LoneWolf5050
Warlord
Hi all,
I have developed a tool that you can print out and keep beside your computer as you play. It's a series of three tables that tell you what your precentage chance is of winning a battle, depending on the strength of the units, terrain, hit points, and so on.
There are two pages to this document. You start with the table that tells you the modified defense strength (depending on terrain, fortification, etc), then on the second table you figure out the chance of the attacker winning one round, then on the third table you figure out the chance of the attacker winning the battle with at least one hit point remaining.
The idea is that you can *quickly get a good idea* of whether you will win (or lose) a battle without having to switch from Civ3 to another program. If you want to know the exact chance of winning or losing, use one of the automatic calculators.
Combat in Civ3 is pretty complicated (from a mathematical perspective), so this tool doesn't take into account every possible situation. But if you examine the percentages closely, I think you'll realize that the outcome for a lot of possible battles is roughly the same, so it doesn't really help to work things out to a finer degree of detail.
Or to put it another way, adding in more columns and rows to give more detail in the results would make the tool harder to use and wouldn't really convey a lot more information. Well, that's my opinion at least.
Thanks very much to Ken Brown for compiling the percentages used in Step 3: Attacker's chance of winning the battle with at least one hit point remaining. That's the most complicated bit.
I hope you like the file.
--LW
I have developed a tool that you can print out and keep beside your computer as you play. It's a series of three tables that tell you what your precentage chance is of winning a battle, depending on the strength of the units, terrain, hit points, and so on.
There are two pages to this document. You start with the table that tells you the modified defense strength (depending on terrain, fortification, etc), then on the second table you figure out the chance of the attacker winning one round, then on the third table you figure out the chance of the attacker winning the battle with at least one hit point remaining.
The idea is that you can *quickly get a good idea* of whether you will win (or lose) a battle without having to switch from Civ3 to another program. If you want to know the exact chance of winning or losing, use one of the automatic calculators.
Combat in Civ3 is pretty complicated (from a mathematical perspective), so this tool doesn't take into account every possible situation. But if you examine the percentages closely, I think you'll realize that the outcome for a lot of possible battles is roughly the same, so it doesn't really help to work things out to a finer degree of detail.
Or to put it another way, adding in more columns and rows to give more detail in the results would make the tool harder to use and wouldn't really convey a lot more information. Well, that's my opinion at least.
Thanks very much to Ken Brown for compiling the percentages used in Step 3: Attacker's chance of winning the battle with at least one hit point remaining. That's the most complicated bit.
I hope you like the file.
--LW