T0:
So the reasoning above.. I move warrior S to check if we lose out on something if we move.. hm.. nothing. just more snow and coast. For me that reinforce my post above.
We start our settler journey! move 2N1E to get more info.. and this is a triplefoodcap with gold!
T1
I also se a 1f2h forrest to work in 9 tile radius.. so we do in fact break even or better with the 2 turn move.
I move settler first. there is nothing the warrior can reveal to change my mind.. ok CAP is stupid strong. Alot of food to share.
T2
Settle and move warrior.. if we meet 1 AI the next 3 turns we get agri when worker finishes.. that means 1 turn of farm on cow on the way to Wet corn.
T3
And we meet monty! still one 1 city... god damn.. not one of those games where i forward settles a city and get religion.. come one..
Also forgot to check the demos.. but turn 3 is still in time to check for some key insigths... Noone have 2nd city.. and no cultural players. Soldiers score say no mansa or hammurabi (probably.. cant be 100 % on hammurabi). Probably 3 or more mining AI's. We are 6th in score with 8 k. So people are mostly inland. We are 1st with 4h i Cap
And last with 3f. Also low in life expetancy so probably some more EXP players or they have alot of forrest in cap. Also probably 1 or more CHA AI's. We also need to meet one more AI to get agri in 10 turns... hm..
T4 hm.. no new AI's but the agri actually finishes in 10 turns.. strange
Last turn it was 11. But ok. Guess its the "deselect" tech for first 5 turns minor bug in display.
T5. Nothing intresting.. but selects Agri.
T6.. still no 2nd city from monty..+7 score. so he probably finished a military unit.. hm? From EP screen he have at least meet 1 other player.
T7 Boarder pop in cap. And we meet Bismarck! Both him and Monty have now settled 2nd city.. cant se any boardes of Monty.. so we have a little room. phew.. Will scout a little bit extra with warrior to the West. Thing the S is safe with warriors fogbusting and defending in forests. Except our great cap. we se a fairly low commerce start. Need the river city up to start develop cottages. Luckely we can share food from cap.
T8 beeing a bit adventerus with warrior.. but from
@CarpoolKaraoke LP I learned that archers dont spawn until turn 11 ? so we are still fairly safe moving in open terrain.
T9 someone other than Monty founded buddism. Can also se from EP point that both Monty and Bismarck know of other player(s?).
Everyone have minimum 4 EP points in the start. So you can see that from how many points are "missing".
T10
Oh.. monty did found buddhism.. hm strange. did he delay switching into religion for 1 turn.. hm..
Met Brennus.. hm.. seems like he is close to monty.. hope he gets either hindu or Judaism.. So monty have someone to hate.
No.. hm monty have 4+ meeting bonus with brennus.. so thats not going to happen.. but -3 towards bismark so there is that.
Probably have to thing about archery early.. Maybe after BW.. just to be safe.
Thinking about settling on this PH hill and just stack some archers. against monty. have to plan defence against him early.
T12
Beutifull turn! We get the 1f on cow and brennus gets hindu. Now monty and brennus are no longer buddies.
Going for BW next. Have to think later about improving gold fast or get al the food done. First its the wet corn ofc.
T13-T16 have fortefied my warrior.. and getting some great fogbustinghelp from all the scouts running around..
T17 farm is done.. Hm.. so now planning.. gold or 1 t farm cow and improve second corn. BW timing say so.. So i guess we do that. With this much food i will consider to whip first settler.
T18-T19 nothing
T20 - 2nd warrior is done. Going to scout N. .have to se how far away monty is.
T22 he is scary close.. :/ Definitly need to set up defence city quick. To both grab land and protect cap and have a good defense setup.
T23. second farm is done. BW in 6 and worker is just 1 turn to slow from imidate starting to chop. Work the lake for 2 extra commerce and have 3rd warrior finished into starting settler @ size 4.
T24.. and thank you! Monty gets 3rd city.. and its not towards us! Notice t 24 3rd city.. So defence city is a must and we have some breathing room.
T25.. have to decide if i want to whip settler or produce.. and I think produce. with warrior overflow and the 2h cap tile working 2x 3h forrest and gold later ofc.. we get about 6-7 turn settler.
T26 6 turn settler. Not bad. Will not whip then. Since we also saw monty settler city t24. We will probably be able to get the defense city up in time.
T27. Moving 3rd warrior S.. not that worried about barbs.. there is a ton of scouts and archers running around.
T28. gold is up! just so nice! And.. BW next turn!
will shadow a archer and scout down S.. so will wait a bit with moving.
T29 BW is in and what do we see! Monty defence! that city is now a great 2nd city for production and defence against monty! Good good good.
Start chopping in cap.. probably chop 2nd worker then go for a settler. with copper I'm Thinking TW next. connect copper and get trade routes.
TW also gives pottery next.. oh boy! REX GAME is ON!
T30 shadowed the scout and moved blindly into this.. hopefully the archer wont heal enough to kill us!
T31.. here I have been worried about monty.. but its Bismark thats forwardsetteling! and he has SH!.. and picks up copper with the city..
T32 Probably a timing attack on Bismark.. With settleroverflow and chop + our production we also get a beutifull 2 turn worker.
Question is if we want to go slavery now while settler moves . or wait untill we have worker out. Think maybe worker turns are our bottleneck. So probably wait for worker.
2nd city is going to work copper. and either produce a worker or settler.
I think thats enough for now.. a very interesting start and a lot to consider.