Lord_Hill
Prince
Hi guys, I've been messing around with the Civilization for Windows file extraction and graphics mod tools here (https://forums.civfanatics.com/resources/demonstration-source-extraction-tools-for-civwin.30680/) and recently discovered that the Microprose GIF graphics format is also used for CivNet graphics assets as well. This got me thinking whether any other Microprose games from around this time used the same format, and sure enough, it turns out Colonization for Windows also uses it, as well as using the same standard Windows 16 bit DLL format for archiving the files!
I'm using eXeScope v6.3 by Toshi to poke around the DLL files. When you find something that looks interesting, export and give the file you save the .gif file type.
Then use gif_convertor.exe from Honza's Civilization for Windows tools to convert from GIF to TGA. I haven't managed to stumble across the tilesets yet, but did find this nice background pic in coldata5.dll, offset 0x03e00
I realise this will be of relatively little interest as obviously the DOS version is by far the most popular, but figured I'd mention it. I know @Blake00 has messed around with the windows version in the past.
I'm using eXeScope v6.3 by Toshi to poke around the DLL files. When you find something that looks interesting, export and give the file you save the .gif file type.
Then use gif_convertor.exe from Honza's Civilization for Windows tools to convert from GIF to TGA. I haven't managed to stumble across the tilesets yet, but did find this nice background pic in coldata5.dll, offset 0x03e00
I realise this will be of relatively little interest as obviously the DOS version is by far the most popular, but figured I'd mention it. I know @Blake00 has messed around with the windows version in the past.