_CUS_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_AIRSHIP_CUS</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<AdvancedStartCost>20</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<UnitArtInfo>ART_DEF_UNIT_SMOKEY_STEAM_AIRSHIP_LEVEL_1</UnitArtInfo>
<MoveRate>WHEELED</MoveRate>
<UnitFlagIconOffset>7</UnitFlagIconOffset>
<UnitFlagAtlas>EXPANSION_SCEN_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<PortraitIndex>7</PortraitIndex>
<IconAtlas>EXPANSION_SCEN_UNIT_ATLAS</IconAtlas>
</Row>
<Row>
<Class>UNITCLASS_FRIGATE</Class>
<Type>UNIT_AIRSHIP_2</Type>
<PrereqTech>TECH_NAVIGATION</PrereqTech>
<Combat>30</Combat>
<RangedCombat>15</RangedCombat>
<Cost>185</Cost>
<Moves>4</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_HELICOPTER</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_AIRSHIP_CUS_2</Description>
<Strategy>TXT_KEY_UNIT_AIRSHIP_CUS_2_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_AIRSHIP_CUS_2</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<ObsoleteTech>TECH_COMBUSTION</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_WWI_TANK</GoodyHutUpgradeUnitClass>
<Mechanized>true</Mechanized>
<AdvancedStartCost>50</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<SpecialCargo>SPECIALUNIT_FIGHTER</SpecialCargo>
<DomainCargo>DOMAIN_AIR</DomainCargo>
<UnitArtInfo>ART_DEF_UNIT_SMOKEY_STEAM_AIRSHIP</UnitArtInfo>
<MoveRate>WHEELED</MoveRate>
<UnitFlagIconOffset>8</UnitFlagIconOffset>
<UnitFlagAtlas>EXPANSION_SCEN_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<PortraitIndex>8</PortraitIndex>
<IconAtlas>EXPANSION_SCEN_UNIT_ATLAS</IconAtlas>
</Row>
<Row>
<Class>UNITCLASS_CANNON</Class>
<Type>UNIT_DRAGON_WYVERN</Type>
<PrereqTech>TECH_CHEMISTRY</PrereqTech>
<Combat>20</Combat>
<RangedCombat>27</RangedCombat>
<Cost>195</Cost>
<Moves>3</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Wyvern</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>NONE</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_DYNAMITE</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_ARTILLERY</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>30</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_DRAGON_WYVERN</UnitArtInfo>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>43</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_ARTILLERY</Class>
<Type>UNIT_DRAGON_WYVERN_2</Type>
<PrereqTech>TECH_DYNAMITE</PrereqTech>
<Combat>25</Combat>
<RangedCombat>33</RangedCombat>
<Cost>320</Cost>
<Moves>3</Moves>
<Range>3</Range>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>GigaWyvern</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>NONE</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<GoodyHutUpgradeUnitClass>UNITCLASS_ROCKET_ARTILLERY</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>40</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_DRAGON_WYVERN_2</UnitArtInfo>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>12</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_CANNON</Class>
<Type>UNIT_DRAGON_ALIEN</Type>
<PrereqTech>TECH_CHEMISTRY</PrereqTech>
<Combat>20</Combat>
<RangedCombat>27</RangedCombat>
<Cost>195</Cost>
<Moves>3</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Wyrm</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>NONE</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_DYNAMITE</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_ARTILLERY</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>30</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_DRAGON_ALIEN</UnitArtInfo>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>43</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_ARTILLERY</Class>
<Type>UNIT_DRAGON_ALIEN_2</Type>
<PrereqTech>TECH_DYNAMITE</PrereqTech>
<Combat>25</Combat>
<RangedCombat>33</RangedCombat>
<Cost>320</Cost>
<Moves>3</Moves>
<Range>3</Range>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>GigaWyrm</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>NONE</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<GoodyHutUpgradeUnitClass>UNITCLASS_ROCKET_ARTILLERY</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>40</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_DRAGON_ALIEN_2</UnitArtInfo>
<IconAtlas>UNIT_ATLAS_2</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>12</UnitFlagIconOffset>
<PortraitIndex>0</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_WARRIOR</Class>
<Type>UNIT_DRAGON_WAR</Type>
<Combat>9</Combat>
<RangedCombat>9</RangedCombat>
<Cost>40</Cost>
<Moves>2</Moves>
<Range>1</Range>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Drake</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>NONE</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_METAL_CASTING</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_SPEARMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>10</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_DRAGON_WAR</UnitArtInfo>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>3</UnitFlagIconOffset>
<PortraitIndex>3</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_SPEARMAN</Class>
<Type>UNIT_DRAGON_SPEAR</Type>
