Final Settings / Final Ruleset

Sommerswerd

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STOP!!!! Do not Post Here Unless you are a Team Captain/Spokesperson

This thread is where we will post the Final Settings and Ruleset of the Game

Team Captains/Spokespersons please post/edit the OFFICIAL settings votes for your Team so we have them all in one clear place.

For sake of clarity please make only ONE POST PER TEAM - You can edit it if you need to add anything.

Final Settings

Tactics
Nukes - OFF
Corps - ON
Spies - ON
City gifting - Banned

Game
Difficulty Level - Emperor
Speed - NORMAL
Barbarians - ON
Huts - OFF
Events - OFF
Always War - OFF
Tech trading - OFF
Vassal states - OFF
Unrestricted leaders - ON

Mods
Mod - Only Double move (No BUG mod included)

Map
Map - MAPMAKER'S CHOICE, something random/special, decent amount of land, not archipelago
Size - HUGE (game setting) - In reality something between 80-100 x 40-60
Wrap - TOROIDAL
Mirrored starts - NO (capital locations are very similar though)
Fair/balanced starts - YES
Allow all teams pre-optics contact - YES
 
Final Ruleset

01. Rule Infringing
a. Infringing on the rules is not allowed.

b. When an allegation of rule infringement has been leveled at one or more teams by one or more teams, the game will be paused.

c. Each side of the alleged rule infringement will appoint a spokesperson. 'Prosecutor' for the alleging team or teams, 'Defender' for the alleged rule infringer.

c. Evidence of alleged rule infringement will be collected and forwarded to the Game Admin together with any accompanying explanatory text by the Prosecutor.

d. The Game Admin will forward this information to the Defender and ask for feedback.

e. Upon receiving feedback (or after a reasonable amount of time at the Game Admin's discretion), the Game Admin will rule on the alleged infringement, determine the penalty (if any), the resolution (if any) and those determinations will be acted upon.

f. The Game Admin should start a thread that communicates allegations of rule infringements, parties involved, rule(s) allegedly infringed, evidence of infringement (providing proprietary information is not disclosed) and Game Admin ruling.

g. All rulings under this rule by the Game Admin are final.


02. In Game Actions
a. The following in-game action rules apply at all times.

b. Suicide Training - Knowingly sacrificing a unit to an ally in order to yield experience points to the victorious unit is not allowed.

c. City Gifting - Conquest, culture flip, UN resolution, and AP resolution are the only permitted methods of city transfer.

d. Unit Gifting, Unlock Building - Gifting a unit with experience that would remove the unit experience restriction for the Heroic Epic is not allowed. Gifting a unit with experience that would remove the unit experience restriction for West Point is not allowed.

e. Unit Gifting, war ally support - A team can only gift units to a war ally during the war ally's portion of the turn.

f. Bugs and Exploits - The use of any bug or exploit is not allowed. The decision about exactly what constitutes a bug or exploit rests solely with the admin. Consult with the admin if any action you are considering may be a bug or exploit.

g. In-Game Pausing - Any Team may pause the game. Any team encountering a paused game should consult the CFC based turn-tracker thread. If a team has not requested a pause in that thread, the game may be unpaused.

h. Abusing Pauses - No team should abuse the game pause rule.


03. In Game Actions (war edition)
a. Civilizations that are at war must observe turn order. Turn order is automatically fixed by the APT Mod on the first turn of war.

b. Teams must also observe turn order on the turn immediately prior to the first turn of War.

b1. Declarer Desires First Half Example: If the declarer desires to move first during the war phase turns, they must move before their 'target' in the turn preceding their war declaration.

b2. Declarer Desires Second Half Example: If the declarer desires to move second during the war phase turns, they must move after their 'target' in the war declaration turn.

c. Turn Order Shuffle to later slot - All teams at war have the right to request an order shuffle to a later slot providing at least 3 turns have elapsed since the declaration of war or the last order shuffle. If order requests conflict, the priority for a later position goes to the team that is currently earlier in the turn. The team moving ‘down’ the order acknowledges that they are giving the team moving ‘up’ a double move against them.

d. Deleted as per Administrator - June 6, 2012

e. Turn Order Appeals – A team can appeal to the Game Admin that the shuffle order is unfair and that the Game Admin can adjust the shuffle order at his discretion.

f. Joining an existing war - Teams will exercise care so as to avoid any double move when joining an ally in an existing war.

g. Care should be exercised on the war declaration turn so that the mod can correctly assign war turn order. This means that teams should not leave the game without finishing the turn on the turn that they declare war or the team being declared on should not enter the game until the declarer has finished their turn.

h. Teams can't declare war on a team that is currently online. Teams cannot permanently stay online just to avoid being declared on.


