God-Emperor
Deity
Some mods have a thread with this title so...
Over in the Future releases: an idea thread I mention some stuff for a future release that results in colony ships that can at least cross radiation clouds, and possibly nebula. I have seens situations where this is necessary before, but have especially had this on my mind since my last test game, on a wormholes type map (which have no wrap), had a situation like so:
That's a pretty big chunk of space with 3 star systems and several resources in it that are almost blocked off by nebula, only accessible via a chunk of radiation cloud 4 plots thick to its upper left. Not one of those pirate delta battleships will make it out to attack civilization since 4 * 25% damage = dead speed 1 ship. The current crop of omega destroyers can make it out with only 25% damage, the old deltas (and earlier) used to take 50%.
Those 3 star systems in there are pretty nice. A 7 planet system with wine, a 6 planet system with cattle, and another 6 planet system, like so:
Currently, there is no way to settle them. Well, not without cheating like via the Worldbuilder.
If you found your starting system in such a situation you'd never be able to send a colony ship out of the area or get a trade route out of it either. Your only hope of colonizing the rest of the map would be to capture a star system from somebody - but you would not be able to get any speed 1 ship (like battleships or invasion ships until late in the game) out to do so. In that case, the upgraded engines would be an unusually good promotion. I eventually explored the area with a battleship with upgraded engines - it fought enough pirates back there that it ended up with the second engine upgrade too, which I took instead of another combat related promotion because there was a piece of wreckage that was even further isolated: it was in the little nook to the lower right of the area that is blocked off by the supernova, on the uppermost of the 3 asteroid plots, and requires a speed 3 ship to get past the damaging terrain without taking any damage (it had a pirate ship sitting on it, and was on an asteroid plot of course, so I did not want to risk my multiply promoted speed 2 battleship on an attack with it already having 75% damage from being in the supernova's damage area for a turn, thus the promotion to get it up to speed 3).
Over in the Future releases: an idea thread I mention some stuff for a future release that results in colony ships that can at least cross radiation clouds, and possibly nebula. I have seens situations where this is necessary before, but have especially had this on my mind since my last test game, on a wormholes type map (which have no wrap), had a situation like so:
Spoiler :
That's a pretty big chunk of space with 3 star systems and several resources in it that are almost blocked off by nebula, only accessible via a chunk of radiation cloud 4 plots thick to its upper left. Not one of those pirate delta battleships will make it out to attack civilization since 4 * 25% damage = dead speed 1 ship. The current crop of omega destroyers can make it out with only 25% damage, the old deltas (and earlier) used to take 50%.
Those 3 star systems in there are pretty nice. A 7 planet system with wine, a 6 planet system with cattle, and another 6 planet system, like so:
Spoiler :
Currently, there is no way to settle them. Well, not without cheating like via the Worldbuilder.
If you found your starting system in such a situation you'd never be able to send a colony ship out of the area or get a trade route out of it either. Your only hope of colonizing the rest of the map would be to capture a star system from somebody - but you would not be able to get any speed 1 ship (like battleships or invasion ships until late in the game) out to do so. In that case, the upgraded engines would be an unusually good promotion. I eventually explored the area with a battleship with upgraded engines - it fought enough pirates back there that it ended up with the second engine upgrade too, which I took instead of another combat related promotion because there was a piece of wreckage that was even further isolated: it was in the little nook to the lower right of the area that is blocked off by the supernova, on the uppermost of the 3 asteroid plots, and requires a speed 3 ship to get past the damaging terrain without taking any damage (it had a pirate ship sitting on it, and was on an asteroid plot of course, so I did not want to risk my multiply promoted speed 2 battleship on an attack with it already having 75% damage from being in the supernova's damage area for a turn, thus the promotion to get it up to speed 3).