<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
<Combat>12</Combat>
<RangedCombat>12</RangedCombat>
<Cost>57</Cost>
<Moves>2</Moves>
<Range>1</Range>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Copper Drake</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>NONE</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_CIVIL_SERVICE</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_PIKEMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>15</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>2</Conscription>
<UnitArtInfo>ART_DEF_UNIT_DRAGON_SPEAR</UnitArtInfo>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>9</UnitFlagIconOffset>
<PortraitIndex>9</PortraitIndex>
</Row>
<Row>
<Class>UNITCLASS_PIKEMAN</Class>
<Type>UNIT_DRAGON_PIKE</Type>
<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech>
<Combat>16</Combat>
<RangedCombat>16</RangedCombat>
<Cost>90</Cost>
<Moves>2</Moves>
<Range>2</Range>
<CombatClass>UNITCOMBAT_MOUNTED</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_FAST_ATTACK</DefaultUnitAI>
<Description>Gold Drake</Description>
<Civilopedia>NONE</Civilopedia>
<Strategy>NONE</Strategy>
<Help>NONE</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_METALLURGY</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_LANCER</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>3</Conscription>
<UnitArtInfo>ART_DEF_UNIT_DRAGON_PIKE</UnitArtInfo>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<UnitFlagAtlas>KAMEHAMEHA_UNIT_FLAG_ATLAS</UnitFlagAtlas>
<UnitFlagIconOffset>32</UnitFlagIconOffset>
<PortraitIndex>32</PortraitIndex>
</Row>
</Units>
<Unit_AITypes>
<Row>
<UnitType>UNIT_DRAGON_PIKE</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_PIKE</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_PIKE</UnitType>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_PIKE</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_SPEAR</UnitType>
<UnitAIType>UNITAI_COUNTER</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_SPEAR</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_SPEAR</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WAR</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WAR</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WAR</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_NIGHT</UnitType>
<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_NIGHT</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_NIGHT_2</UnitType>
<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_NIGHT_2</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<UnitAIType>UNITAI_CARRIER_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WYVERN</UnitType>
<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WYVERN</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WYVERN_2</UnitType>
<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WYVERN_2</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_ALIEN</UnitType>
<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_ALIEN</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_ALIEN_2</UnitType>
<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_ALIEN_2</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_S</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_S</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_S</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_S</UnitType>
<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_S</UnitType>
<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_S</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_S</UnitType>
<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_S</UnitType>
<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_S</UnitType>
<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_S</UnitType>
<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_S</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_S</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_PIRATE_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_FAST_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_CITY_BOMBARD</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_ATTACK_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_RESERVE_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_ESCORT_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_EXPLORE_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_RANGED</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_ASSAULT_SEA</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT_B</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_DRAGON_NIGHT</UnitType>
<UnitClassType>UNITCLASS_ARTILLERY</UnitClassType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<UnitClassType>UNITCLASS_FRIGATE</UnitClassType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<UnitClassType>UNITCLASS_WWI_TANK</UnitClassType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WYVERN</UnitType>
<UnitClassType>UNITCLASS_ARTILLERY</UnitClassType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_ALIEN</UnitType>
