KeeperOT7Keys
did nothing wrong
19 civ preplaced on eurasia map; mali, iceland, kamchatka and indonesia are the corners of the map
no americas, but map is cylindrical for late game amphibious invasions
based on rfc doc's map with some little changes
map is actually really small, 84X44 sizes; a standard map is 84X52
every civ has 3-4 city at an ideal mid game
for better gameplay (hope it will works), I turned straits to the swamps: english channel, gibraltar, ireland, copenhag, sri lanka and one for between manchuria and hokkaido
starting locations:
lanuns-dublin
illians-copenhag (for baltic canal)
amurites-krakow
bannor-asturias (north spain)
grigori-calabria region (south italy)
sheaim-tunis
malakim-timbuktu
calabim-zagazig (around suez canal, unless ai won't make canals for transportation )
clan of embers- somewhere in ethiopia
elohim-athens
ljosalfar-saint petersburg
svartalfar-bangkok (far away from other elves but most suitable place for them imo)
kuriotates-dhaka (bangladesh)
balseraphs-chennai (south india)
doviello-shiraz
hippus-mongolia
khazad-tibet (hills with less food, expands towards empty china = struggle with hippus)
luchuirp-tokyo
sidar-seoul
preplaced barbarians:
dunhuang, kashgar for represents silk road and blockade early contact with east;
and one swamp city in east of urals for prevent a super acheron kashgar
and blockades too large ljosalfar-hippus in mid game
most of unique features and dungeons are in the siberia, because,
when I tried to put bradeline's well to the scandinavia, illians destroyed in turn 20
only peaceful features are close to the civilizaitions
screenshots from my 100turn malakim test game
and last one from my panama ''labyrinth'' without america
I thought this will be an aesthetic stuff mountains with snake pillars (pillars of hercules)
but then I realized they're becoming corn improvements without enough armageddon counter
thanks to all ffh modder team; and special thanks to leoreth for answers my amateur worldbuilder questions
no americas, but map is cylindrical for late game amphibious invasions
based on rfc doc's map with some little changes
map is actually really small, 84X44 sizes; a standard map is 84X52
every civ has 3-4 city at an ideal mid game
for better gameplay (hope it will works), I turned straits to the swamps: english channel, gibraltar, ireland, copenhag, sri lanka and one for between manchuria and hokkaido
starting locations:
lanuns-dublin
illians-copenhag (for baltic canal)
amurites-krakow
bannor-asturias (north spain)
grigori-calabria region (south italy)
sheaim-tunis
malakim-timbuktu
calabim-zagazig (around suez canal, unless ai won't make canals for transportation )
clan of embers- somewhere in ethiopia
elohim-athens
ljosalfar-saint petersburg
svartalfar-bangkok (far away from other elves but most suitable place for them imo)
kuriotates-dhaka (bangladesh)
balseraphs-chennai (south india)
doviello-shiraz
hippus-mongolia
khazad-tibet (hills with less food, expands towards empty china = struggle with hippus)
luchuirp-tokyo
sidar-seoul
preplaced barbarians:
dunhuang, kashgar for represents silk road and blockade early contact with east;
and one swamp city in east of urals for prevent a super acheron kashgar
and blockades too large ljosalfar-hippus in mid game
most of unique features and dungeons are in the siberia, because,
when I tried to put bradeline's well to the scandinavia, illians destroyed in turn 20
only peaceful features are close to the civilizaitions
screenshots from my 100turn malakim test game
and last one from my panama ''labyrinth'' without america
I thought this will be an aesthetic stuff mountains with snake pillars (pillars of hercules)
but then I realized they're becoming corn improvements without enough armageddon counter
thanks to all ffh modder team; and special thanks to leoreth for answers my amateur worldbuilder questions
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