04. Out of Game Actions
a. Team Espionage - All external forms of intelligence gathering against opposing teams are not allowed.
Non-exhaustive list of example: Entering Team Forums, joining multiple teams using different accounts, actively petitioning other players for information, looking around on the CFC (or a 3rd party website) image database for screenshots and save uploads.

b. Game / Pitboss / Save Manipulation or Disruption - Editing the save file (with or without a utility) is not allowed. Intentionally disrupting access to the Pitboss host server is not allowed. Intentionally opening Diplomacy screens and then pausing, intending to lock teams out of playing their turn is not allowed.

c. Pre In-Game Contact - Teams making diplomatic contact before they have met in-game is not allowed. Non-exhaustive list of example: meeting privately to discuss in-game actions, game-related deals, in-game agreements, etc.). Note that teams meeting to discuss rules, ramifications of the impact of votes or rules are allowed.

d. Sharing of Map Images – Map images / screenshots cannot be shared outside of the game until it is possible to share maps in-game.

e. Game Pause Requests - Any team may request a pause by posting in the CFC turn-tracker thread. The purpose of the pause must be included in the pause request.

f. Abusing Pause Requests - No team should abuse the Game Pause Requests rule.


05 - Administration
a. Game Administrator - r_rolo1 has sole authority as game administrator. Replacement of the game administrator must be agreed to by all teams.

b. Victory - The winner of the game is the first team recognized as winner by in-game victory dialog.

c. Defeated Teams - Player on teams that are eliminated are permitted to join another team. These "refugee" players are free to share any information from their old team with their new team. They may NOT engage in team espionage by reporting information on their new team to any other team.

e. Game Setup Votes - Items determined during the voting phase of the game cannot be changed by rules or subsequent team votes. This rule cannot be changed by 05f.

f. Game Rules - Rules (with the exception of 05e) can only be changed by unanimous decision of all remaining teams in the game (1 vote per team) or by admin ruling.

g. Game Reloads - All game reloads will trigger an automatic game pause (game admin will post such in game pause thread) for a minimum of 24 hours or until each team that logged in to the game after the reload point has stated in the game pause thread that they are ready to continue.
 
Team CFC's Official desired settings - As of June 7, 2012

Tactics:
Nukes - On nothing banned
Spies - On nothing banned
Corporations - On nothing banned
City Gifting - Undecided

Settings:
Difficulty Level: Undecided
Game Speed - NORMAL
Barbs - Undecided
Huts - OFF
Events - OFF
Always War - OFF
Tech Trading - OFF
Vassal States - OFF
Unrestricted Leaders - ON
Random Seed on Reload - ON

Mods:
Change known tech bonus - NO
BUG mod - Undecided
Double move mod - Yes
No score Mod - Yes ('No Score V2' with Known tech bonus modification removed)

Map:
Map type - MAPMAKER'S CHOICE but not archipelago or contact blocked by Astronomy
Wrap - Cylindrical
Mirrored starts - NO
Fair/balanced starts - YES
Engineered starts - NO

Picking Leaders:
Selection process - SNAKE PICK with UNRESTRICTED leaders
Multiple or exclusive leaders - EXCLUSIVE Leaders and Civs
_________________
 
UniversCiv wished settings
Last update : 2012/06/03

Difficulty Level : MONARCH
Game Speed : NORMAL
Goody Huts : ON
Random Events : UNDECIDED
Barbarians : ON, NOT RAGING
Tech Trade : OFF
Vassal States : OFF
Permanent Alliances : OFF
Always War : OFF
Unrestricted Leaders : ON
Random Seed on Reload : UNDECIDED

Map Type : UNDECIDED
World Wrap : UNDECIDED
Start Balance Control : TOTALLY OFF

Pick Process : UNDECIDED

Nuclear Weapons : UNDECIDED
Spies : ON
Corporations : ON
City Gifting : UNDECIDED

MODs : NONE
 
Team Realms Beyond
as of 4 June 2012

House Rules
nukes - OFF
spies - Civic/Religion swap missions DISABLED
corporations - OFF
city gifting - BANNED

Game Options
game speed - NORMAL/QUICK
difficulty - PRINCE
huts - OFF
events - OFF
always war - ON
tech trading - OFF
vassal states - OFF
unrestricted leaders - UNRESTRICTED
barbarians - OFF

Mods Required (if any)
known tech bonus - NO
BUG mod - NO
double move mod - NO
no score mod - NO

Map Options
size - Mapmaker's choice
type of script - Mapmaker's choice, land-based map
allow all teams pre-optics contact - YES
wrap - Mapmaker's choice
mirrored starts - YES
fair/balanced starts - YES
engineered starts - NO

Choosing Leaders
allow duplicate leaders/civs - YES
selection method - SNAKE PICK with UNRESTRICTED leaders

Spoiler Explanation of attachments :
Many of these have already been decided. (See attached Excel table summarizing the votes to date.)

