Changing Build times..

ACEofHeart

Warlord
Joined
Dec 17, 2004
Messages
184
Where would someone change the Build time for the Settlement buildings. ?
50 to 100 turns to build one building in a normal speed game that has only 300 total turns seems not only illogical but for me is just no fun..
I want to have practically everything built in the first 100 turns.. so I can
Concentrate mostly on Trading and creating my Army the second 100 turns
and in the final 100... declaring Independence and the battle.. :D

thanks
 
If you have everything built in the first 100 turns, that is severely unbalacing the game.

1. Colonies should specialise and not build "everything". It's a part of the strategy of the game.
2. You'll have factories (top level of manu buildings) in 1600. Not exactly legitimate. :)

But if you do want to change the build requirements (hammers and tools) take a look in Civ4BuildingInfos.xml file where it's all defined.
 
LOL I understand the "balance" issues.. thanks hmmm, but wouldn't the AI have the lesser build times too ?
Anyway was just a thought... 50 years to build a wooden wagon seems like they had union problems in those days .. :D
 
Are you putting a colonist in as a carpenter?? Just curious... if you're getting 50 turns to build a wagon that implies you're not using anything other than the 1 hammer.
 
Yes,, I do understand putting a colonist into a new profession will help in that related field including building..,, I usually place them more into food production or tradable items or into Militia later on as oppose to build areas. I just think build times are too high intially, just my own personal preference I guess... :)
 
You seriously need to place a carpenter, and building a lumber mill doubles the output of each carpenter. So if you have one free colonist he builds 3 hammers per turn, but in a lumber mill he builds 6.
 
Yes,, I do understand putting a colonist into a new profession will help in that related field including building..,, I usually place them more into food production or tradable items or into Militia later on as oppose to build areas. I just think build times are too high intially, just my own personal preference I guess... :)

It's not really how the game works, though. This isn't civ, things don't just get built because you select them to build; you need to have people actively doing things. In this case, building things. :)
 
This thread delivers.

Might as well use world builder and plop down whatever you want - wouldn't be a whole lot different.
 
Yes,, I do understand putting a colonist into a new profession will help in that related field including building..,, I usually place them more into food production or tradable items or into Militia later on as oppose to build areas. I just think build times are too high intially, just my own personal preference I guess... :)

Never play a first Colonization, yes?
There were no single free hammer - so items were building forever... ;-)
 
I understand the concept guys.. I just don't agree with the initial building times..
sorry.. :) I can see to produce more finished goods hey put more people, but initially 40 years to build a simple structure like a warehouse ??
 
Recruiting master carpenter from Europe(or if you get a chance rushing it's immigration)
will help you alot
You can have up to 3 master carpenters(with lumber mill) in your colony(Having 2 carpenters + free colonist or even servant is cool too).Carpenter gives you 6 Hammers from his bonus, Put 3 master carpenters in your colony and you'l see most of stuff you will build in less than 10 turns, even Ships of The Line(which you'l need if you plan on warring other colonies or forcing your Parent Nation to unload further away from your city durring independance).

Factories will alays take longer to build, but you really need only 1 factory per colony:)
 
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