C2C Map Making Tutorial/Hints

RidetheSpiral23

C2C Map Team
Joined
Feb 28, 2012
Messages
387
Map Making for C2C

This is a relatively brief tutorial/hint guide for people who would like to start working on maps for C2C. Let me know if you have any additional questions...

Tools/Features

Enabling the cheat console will allow you toggle debug mode which will be crucial in figuring out coordinates on the map...
http://www.alteredgamer.com/civiliza...access-cheats/

To enter worldbuilder from a game just press the ESS key and pick worldbuilder. This can be useful for making massive revisions to maps.

BMP to WBS save converter is useful for converting a bitmap into a world builder save file. Note that a lot of editing would still need to be done to make the map "playable".
http://forums.civfanatics.com/downloads.php?do=file&id=500

World Builder Save Cleaner will help delete the annoying team reveals, contacts with other civs, and at wars from a map that you edited in. More on that later but here is the link...
http://forums.civfanatics.com/showthread.php?p=6686732

Opening up a WBS Properly
Basically you want to open up a save in notepad so that it still allows the file to be opened properly by civ.
  1. Find the map file in windows explorer
  2. right click on file
  3. select edit and when it asks pick notepad
For a guide on what all of the variables mean check out this modiki...
http://modiki.civfanatics.com/index.php/Civ4_World_Builder#Tutorials_and_Reference

Making Small Adjustments
Usually when changing only a few things in the map it is more efficient to edit the map in notepad. Especially if all you are changing is civ positions, adding civs, or changing leaders.

Changing a Civs Starting Position
  1. Launch the map in C2C
  2. When in game bring up the cheat console with "~"
  3. Enter "game.toggledebugmode"
  4. Hold SHIFT while hovering over the tile you want the civ to be on
  5. Write down the X, Y coordinates listed for that tile
  6. Open up that map file in notepad "right click then edit"
  7. Find the civ with CTRL-F search
  8. Change the x and y to what you want it to be
  9. Save

Adding a Civ
  1. Open up the file in Notepad
  2. Scroll to the end of player/civ list
  3. Copy the text in the spoiler below/or from another civ in the save
  4. Indent were necessary to keep the format easy to read
  5. Make sure the team number is in sequence
  6. Edit the info in for that civ/leader
Spoiler :
BeginPlayer
Team="number in sequence"
LeaderType="LEADER_NAME" (ex. AUGUSTUS)
LeaderName="TXT_KEY_LEADER_NAME" (ex. AUGUSTUS)
CivDesc="Civ Name Tribe" (ex. Roman Tribe)
CivShortDesc="Civ Noun" (ex. Rome)
CivAdjective="Civ Adjective" (ex. Roman)
FlagDecal="Art/Interface/TeamColor/FlagDECAL_CIVNAME.dds" (ex. Rome)
WhiteFlag=1
CivType="CIVILIZATION_CIVNOUN" (ex. Rome)
Color=PLAYERCOLOR_DARK_BLUE
ArtStyle=ARTSTYLE_EUROPE (use correct artstyle)
PlayableCiv=1
MinorNationStatus=0
StartingGold=0
StartingX=37, StartingY=40 (edit in what you want)
StateReligion=
StartingEra=ERA_PREHISTORIC
RandomStartLocation=false
Handicap=HANDICAP_NOBLE
EndPlayer

It's a good idea to reference the GEM, SEM or other maps for correct info for colors, art styles, and flag .dds files.

Deleting a Civ
  1. Find the civ you want to delete
  2. Delete the section between begin player and end player
  3. Copy from below spoiler or other empty players in file
  4. Indent where necessary
  5. Make sure team number is in sequence
Spoiler :
BeginPlayer
Team="number in sequence"
LeaderType=NONE
CivType=NONE
Color=NONE
ArtStyle=NONE
Handicap=HANDICAP_NOBLE
EndPlayer


Editing a Plot
  1. Launch map and toggle debug mode
  2. Find x and y for desired tile
  3. Open up map file in notepad
  4. Find the x and y coordinates in the file
  5. Edit what you want
Spoiler :
BeginPlot
x=1,y=3
BonusType=BONUS_SHEEP
FeatureType=FEATURE_FOREST, FeatureVariety=0
TerrainType=TERRAIN_PLAINS
PlotType=1
EndPlot

Plot Type Reference:
Spoiler :
Mountain - 0
Hill - 1
Flat - 2
Sea - 3


Making Major Adjustments
If it so happens that you will be editing a large amount of things on the map than it might be time consider editing the map in world builder. I usually only do this when I first convert/create a map and I am editing all of the terrain, resources, and features in. It's pretty simple really...
  1. Launch Map
  2. Open Worldbuilder
  3. Edit whatever it is you want to edit
  4. Save the worldbuilder save
  5. Open up the Map (BTS/CIV4Saves/Worldbuilder)
  6. Run the map through the wbs cleaner to erase all the unwanted stuff
  7. it will create a file with cleaned_ in front of original name
  8. copy all of the player info from the original map (the one in private maps)
  9. Copy that file back to private maps from the saves folder
  10. Enjoy!

Things you don't Want

Civics Defined Under Players -this will cause problems when the civics for the overall mod of C2C are adjusted. If they don't match the names listed in the mod than playing the map will cause a CTD. Don't worry, the game will define all of the players with the starting civic automatically. *Note-this needs adjusted on a lot of the current map files*

Units or Cities Defined - this is bad. The world builder save overrides anything defined in the game. For example if you edit the map in worldbuilder on Noble and didn't clean the file then playing it in the future on a higher or lower difficulty would not affect the AI's starting units. Very bad unless you are making an all around complete scenario. Use the cleaner or delete them manually.

Team Reveal - this will cause civs to see land that they haven't actually explored especially if you move the civs around. Use the worldbuilder cleaner!

At War with team... - this will happen if you edit the game in worldbuilder with minor civs on and you don't use worldbuilder cleaner. This isn't a big deal if you always play with it on but you have to think about others. Not everyone does...

Wrap Up
Hopefully this will help clear up some concepts for beginner map makers. I hope this guide helps and if you have any more questions than post away!
 
WBS is essentially a Map Maker's best friend.
It makes things THAT much easier.

I'd also recommend notepad + since it makes file editing MUCH quicker, with loading and saving... Or at least I find it is a vast improvement compared to using regular notepad.
 
WBS is essentially a Map Maker's best friend.
It makes things THAT much easier.

I'd also recommend notepad + since it makes file editing MUCH quicker, with loading and saving... Or at least I find it is a vast improvement compared to using regular notepad.

Agreed!
 
I think this one should be pinned
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Added resource reference
 

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BUMP

With people now making space maps. I agree with Raxo (2 years late. :sleep:)

It should be pinned.
 
BUMP.

To help 'J in Vegas' and the new GEM 2.0 map.

Some of this info may now be wrong, but it gives an insight to modding maps. I used it when creating my changes to the original SEM map.

You need Notepad++ (free), if you do not have it.

Best of luck. :thumbsup:

TB - can you get this thread stickied? Over time, it disappears off the first page and new map modders do not know about its existance.

Also us Oldies :old: may not be around to keep on bumping it. :lol:
 
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