BlackBetsy
Warlord
- Joined
- Feb 15, 2005
- Messages
- 250
Wow, that was exhausting. To get a 100k Cultural victory, I had to wipe out the Sumerians, Mayans, Ottomans and Germans, all of which had total cultures near my own. And I had to finish before my 20k culture city hit 20k, which was scheduled for 1892 after I dumped all the non-wonder cultural buildings. The Sumerians gave me a tough fight, as I lost a few of the captured cities to culture flips. I didn't want to raze cities to avoid the world opinion hit. Eventually, I was able to kill off the last Sumerians, although their fleet gave me a lot of trouble.
The Mayans - who were on the other side of Germany - were next, as the Germans were paying me over 1000 gold per turn in return for the science I sold them. Germany by this time was in Fascism and really wasn't teching anymore. The Mayans must have sensed I was ready to pounce, because they moved lots of troops onto my territory, and when I asked them to leave, they declared. After a long fight with the Sumerians, I gladly took the war happiness from having a war declared on me. I roped the Germans and Ottomans into the war and captured Mayan city after city over maybe 15-16 turns wile the Germans left a trail of Mayan destruction in their wake.
The next war was with the Ottomans, who I had a ROP with and abused it, with lots of armies and Modern Armor outside the Ottoman cities. The ROP abuse tactic didn't lead to a 2-turn victory because it turned out that the Ottomans had a lot of troops and a lot of civil defense. I had to muscle my way through the Ottoman territory with artillery and bombing, and it took more than 20 turns and lots of losses to finish them off. Again, the Germans were useful allies, picking up 6-10 Ottoman cities along the way. The industrial era Chinese even pitched in with their tanks and took some Ottoman cities. Even with ROP abuse, the Germans -- who had declared war on the Ottomans before I did - renewed their ROP with me. Bad move.
By the time, we were deep into the Modern Era and I had been building up a large (20+) ICBM force. But my spies told me the Germans themselves had 13 ICBMs. We waited until we researched Integrated Defense to build SDI with a MGL generated during the Ottoman war. Once it was researched, we rushed SDI and on the next turn, launched our ICBMs at the German cities and followed up with Modern Armor and armies position close to every city in the German core. In 1 turn, 20 core German cities fell with barely a fight. And since all the ICBMs were in the German core, not a single one of my cities was attacked - I took out all the ICBMs on the ground. It took only 4-5 turns to wipe out the Germans.
By this time, the Chinese had built up lots of culture. I needed to focus on building culture to double the Chinese. It took lots of rushing on max tax revenue, but we doubled China's culture by 1876, topping out at just under 170k culture. 1876, if the game is accepted, is the 4th fastest Huge Emperor 100k game....and it was a long way from the 20k game I started. Amusingly, no SGLs the entire game - I had to hand build every wonder.
The Mayans - who were on the other side of Germany - were next, as the Germans were paying me over 1000 gold per turn in return for the science I sold them. Germany by this time was in Fascism and really wasn't teching anymore. The Mayans must have sensed I was ready to pounce, because they moved lots of troops onto my territory, and when I asked them to leave, they declared. After a long fight with the Sumerians, I gladly took the war happiness from having a war declared on me. I roped the Germans and Ottomans into the war and captured Mayan city after city over maybe 15-16 turns wile the Germans left a trail of Mayan destruction in their wake.
The next war was with the Ottomans, who I had a ROP with and abused it, with lots of armies and Modern Armor outside the Ottoman cities. The ROP abuse tactic didn't lead to a 2-turn victory because it turned out that the Ottomans had a lot of troops and a lot of civil defense. I had to muscle my way through the Ottoman territory with artillery and bombing, and it took more than 20 turns and lots of losses to finish them off. Again, the Germans were useful allies, picking up 6-10 Ottoman cities along the way. The industrial era Chinese even pitched in with their tanks and took some Ottoman cities. Even with ROP abuse, the Germans -- who had declared war on the Ottomans before I did - renewed their ROP with me. Bad move.
By the time, we were deep into the Modern Era and I had been building up a large (20+) ICBM force. But my spies told me the Germans themselves had 13 ICBMs. We waited until we researched Integrated Defense to build SDI with a MGL generated during the Ottoman war. Once it was researched, we rushed SDI and on the next turn, launched our ICBMs at the German cities and followed up with Modern Armor and armies position close to every city in the German core. In 1 turn, 20 core German cities fell with barely a fight. And since all the ICBMs were in the German core, not a single one of my cities was attacked - I took out all the ICBMs on the ground. It took only 4-5 turns to wipe out the Germans.
By this time, the Chinese had built up lots of culture. I needed to focus on building culture to double the Chinese. It took lots of rushing on max tax revenue, but we doubled China's culture by 1876, topping out at just under 170k culture. 1876, if the game is accepted, is the 4th fastest Huge Emperor 100k game....and it was a long way from the 20k game I started. Amusingly, no SGLs the entire game - I had to hand build every wonder.