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Enhanced User Interface v1.30l

This problem is in the normal game's counter as well, so I'm not sure how fixable it is, but the friendship (and I assume other relations) turn timer doesn't scale with the game length.
 
CSD can easily be made to work nice with EUI, please RTFM in the OP
Thank you, my bad again... (and again...). Ok, deleted the file and the upper left bar is now back and working. Still, the city growing announcements have a problem: left-clicking on it do not take me to were it happened. Will check better on the matter, activate and deactivate some mods to better isolate the problem. But it's working fine without CSD, that's for sure. Using the 1.17 beta2
 
Could people please test the attached v1.17RC2 (release candidate)
  • Fixes bugs found in previous versions
  • Compatible with CSD v23 (see OP for instructions)
  • Civilization ribbon mouse over tooltips show active deals and trade routes
  • Civilization ribbon now available in leader screens (if enabled)
    • can get diplomatic info about everyone while talking to a leader using civilization ribbon mouse over tooltips
    • can switch talking from one leader to another directly from within the leader screen by clicking on civilization ribbon icon, or return to the game by clicking on either your own icon or the one of the currently displayed leader (this function is now actually disabled when the AI is asking you something during its turn)
  • City view advisor build recommendation icons are now disabled when game options - advisor level is set to "no advice"
Cheers
 
City view advisor build recommendation icons are now disabled when game options - advisor level is set to "no advice"

Praise the lord! :clap::clap::worship: I've been waiting for that ever since I first bought the game. Now I can play it properly.

EUI is a work of genius.
 
Could people please test the attached v1.17RC3 (release candidate)
  • Fixes bugs found in previous versions
  • Compatible with CSD v23 (see OP for instructions)
  • Civilization mouse over tooltips show active deals and trade routes, and remaining turns for friendships & denouncements correctly scale with game speed
  • Civilization ribbon now available in leader screens (if enabled)
    • can get diplomatic info about everyone while talking to a leader using civilization ribbon mouse over tooltips
    • can switch talking from one leader to another directly from within the leader screen by clicking on civilization ribbon icon, or return to the game by clicking on either your own icon or the one of the currently displayed leader (this function is disabled when your turn is not active, i.e. during other civilization's turns)
  • City view advisor build recommendation icons are now disabled when game options - advisor level is set to "no advice"
This problem is in the normal game's counter as well, so I'm not sure how fixable it is, but the friendship (and I assume other relations) turn timer doesn't scale with the game length.
fixed in EUI tooltips (but not in Firaxis's diplo screen popup)
city growing announcements have a problem: left-clicking on it do not take me to were it happened
This seems to be a problem with the mod's DLL

Cheers
 
Just downloaded, about to try it out, it looks awesome! In leader selection screen of game set up, roman legion tool tip says the unit replaces the warrior at the top of the tool tip, and says it replaces the swordsman at the bottom of the tool tip.
 
Just downloaded, about to try it out, it looks awesome! In leader selection screen of game set up, roman legion tool tip says the unit replaces the warrior at the top of the tool tip, and says it replaces the swordsman at the bottom of the tool tip.
Warrior does upgrade to legion, the tooltip caption is the closest i could find

Cheers
 
After seeing more and more screenshots featuring the EUI, I eventually figured out what it was and tracked down this thread. Boy, am I glad I did! This is just awesome!! Thanks so much! It takes so much of the tedium out of playing and makes it much less error prone - no more needing to flick around cities checking for border growth or new pop; no missing the chance to trade resources without click click clicking on all the leaders. It's awesome!

On the minor suggestions front, I did encounter something that may be similar to the Legion thing just mentioned: on the civ screen for America, the tool tip said B17 is a replacement for GWB (instead of Bomber).

The main feature request I'd make is for additional information on the GP tooltip in the top bar - info on other upcoming GPs besides the next one to pop would be nice.

Did I say this is awesome? The devs should pay you for this and put it out in a patch. :goodjob:
 
Warrior does upgrade to legion, the tooltip caption is the closest i could find

Cheers

I could be wrong but I think you may be using the wrong information to generate the caption for the 'Replaces:' tooltip.
Everywhere in the setup screen where the tooltip 'Replaces:' is shown, the wrong unit is displayed. It is always the previous unittype that is shown.

You must be grabbing the TXT_KEY for the upgraded unit instead of the replaced.

Not sure why that tooltip doesn't show for all the units, but when it does show, it is incorrect.
 
It's no mistake, the tooltip is meant to show the unit upgrade path: what unit it can upgrade from, and what it upgrades to (only game experts could care about unit being replaced, and they already know anyway).
But there is no existing TXT_KEY for "Upgrade from", so the TXT_KEY for "Replace" is used as the only alternative found (btw the TXT_KEY does nothing else than provide a label, logic is required to produce the unit type list).
And I have so far failed to get EUI to generate its own TXT_KEY
 
v1.17RC3 works as advertised in Vanilla and in an extended session with around 125+ whoward mods, City State Diplomacy, Diplomatic Features, Cultural Diffusion and several other small mods installed.

One question though. Why tie the adviser buttons display to the adviser level. Someone new to say just BNW probably would not need the buttons but might want the adviser messages on. Why not just make it a check box on the options screen?
 
Sorry for the back to back post.

One small request. I use the small scale interface. Is there any way to scale down the Top Panel Tech popup on mouseover. It is absolutely huge on even on a 27" monitor.
 
Having a problem where the city screen isn't showing production, any ideas?
Q2IdI9I.jpg
 
why not just make it a check box on the options screen?
scale down the Top Panel Tech popup on mouseover
Both are possible, but require time i may not have
Having a problem where the city screen isn't showing production, any ideas?
Q2IdI9I
Edit: based on your screenshot, you just founded the city, and it is expecting production selection (click on one of the items in the list). Perhaps it could say something more explicit...
 
Probably a mod conflit: check for a mod which includes a modified "CityView.lua" script.

Sadly no. I'm not using any mods, and just to be sure I checked my MODS folder for "CityView.lua" but none of my mods modified this. Also thanks for the super quick reply.
 
Yep, just me being an idiot. Didn't realise that production is now showing above the production queue
LF21c2Q.jpg
Thanks a lot for the help, really appreciate the speedy replies. Awesome DLC by the way, makes things so much easier :)
 
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