Hey Auric,
Nice map. I started a game as Khazad/Emperor/Terkhen modmod. Played to turn 160 or so, leading in score with Illians, Doviello and Sheaim as vassals. Have +22 friendly relations with Malakim and good relations with Elohim. Score leaders near me are Elohim and Bannor/Mercurian alliance.
Some overall thoughts
1) Overall I like the map and the complex geography. However, some civs have much better starting land than others:
- Khazad can actually get 4 warriors down to the city before Orthus attacks--I was able to kill him and get the axe losing 3 of the four warriors. Khazad also have double gold in the capital, and many tiles with floodplains on plains. This means Khazad can build a very powerful core with the 2 lower starting cities and the barb city in the northeastern part of the valley. I sent my settler south outside the valley, settling on the plains hill near the oasis. That spot is also great, picking up multiple floodplains, oasis, hills, and incense. Khazad can also go on the offensive very early, since you start with construction and can quickly pump out trebs. First tech is Arete, early stack is Bambur+trebs+few bronze warriors+1-2 stonewardens.
2) Land of other civs based on a quick look at the map:
- Elohim also have excellent land, starting with patria+room to expand south and west.
- Kurio's advantage is that they can tech in peace being isolated, and go for a cultural victory if they choose. Unfortunately their land isn't that good, lot of crappy marsh and jungle. Dragon bones held by barb city.
- Svarts don't have that great starting land, but they have a lot of empty space to the northeast that they can backfill. If they can survive attacks from Ljos and Bannor, they can probably become strong.
- Malakim, again great land, floodplains plus gold. They can grab the barb city for another 2 gold mines.
- Calabim land sucks, balanced perhaps by the fact they are the best civ.
- Lanun are fine, they have coast and 2 islands to expand to.
- Balseraph land is terrible.
- Clan land is bad as well, but at least they start with a bunch of techs meaning the initial tech penalty doesn't matter as much. They can get Rantine out fast, warrens, improve the land quick and crush Bals to the east with axe stacks and then work on other enemies, eg Malakim.
- Illian land blows, no freshwater. Hard to see them being a factor, AI or human on medium/high difficulty.
- Doviello land sucks, plus they have Charadon--they have room to expand, but quickly come into conflict with Khazad and Amurites. Tundra is pretty bad, they need extra workers or more wilderness to expand into, or more deer/furs.
- Bannor/Ljos/Amurites have OK start positions.
3) Game was peaceful for many turns between AIs, except 5-6 were "dogpiling" me from far away. Meaning, they were getting bribed to attack or tried to attack, but they were far away (Sheaim, Svarts, Bals, Clan) and had neutral/friendly overcouncil civs buffering. You may want to think about moving some of the civs around, as I was able to adopt Overcouncil and get Elohim protecting my southern/western flank, Malakim buffering my south, and a neutral Bannor to the east buffering me from Svart stacks. That freed me to focus on Doviello and Illians in the north despite a 5-6 way dogpile from Undercouncil civs.
3) I actually started the game in Undercouncil, which gave me contact with like 12 of the 15 civs or something. Was able to trade for a couple free techs early and get some useful resolutions passed, including Secret Codes and Slave trade. Joining undercouncil early in Terkhen modmod gave me some quick slaves from barb fights in the first 10 turns, greatly speeding development (cities were building mostly warriors to hold off barbs and discourage AI attacks.)
4) If you want to keep the layout as is, you may want to have preset difficulties for different civs like they have in the 1000 AD scenario. Crappy land civs like Bals or Illians could have Warlord difficulty, Ljos/Bannor/Amurites on noble, Lanun on prince, Elohim/Khazad on Emperor/Immortal, etc.
5) Why do Elohim have holy city of Empyrean, and why do Malakim have RoK as state religion?