It's more useful and clear to list the things which haven't yet been voted on (or reached a consensus). I'd suggest you edit the first post with these things, and I'll subsequently edit this post with Team RB's settings preferences. :) Also note that "random seed on reload" is irrelevant for simultaneous turns, as it's automatically on.

Things which have already reached consensus or are very close to consensus:

House Rules:
Nukes - BANNED (4 agree, 1 unsure, 2 disagree)
Spies - ON but civic/religion missions BANNED (4 agree, 1 unsure, 2 disagree)
Corporations - ON (5 agree, 2 disagree)

Game Settings:
Game Speed - NORMAL (3 agree, no votes against)
Huts - OFF (5 agree, 1 unsure, 1 disagree)
Events - OFF (4 agree, 1 unsure, 2 disagree)
Always War - OFF (5 agree, 2 disagree)
Tech Trading - OFF (unanimous)
Vassal States - OFF (3 agree, no disagreement)
Unrestricted Leaders - ON (4 agree, 3 disagree)

Mod Requirements (if any):
Known tech bonus - DEFAULT (4 agree, 1 wants 50%, 1 wants 100%)
Bug mod - OFF (3 agree, 2 unsure, 1 has reservations, 1 disagrees)

Map Settings:
Map - MAPMAKER'S CHOICE, something random/special, decent amount of land, not archipelago
Wrap - TOROIDAL (3 agree, 2 don't mind, 1 flat, 1 cylindrical)
Mirrored starts - NO (6 agree, 1 disagree)
Fair/balanced starts - YES (4 agree, no disagreement)
Engineered starts - NO (6 agree, no disagreement)

Choosing Civs and Leaders:
Multiple or exclusive leaders - EXCLUSIVE (6 agree, 1 disagree)
Civ/leader selection - general opinion is in favour of SNAKE PICK with UNRESTRICTED leaders

Things which are close to consensus and/or still need to be voted on by multiple teams:
(Note there is a small amount of overlap with the list above.)

House Rules:
City Gifting - Banned outright, or restricted (if so, how)?

Game Settings:
Game Speed - Normal?
Difficulty - Prince, Monarch, or something else? (Bearing in mind increased Toroidal maintenance costs.)
Vassal States - Off or on?
Barbarians - Off, normal, or raging?

Mod Requirements (if any):
Double Move mod - or Civstats plus an admin-enforced double move rule?
No Score mod - yes or no?

Map Settings:
Size - Leave it to the mapmaker's judgment, or request something specific?
Allow all teams pre-optics contact - Yes or no?
Fair/balanced starts - Yes or no?

Choosing Civs and Leaders:
Selection method - Snake pick?

Sites should check the attached excel table (or just look at the list above) and see what they haven't yet voted for.

I suggest the deadline for all settings votes to be submitted should be 4 June 2012. Let's try to get this sorted out over the weekend - team leaders, start any necessary polls in your forums ASAP. :)
 

Attachments

  • MTDG3 Team Votes.zip
    6.7 KB · Views: 290
  • MTDG3 Team Votes - UPDATE 4 June 2012.zip
    7.2 KB · Views: 239
As of 31.05.2012

Tactics:
Nukes - OFF
Spies - On Civic/Religion Swap missions disabled
Corporations - On nothing banned
City Gifting - OFF


Settings:
Difficulty Level: Immortal-Deity
Game Speed - NORMAL
Huts - OFF
Events - ON
Always War - OFF
Tech Trading - OFF
Vassal States - OFF
Unrestricted Leaders - OFF
Random Seed on Reload - Undecided


Mods:
Change known tech bonus - NO
BUG mod - BUG ON , but w/o # of cities
Double move mod - Yes
No score Mod - Undecided


Map:
Map type - MAPMAKER'S CHOICE but not archipelago or contact blocked by Astronomy
Wrap - Mapmaker's choice, 1-axis
Mirrored starts - NO
Fair/balanced starts - YES
Engineered starts - NO

Picking Leaders:
Restricted Leaders - Every team names one Leader + civ into a pool and then the game admins issues a random of those leaders to every team.

