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Enhanced User Interface v1.30l

@bc1 Thank you -- and just so you know, v1.29e played very well on a Mac (macOS 11.3.1, iMac with 24 GB RAM) over the past couple of days. No real problems that I could detect.
 
When I use the enter key, it no longer pops up research, production, social policies I need to select, etc. I would guess that "ActionInfoPanel: enter key goes to next end blocking task" is supposed to do that. Any help on how to get that to work? It worked in a prior ersion.
 
Minor issue, I should've mentioned it before but it is extremely minor, hopefully fixable.

In Hotseat, when another player enters a new era it returns a " has entered the Classical Era".

I think the notification grabs the playerName instead of the leaderName, so with your changes to Hotseat setup it often causes the playerName to be blank.

Also, I'm not holding on any horses but would it be possible to add a small Denounce button on the Human-to-Human Trade Screen? I know that VP/CP had it.. not sure if it still does... I never understood why Firaxis neglected MP so much in Civ 5.
 
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I'm unable to capture worker (orther civs or city states), or attack anything that is not a barbarian. Using the last version, updated yesterday
 
I love the 1.29 version and loved the evolution. Now with the customization options it is possible to make an option that deactive some functions there can be used in some mods like community patch? I love both mods and want used together and if are there possibility this will be great helpful and a lot of people, just not only me, will be happy.
 
bc1 updated Civ5 Enhanced User Interface v1.29h

this is a generic random problem with the game engine, reports litter the forum since 2010, might be a memory issue

Now, warning lights are flashing down at Quality Control
Somebody threw a spanner, and they threw him in the hole

I find that jumping the map far away and then jumping back re-displays the yields.
 
Overall great, but how do I get rid of the city icons??
 

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@bc1

First of all thanks for EUI - have been using it for years now and I simply love it (I do however use the VP adopted version now)! One thing I was wondering is which files control the civilization list in the right side of the screen (see image if in doubt)? I don't see it and I think I have a mod conflict, so I'd like to look for the appropriate file(-s).

\Skodkim
 

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@bc1
I would like to start out by saying that EUI is absolutely fantastic and am very happy that you've made it since it's leagues above the default UI. I just recently started using this without problems in singleplayer, but when trying to join multiplayer is where an odd issue arose. Whenever I would try to join a friend's multiplayer game, it would load for a few seconds and then immediately go back to the main menu screen without any error messages or anything. I was able to get around this by deleting the FrontEnd folder from the EUI folder, but thought I should say something here so that someone who knows what they're doing with coding can look at it and see any potential issues. I can add the file back to get the Lua file if needed as well.
 
Hey, just wondering how to get custom highlights to work properly - trying to overwrite highlights.xml by importing into the VFS doesn't seem to work for me (and you can't seem to edit the color of styles with SerialEventHexhighlight). Altho you see to be doing that with EUI? Thanks!
 
which files control the civilization list in the right side of the screen
ActionInfoPanel, but it was a different file some time ago
Whenever I would try to join a friend's multiplayer game, it would load for a few seconds and then immediately go back to the main menu screen. I can add the file back to get the Lua file if needed as well.
  1. Check you're using the latest EUI version, this is supposed to be fixed :(
  2. If already using latest version, please enable lua logging and post an lua.log after the problem occurs
Hey, just wondering how to get custom highlights to work properly - trying to overwrite highlights.xml by importing into the VFS doesn't seem to work for me (and you can't seem to edit the color of styles with SerialEventHexhighlight). Altho you see to be doing that with EUI? Thanks!
AFAIK mods cannot change highlights.xml, only DLCs
 
Hi. I've been a Civ5 (bnw, sp, macos, steam) player for many years now, but only just learned of EUI through watching some YouTube videos. I was excited to try it out. I had a bad experience, though, and wanted look for help here. I've done IT work for a living for 30 years. I'm comfortable working in the command line. I followed the EUI installation instructions. When I fired up Civ5 for the first time after the EUI installation, I found that all my saved games were gone. I do weekly system backups, so I recovered the ones that were older and already complete. But I lost about 5 days of intense game play on my current unfinished game. I'm bummed out about that. I searched all the civ boards I know about for similar reports. Nothing useful came up. Any thoughts on how the saved games got deleted or what I might've done wrong? Thanks in advance for any advice...
 
Hi. I've been a Civ5 (bnw, sp, macos, steam) player for many years now, but only just learned of EUI through watching some YouTube videos. I was excited to try it out. I had a bad experience, though, and wanted look for help here. I've done IT work for a living for 30 years. I'm comfortable working in the command line. I followed the EUI installation instructions. When I fired up Civ5 for the first time after the EUI installation, I found that all my saved games were gone. I do weekly system backups, so I recovered the ones that were older and already complete. But I lost about 5 days of intense game play on my current unfinished game. I'm bummed out about that. I searched all the civ boards I know about for similar reports. Nothing useful came up. Any thoughts on how the saved games got deleted or what I might've done wrong? Thanks in advance for any advice...
I've been using EUI on Mac and Windows VM via Parallels for years and never seen anything remotely like this. The installation instructions for Mac are not up to date for the latest versions of the OS and the version of Steam for 64 bit. Depending on what version of MacOs you are using, that might be part of the problem. Have a look at the Mac section of the forums. You might get some enlightenment there.
 
Hey, thanks for responding. I'm using an iMac 27 Mid 2011 with macOS 10.13.6 High Sierra. Okay - a lot more to read in the mac specific forums.
 
Hey, thanks for responding. I'm using an iMac 27 Mid 2011 with macOS 10.13.6 High Sierra. Okay - a lot more to read in the mac specific forums.

I'm also using a 27in iMac, though a slightly later model. And I'm on Big Sur. But I think the important difference is that the update to Steam for 64 bit resulted in a change in the file paths. Some of the old information about installing mods (not just EUI) does not take account of this. Memory is a bit hazy, but I seem to recall that the location of DLC changed, and it is possible that the location of saved games also changed, though I would need to check on that. I may be wrong on the last point. I remember posting somewhere on these forums about these changes, but as usual I can't remember where.
 
My iMac is too old for Apple to allow any OS updates beyond High Sierra. It performs just fine, though. It's a shame how Apple forces obsolescence of perfectly good equipment by disallowing OS updates. But that's another topic...

I ran a find command to locate all "*.Civ5Save" files on my computer and found a test save I made yesterday here:

/Users/me/Library/Application Support/Sid Meier's Civilization 5/Saves/single/

Another puzzle... I actually have "Keep games saves in the Steam Cloud for Sid Meier's Civilization V" enabled in my Steam settings. There are no saves in my Steam Cloud space, though. Maybe my firewall is getting in the way. More to investigate.

Unfortunately, my pre EUI saves are nowhere to be found. Maybe this is a sign I should put civ aside for a while. Heh.
 
Thank you for continuing to update this wonderful addition to the game.

I have downloaded the latest version and I am getting two icons displaying for the luxury tiles. Also how do I turn off/on the tile yields? I didn't see an option in the settings panel. Thanks.


Here's a copy of the screen I'm seeing.

 
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Thank you for continuing to update this wonderful addition to the game.

I have downloaded the latest version and I am getting two icons displaying for the luxury tiles. Also how do I turn off/on the tile yields? I didn't see an option in the settings panel. Thanks.


Here's a copy of the screen I'm seeing.


The yield icons are toggled by pressing the "Y" key. As far as I can remember this is part of the base game, not a modification.
 
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