I was wondering if this would work? If I were to create within my mod a couple of key buildings I'd really like the AI civs to build, could I add this to each leader (for example):
<Row>
<LeaderType>LEADER_CALGACUS</LeaderType>
<FlavorType>FLAVOR_KEY_BUILDING</FlavorType>
<Flavor>10</Flavor>
</Row>
Then add in the buildings.xml the line for those buildings (for example):
<Row>
<BuildingType>BUILDING_BAKERY</BuildingType>
<FlavorType>FLAVOR_KEY_BUILDING</FlavorType>
<Flavor>99</Flavor>
</Row>
If I'm not able to add a new flavour per se, would this method still work if I hijacked one of the other flavours that would be ignored in the mod - it's an ancient mod, so the "USE_NUKE" flavour would, for example, be useless normally and could be used as a flavour that would, in this case, encourage those civs to bake !
<Row>
<LeaderType>LEADER_CALGACUS</LeaderType>
<FlavorType>FLAVOR_KEY_BUILDING</FlavorType>
<Flavor>10</Flavor>
</Row>
Then add in the buildings.xml the line for those buildings (for example):
<Row>
<BuildingType>BUILDING_BAKERY</BuildingType>
<FlavorType>FLAVOR_KEY_BUILDING</FlavorType>
<Flavor>99</Flavor>
</Row>
If I'm not able to add a new flavour per se, would this method still work if I hijacked one of the other flavours that would be ignored in the mod - it's an ancient mod, so the "USE_NUKE" flavour would, for example, be useless normally and could be used as a flavour that would, in this case, encourage those civs to bake !