(I know it sounds difficult and maybe its hard to understand due to the lack of my english :( )





Undecided things will be discussed asap
 
Team Civfr Official desired settings - As of June 01, 2012

Tactics:
Nukes - OFF
Spies - On Civic/Religion Swap missions disabled
Corporations - ON
City Gifting - OFF

Settings:
Difficulty Level: Emperor
Barbarians : ON
Turn timer - ON (24h)
Game Speed - NORMAL
Huts - ON
Events - ON
Always War - OFF
Tech Trading - OFF
Vassal States - ON
Unrestricted Leaders - ON
Random Seed on Reload - ON

Mods:
Change known tech bonus - NO
BUG mod - NO
Double move mod - YES
No score Mod - No

Map:
Map type - Map's maker choice
Wrap - Cylindrical
Mirrored starts - NO
Fair/balanced starts - YES
Engineered starts - NO

Picking Leaders:
Selection process - SNAKE PICK with UNRESTRICTED leaders
Multiple or exclusive leaders - EXCLUSIVE Leaders and Civs
 
Our official opinion below (up to 01.06.2012)

Tactics:
Nukes - OFF (not working good for multiplayer)
Spies - ON (small restrictions possible, like no changing civics, if diplomacy is on then no "friendly espionage")
Corporations - ON
City Gifting - OFF (exploitable)

Settings:
Difficulty Level: Doesnt matter if same for everyone :p
Game Speed - Quick or Normal
Huts - OFF
Events - OFF
Always War - ON
Tech Trading - OFF
Vassal States - OFF
Unrestricted Leaders - ON

Mods:
No mods

Map:
Map type - MAPMAKER'S CHOICE, smth special or random with tweaked start location
Mirrored starts - NO
Fair/balanced starts - NO (tweaked a bit)
Engineered starts - NO

Picking Leaders:
Selection process - SNAKE PICK is ok
 
WePlayCiv's votes. Note that mod votes might be changed in a day or two.
Last edit: Look at CFC's timestamp below :p ;)

Tactics/House Rules
Nukes: ON
Espionage: ON (completely)
Corporations: ON
City Gifting: BANNED

Game Options
Speed: NORMAL
Difficulty Level: MONARCH
Huts: ON
Events: Undecided
Barbarians: ON, RAGING!!!
Tech Trading: OFF
Always War: OFF
Vassalization: OFF
Unrestricted Leaders: OFF
Random Seed on Reload: ON

Leader Selection
Allow duplicate leaders/civs: NO
Selection: Teams pick

Map
Size: LARGE
Script/shape type: Nothing archipelagic (is that a word? ;)) - something more like pangaea or continents
Wrap: TOROIDAL/2-AXIS
Mirrored starts: NO
Engineered (=team chosen) starts: NO
Balanced/Fair Starts: YES
Ensure pre-Optics contact is possible: YES

Mods (votes possibly to be changed in coming days)
Known Tech bonus: RAISE it to 50%
APT/Double Move: YES
BUG: UNDECIDED
No Score: NO
 
Spanish Apolyton Team

Not final, but close to that

Nukes - OFF
Spies - ON 11/06/12
Corporations - ON
City Gifting - OFF

Settings:
Difficulty Level: EMPEROR
Game Speed - NORMAL
Huts - OFF
Events - OFF
Always War - NO
Tech Trading - NO
Vassal States - NO
Unrestricted Leaders - YES
Random Seed on Reload - YES

Mods:
Change known tech bonus - NO
BUG mod - YES
Double move mod - YES
No score Mod - NO

Map:
Map type - PANGEA
Wrap - NO
Mirrored starts - NO
Fair/balanced starts - YES
Engineered starts - NO

Picking Leaders:
Selection process - DONT CARE
Multiple or exclusive leaders -EXCLUSIVE
 
Apolyton Team

Not final, but close to that

Nukes - ON
Spies - ON Fully
Corporations - ON
City Gifting - OFF

Settings:
Difficulty Level - EMPEROR
Game Speed - NORMAL
Barbarians - Tie between Raging Hordes & No Barbs... so Normal Barbs are fine. :)
Huts - OFF
Events - OFF
Always War - NO
Tech Trading - NO
Vassal States - NO
Unrestricted Leaders - YES
Random Seed on Reload - YES
Victory Conditions - ALL

Mods:
Change known tech bonus - NO
BUG mod - YES
Double move mod - YES
No score Mod - YES

Map:
Map type - PANGEA
Wrap - Torrodial
Mirrored starts - NO
Fair/balanced starts - YES
Engineered starts - NO

Picking Leaders:
Selection process - SNAKE PICK
Multiple or exclusive leaders - EXCLUSIVE
 
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