<UnitClassType>UNITCLASS_ARTILLERY</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>14</Flavor>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>14</Flavor>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>18</Flavor>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<FlavorType>FLAVOR_AIR_CARRIER</FlavorType>
<Flavor>14</Flavor>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_NIGHT</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_NIGHT</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_NIGHT</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>11</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_NIGHT_2</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_NIGHT_2</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_NIGHT_2</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>12</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WYVERN</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WYVERN</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WYVERN</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>11</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WYVERN_2</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WYVERN_2</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WYVERN_2</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>12</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_ALIEN</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_ALIEN</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_ALIEN</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>11</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_ALIEN_2</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_ALIEN_2</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_ALIEN_2</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>12</Flavor>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_S</UnitType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_GOLD</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_MOBILE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>6</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_NAVAL</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>8</Flavor>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_NAVAL_RECON</FlavorType>
<Flavor>3</Flavor>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>9</Flavor>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_B</UnitType>
<FlavorType>FLAVOR_RANGED</FlavorType>
<Flavor>10</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WAR</UnitType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>1</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WAR</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WAR</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_SPEAR</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_SPEAR</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_PIKE</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_DRAGON_PIKE</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>6</Flavor>
</Row>
</Unit_Flavors>
<UnitPromotions>
<Row>
<Type>PROMOTION_FLAT_MOVEMENT_COST_A</Type>
<Description>TXT_KEY_PROMOTION_FLAT_MOVEMENT_COST</Description>
<Help>TXT_KEY_PROMOTION_FLAT_MOVEMENT_COST</Help>
<Sound>AS2D_IF_LEVELUP</Sound>
<FlatMovementCost>true</FlatMovementCost>
<LostWithUpgrade>true</LostWithUpgrade>
<PortraitIndex>58</PortraitIndex>
<IconAtlas>ABILITY_ATLAS</IconAtlas>
<PediaType>PEDIA_ATTRIBUTES</PediaType>
<PediaEntry>TXT_KEY_PEDIA_PROMOTION_FLAT_MOVEMENT_COST</PediaEntry>
</Row>
<Row>
<Type>PROMOTION_HOVERING_UNIT_A</Type>
<Description>TXT_KEY_PROMOTION_HOVERING_UNIT</Description>
<Help>TXT_KEY_PROMOTION_HOVERING_UNIT_HELP</Help>
<Sound>AS2D_IF_LEVELUP</Sound>
<CanMoveImpassable>true</CanMoveImpassable>
<LostWithUpgrade>true</LostWithUpgrade>
<HoveringUnit>true</HoveringUnit>
<PortraitIndex>58</PortraitIndex>
<IconAtlas>ABILITY_ATLAS</IconAtlas>
<PediaType>PEDIA_ATTRIBUTES</PediaType>
<PediaEntry>TXT_KEY_PEDIA_PROMOTION_HOVERING_UNIT</PediaEntry>
</Row>
<Row>
<Type>PROMOTION_NO_CAPTURE_A</Type>
<Description>TXT_KEY_PROMOTION_NO_CAPTURE</Description>
<Help>TXT_KEY_PROMOTION_NO_CAPTURE</Help>
<Sound>AS2D_IF_LEVELUP</Sound>
<NoCapture>true</NoCapture>
<LostWithUpgrade>true</LostWithUpgrade>
<PortraitIndex>57</PortraitIndex>
<IconAtlas>ABILITY_ATLAS</IconAtlas>
<PediaType>PEDIA_ATTRIBUTES</PediaType>
<PediaEntry>TXT_KEY_PEDIA_PROMOTION_NO_CAPTURE</PediaEntry>
</Row>
</UnitPromotions>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_DRAGON_NIGHT</UnitType>
<PromotionType>PROMOTION_CITY_SIEGE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_NIGHT_2</UnitType>
<PromotionType>PROMOTION_CITY_SIEGE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<PromotionType>PROMOTION_CARGO_I</PromotionType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<PromotionType>PROMOTION_ANTI_TANK</PromotionType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<PromotionType>PROMOTION_NO_CAPTURE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<PromotionType>PROMOTION_NO_CAPTURE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WYVERN</UnitType>
<PromotionType>PROMOTION_CITY_SIEGE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_WYVERN_2</UnitType>
