thelibra
Future World Dictator
So now that Civ5 is coming out, and the old Colonization has been more or less faithfully recreated using the original as a template, it's time to talk about playability, and whether or not future versions would be wanted.
Personally, I'd love to see a new version of Colonization, but I'd like the devs to now go in the direction they did with Civilization, instead of staying with the original as canon, changes were made, experimented with, and they took the players' advice on the forums to make the game more enjoyable. I'd like to see several playability and functionality improvements in C5C if it ever comes out:
* Hex Map, more realistic for movement.
* Natives as a playable option.
* Closer realism to historical advantages and disadvantages: (eg. the French would never have sent Indentured Servants or Criminals, they actually had pretty strict standards on who they would allow over, because they feared that too many undisciplined people might favor revolution one day...fancy that...)
* Larger land-masses with more careful weight on terrain generation. Too many maps on Colonization are completely unplayable compared to merely "bad starts" on Civilization.
* Carribean maps need larger islands capable of housing a settlement plus 5 tiles. As it stands, most Carribean islands, even on Huge, have only 1 or two land tiles, which makes them basically unplayable.
Personally, I'd love to see a new version of Colonization, but I'd like the devs to now go in the direction they did with Civilization, instead of staying with the original as canon, changes were made, experimented with, and they took the players' advice on the forums to make the game more enjoyable. I'd like to see several playability and functionality improvements in C5C if it ever comes out:
* Hex Map, more realistic for movement.
* Natives as a playable option.
* Closer realism to historical advantages and disadvantages: (eg. the French would never have sent Indentured Servants or Criminals, they actually had pretty strict standards on who they would allow over, because they feared that too many undisciplined people might favor revolution one day...fancy that...)
* Larger land-masses with more careful weight on terrain generation. Too many maps on Colonization are completely unplayable compared to merely "bad starts" on Civilization.
* Carribean maps need larger islands capable of housing a settlement plus 5 tiles. As it stands, most Carribean islands, even on Huge, have only 1 or two land tiles, which makes them basically unplayable.