Hello,
Im trying to extract Dynamic Civ Names from RevDCM source files for the third time, Aargh! I've got a successful compile, but its not working It gives a crash to desktop after its finished loading all the XML and Python on start up screen. Is there a LOG that can show what problem is occuring?
I have these files containing code from RevDCM, It has some notes im a lil weary of
CvDllwidgetData.cpp
Cvplayer.cpp
CyEnumsInterface.cpp
CyPlayer.cpp ---> "SetFoundedFirstCity...Blah" - Removed it because of compile error and didnt seem to have any dynamic civ code.
CyPlayerInterface.cpp
CvDefinesModtools.h ---> Non-existent in standard BTS source files.
CvEnums.h .
CvPlayer.h
CyPlayer.h
Anyone know if im missing some files?
CvEnums.h and CyEnumsInterface.cpp contain the code to allow the options for RevDCM parts on Custom Game screen. Im not sure if i should remove these code segments ...
Can anyone give some ideas or help please. Would be greatly appreciated.
Im trying to extract Dynamic Civ Names from RevDCM source files for the third time, Aargh! I've got a successful compile, but its not working It gives a crash to desktop after its finished loading all the XML and Python on start up screen. Is there a LOG that can show what problem is occuring?
I have these files containing code from RevDCM, It has some notes im a lil weary of
Spoiler :
CvDllwidgetData.cpp
Cvplayer.cpp
CyEnumsInterface.cpp
CyPlayer.cpp ---> "SetFoundedFirstCity...Blah" - Removed it because of compile error and didnt seem to have any dynamic civ code.
CyPlayerInterface.cpp
CvDefinesModtools.h ---> Non-existent in standard BTS source files.
CvEnums.h .
CvPlayer.h
CyPlayer.h
Anyone know if im missing some files?
CvEnums.h and CyEnumsInterface.cpp contain the code to allow the options for RevDCM parts on Custom Game screen. Im not sure if i should remove these code segments ...
Can anyone give some ideas or help please. Would be greatly appreciated.