<PromotionType>PROMOTION_CITY_SIEGE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_ALIEN</UnitType>
<PromotionType>PROMOTION_CITY_SIEGE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_ALIEN_2</UnitType>
<PromotionType>PROMOTION_CITY_SIEGE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_CITY_PENALTY</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_CITY_PENALTY</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_CAN_MOVE_AFTER_ATTACKING</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_CITY_PENALTY</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_FORMATION_1</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_CITY_SIEGE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_MUST_SET_UP</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_CITY_SIEGE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_MUST_SET_UP</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_ONLY_DEFENSIVE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_CITY_SIEGE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_NO_DEFENSIVE_BONUSES</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_MUST_SET_UP</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_SIGHT_PENALTY</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_FLAT_MOVEMENT_COST_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_HOVERING_UNIT_A</PromotionType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_SEE_INVISIBLE_SUBMARINE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_EXTRA_SIGHT_I</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_SEE_INVISIBLE_SUBMARINE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_EXTRA_SIGHT_I</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_SEE_INVISIBLE_SUBMARINE</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_EXTRA_SIGHT_I</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_SECOND_ATTACK</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_S</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLACK_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_BLUE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_FIRE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GOLDEN_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_WHITE_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_GREEN_DRAGON_UNIT_B</UnitType>
<PromotionType>PROMOTION_MOVE_ALL_TERRAIN</PromotionType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_SPEAR</UnitType>
<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType>
</Row>
<Row>
<UnitType>UNIT_DRAGON_PIKE</UnitType>
<PromotionType>PROMOTION_ANTI_MOUNTED_I</PromotionType>
</Row>
</Unit_FreePromotions>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType>
<UnitClassType>UNITCLASS_DRAGON_NIGHT</UnitClassType>
<UnitType />
</Row>
<Row>
<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType>
<UnitClassType>UNITCLASS_AIRSHIP</UnitClassType>
<UnitType />
</Row>
<Row>
<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType>
<UnitClassType>UNITCLASS_AIRSHIP_2</UnitClassType>
<UnitType />
</Row>
<Row>
<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType>
<UnitClassType>UNITCLASS_DRAGON_NIGHT</UnitClassType>
<UnitType />
</Row>
<Row>
<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType>
<UnitClassType>UNITCLASS_DRAGON_NIGHT_2</UnitClassType>
<UnitType />
</Row>
<Row>
<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType>
<UnitClassType>UNITCLASS_DRAGON_WYVERN</UnitClassType>
<UnitType />
</Row>
<Row>
<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType>
<UnitClassType>UNITCLASS_DRAGON_WYVERN_2</UnitClassType>
<UnitType />
</Row>
<Row>
<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType>
<UnitClassType>UNITCLASS_DRAGON_ALIEN</UnitClassType>
<UnitType />
</Row>
<Row>
<CivilizationType>CIVILIZATION_BARBARIAN</CivilizationType>
<UnitClassType>UNITCLASS_DRAGON_ALIEN_2</UnitClassType>
<UnitType />
</Row>
</Civilization_UnitClassOverrides>
<Unit_ResourceQuantityRequirements>
<Row>
<UnitType>UNIT_AIRSHIP_2</UnitType>
<ResourceType>RESOURCE_IRON</ResourceType>
</Row>
</Unit_ResourceQuantityRequirements>
<UnitGameplay2DScripts>
<Row UnitType="UNIT_AIRSHIP">
<SelectionSound>AS2D_SELECT_BOMBER</SelectionSound>
<FirstSelectionSound>AS2D_BIRTH_BOMBER</FirstSelectionSound>
</Row>
<Row UnitType="UNIT_AIRSHIP_2">
<SelectionSound>AS2D_SELECT_BOMBER</SelectionSound>
<FirstSelectionSound>AS2D_BIRTH_BOMBER</FirstSelectionSound>
</Row>
</UnitGameplay2DScripts>
<Language_en_US>
<Row Tag="TXT_KEY_UNIT_AIRSHIP_CUS">
<Text>Airship</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_AIRSHIP_CUS_STRATEGY">
<Text>Same unit as the Caravel, But it can fly.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_AIRSHIP_CUS">
<Text>Same unit as the Caravel, But it can fly.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_AIRSHIP_CUS_2">
<Text>Frigate Airship</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_AIRSHIP_CUS_2_STRATEGY">
<Text>Same unit as the Frigate, But it can fly.</Text>
</Row>
<Row Tag="TXT_KEY_UNIT_HELP_AIRSHIP_CUS_2">
<Text>Same unit as the Frigate, But it can fly.</Text>
</Row>
</Language_en_US>
</GameData>