konradcabral
Prince
Currently the civics changes are barely simulated in Civ. In history, changes in the systems of government almost every time were accompanied (or preceded) by violence and civil war. We change every aspect of our governments and the max we get is a few paralized turns. I propose a revamp on the Anarchy System, and new effects attached to it. These effects would be affected not only by the civic you are adopting, but by the civic currently being used.
- Losing control of a % of your military units;
- Stronger effects on the Revs calculation;
- Different levels of anarchy for different civics(not in number of turns, but in the impact of it), like:
- Losing control of a % of your military units;
- Stronger effects on the Revs calculation;
- Different levels of anarchy for different civics(not in number of turns, but in the impact of it), like:
- No anarchy (or better name, "Social Consensus") - 0% of units losing
Light Anarchy (or "Transition") - 5% to 10% of units changing side
Medium Anarchy (or better name) - 15% to 30% of units changing side
Severe Anarchy - reserved for great and changes, like Republic to Monarchy, Proletariat to Bourgeois, etc. - 35% to 60% of units changing side.
Remember that's the opposite of Revolutions Mod. In Rev, when people aren't satisfied with the current civics, they revolt and ask for better systems. What I'm proposing here is a situation when you change the civics to one that people don't approve, then they revolt to change it back. This situation is a little simulated by Rev, I just think that could be more impactant. What other ideas do you have to improve the changes of civics simulation?