Been playing FFH2/FF/RifE/Orbis/Lena for a long time. Familiar with the genera.
I have noticed in this version early in the game I run out of buildings to build and have nothing left to build buy units, this is running 100% research so I was getting new stuff to build asap.
I CAN'T build anything but units. I can't NOT build units. I had a game where I had 15 warriors sitting in my capital as well as 4 workers improving units outside my BFC in preparation for City of a Thousand Slums because everything in the BFC was already done. I mention this because I had all the workers I could use.
I play with the no settlers option, but I play with that option in the other versions too.
Don't get me wrong, I am not saying this is a bad development, and I know I could rush with that force if I wanted (not my play style). I just noticed there is a significant difference in this version.
I don't know if this is caused by the reduction in the cost of buildings, or something else but the end result is MANY more units early in the game. So many I ended up building one then deleting it just to try and keep maintenance costs down.
I thought about increasing my difficulty level but that would slow down research time not production and would simply expand on my issue and I noticed I am getting out tech'd by the AI as it is.
Anyway I don't think something needs to be changed necessarily, just a big difference between this version and others that I noticed. (I would love to see a tiered gold/research/culture option like FF has % goes up as you build buildings or get techs but is available from the beginning, but not a huge deal)
I have noticed in this version early in the game I run out of buildings to build and have nothing left to build buy units, this is running 100% research so I was getting new stuff to build asap.
I CAN'T build anything but units. I can't NOT build units. I had a game where I had 15 warriors sitting in my capital as well as 4 workers improving units outside my BFC in preparation for City of a Thousand Slums because everything in the BFC was already done. I mention this because I had all the workers I could use.
I play with the no settlers option, but I play with that option in the other versions too.
Don't get me wrong, I am not saying this is a bad development, and I know I could rush with that force if I wanted (not my play style). I just noticed there is a significant difference in this version.
I don't know if this is caused by the reduction in the cost of buildings, or something else but the end result is MANY more units early in the game. So many I ended up building one then deleting it just to try and keep maintenance costs down.
I thought about increasing my difficulty level but that would slow down research time not production and would simply expand on my issue and I noticed I am getting out tech'd by the AI as it is.
Anyway I don't think something needs to be changed necessarily, just a big difference between this version and others that I noticed. (I would love to see a tiered gold/research/culture option like FF has % goes up as you build buildings or get techs but is available from the beginning, but not a huge deal)