Design SMAC/BE Civs/Leaders for Civ6

GenyaArikado

Judge of Love
Joined
Oct 12, 2011
Messages
798
For example

Gaia's Stepdaughters - Lady Deirdre Skye

SMAC
  • +1 Planet
  • +2 Efficiency
  • -1 Police
  • -1 Morale
  • +1 Nutrient (fungus)
  • Auto-capture first worm

Civ6

  • LUA - Planet Dreams: Unimproved woods/jungle/marsh grant +X food +X housing. Tiles with the aforementioned features have a base appeal of 3 (Charming) for this Civilization
  • UA - Conversations with Planet: Woods/Jungle/Marsh features give X amenities to the owner city for each type of feature. This civ generates -X pollution but maintenance for produced/bought military units is +X.
  • UU - Acolyte/Empath/Trascendant: Replaces the Scout/Ranger/Skirmisher. When this unit attacks barbarian units, it has it has X/Y/Z% to convert them. These units do not count for the UA malus. After XEarlyTechnology has been researched, any barbarian camps they capture become Temples of Planet.
  • UI - Temple of Planet: Unlocked at XEarlyTechnology. Can only be one per city. Spawns player controlled barbarian units at X rate. These units do not count for the UA malus. The rate improved at Y/Z technologies.
 
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