The idea is a mod that can be used to create Science Fiction scenarios.
The tech tree is set in the future based on quasi realistic projections of possible future technology and stock sci fi cliches. Thus it is not specific to any one scenario.
It has about 4 terrain types for each terrain type, mostly depending on whether you have some kind of atmosphere and/or sunlight. Ocean is space, while coast is sea. The default generates a planet with atmosphere and air, but the air is poisonous and many of the terrains are quite hostile. The sea is a chemical bath, the only vegetation is a mutant jungle. The other terrains exist exclusively for scenarios, so that those interested can depict planets of any design.
You can also do solar systems. What I have done is make space an impassable land terrain and make spaceships able to pass impassable. The idea is that scenario makers will use long maps with Y wrap, and planets will be vertical straight edged bands 16 tiles wide. Thus all spaceships, which move at least 18, can entirely skip planets by going in one turn from the space on one side to the space on the other. To keep the "edges" of planets from being significant to space, scenario makers must use the terrain Ocean for the first few tiles adjacent to planets. The remaining space can be Ocean2, Ocean3, or Ocean4 depending on what you want.
Once I get done posting the mod itself, I will post some scenarios in the second post.
Without further ado, here is the latest version. Currently I am uploading it in segments of less than 5 mb so I can upload it to CivFanatics servers until I get something better.
Assembly instructions:
First download this, unzip it, and put the inner Solaria1B folder in
your Mods folder.
http://www.civfanatics.net/uploads12/Solaria1B.zip
Then download this, unzip it, and put the inner Art folder in
Solaria1B/Assets/
http://www.civfanatics.net/uploads12/Art.zip
Then download these, unzip them, and put the inner folders in
Solaria1B/Assets/Art/
http://www.civfanatics.net/uploads12/ArtInterface.zip
http://www.civfanatics.net/uploads12/ArtLeaderheads.zip
http://www.civfanatics.net/uploads12/ArtTerrain.zip
Then download this, unzip it, remove Yuck, YuckGrids, Mars, and MarsGrids from the folder and put them in
Solaria1B/Assets/Art/Terrain/Textures/
http://www.civfanatics.net/uploads12/ArtTerrainTexturesAdd.zip
Finally, download this, unzip it, and put all unit folders from it in
Solaria1B/Assets/Art/Units/
http://www.civfanatics.net/uploads12/ArtUnitsAdd.zip
The tech tree is set in the future based on quasi realistic projections of possible future technology and stock sci fi cliches. Thus it is not specific to any one scenario.
It has about 4 terrain types for each terrain type, mostly depending on whether you have some kind of atmosphere and/or sunlight. Ocean is space, while coast is sea. The default generates a planet with atmosphere and air, but the air is poisonous and many of the terrains are quite hostile. The sea is a chemical bath, the only vegetation is a mutant jungle. The other terrains exist exclusively for scenarios, so that those interested can depict planets of any design.
You can also do solar systems. What I have done is make space an impassable land terrain and make spaceships able to pass impassable. The idea is that scenario makers will use long maps with Y wrap, and planets will be vertical straight edged bands 16 tiles wide. Thus all spaceships, which move at least 18, can entirely skip planets by going in one turn from the space on one side to the space on the other. To keep the "edges" of planets from being significant to space, scenario makers must use the terrain Ocean for the first few tiles adjacent to planets. The remaining space can be Ocean2, Ocean3, or Ocean4 depending on what you want.
Once I get done posting the mod itself, I will post some scenarios in the second post.
Without further ado, here is the latest version. Currently I am uploading it in segments of less than 5 mb so I can upload it to CivFanatics servers until I get something better.
Assembly instructions:
First download this, unzip it, and put the inner Solaria1B folder in
your Mods folder.
http://www.civfanatics.net/uploads12/Solaria1B.zip
Then download this, unzip it, and put the inner Art folder in
Solaria1B/Assets/
http://www.civfanatics.net/uploads12/Art.zip
Then download these, unzip them, and put the inner folders in
Solaria1B/Assets/Art/
http://www.civfanatics.net/uploads12/ArtInterface.zip
http://www.civfanatics.net/uploads12/ArtLeaderheads.zip
http://www.civfanatics.net/uploads12/ArtTerrain.zip
Then download this, unzip it, remove Yuck, YuckGrids, Mars, and MarsGrids from the folder and put them in
Solaria1B/Assets/Art/Terrain/Textures/
http://www.civfanatics.net/uploads12/ArtTerrainTexturesAdd.zip
Finally, download this, unzip it, and put all unit folders from it in
Solaria1B/Assets/Art/Units/
http://www.civfanatics.net/uploads12/ArtUnitsAdd.zip