Wow! Great work
DC_AdvisorCounsel: migth want to spread the icons apart a bit more
DC_DiplomaticOverview, DC_EconomicOverview (chest looks great), DC_EspionageOverview, DC_MilitaryOverview, DC_ReligionOverview: might look even better without the magnifying glass, especially at 45x45
DC_VictoryProgress, DC_WorldCongress: great!
MM_HexGrid: could use more contrast, how about coloring the grid the same color as on the map ? Actually I would prefer to re-assign the strategic view icon for grid, and design a new button for strategic view looking a bit like the map size selection buttons (with black instead of blue background)
MM_ResourceIcons: might look even better with both a happy face (for luxes) along with the shield (for strategics), might also want to try without the circle arrow
MM_TradeRoutes: this one I don't find intuitive, perhaps if the path looked more like the map's ? Or simpy 2 icons: the game's camel + cargo ship ?
MM_YieldsIcons: great !
DC_NotificationLog: the notification parchment ?
DC_Demographics & MM_HideRecommendations: no idea
PS: I will be out on a business trip next week
Alright, duly noted... i'll see what i can do!
1) Spread the Advisors Icons? Easily fixed... yet, a new framework would probably push them near the surrounding circular edges. It's a principle of visual balance (somehow) with these only.
2) The only reasoning behind the insert of Magnifying Glass overlays is that they could allow direct distinction between regular defaults (specifically, Espionage & Religion images are exactly the same as found in many PopUps) and DC versions. I'll simply take them off as requested. I felt Overview needed some kind of reference though.
3) HexGrid variations? No problem. Again, easily fixed.
4) Path of TradeRoutes (as shown during gameplay) are simply not as comfortable to deal with when resizing. Don't forget the very limited space for editing. I felt an X_Marks_The_Spot reference would do the trick. Strangely, i had reserved the Camel & CargoShip symbols for the DC_TradeRoutesOverview but i certainly could change the general layout of both while maybe taking the Double_Arrows symbol (City states quest) into account as well.
5) Parchment... i figured a new but similar image could be good enough in order to differentiate the DC list from the general calling Icon (PushPin on Z-UI). Weird thing too; Firaxis re-used the same Vanilla Icon for the MiniMap shortcut to Options-Button, btw
6) No idea? I still have some more. I was being curious -- only!
Have a nice trip... that'll give me more time to fiddle with the new tasks at hand.