Yet another One City game on this map, this time to compare the Hostile ai version of 10 months ago against the patched and normalized ai attitudes. In seeking to eliminate as many other variables as possible, playing it as much as possible as if i do not know the map (which at this point i really don't anyway), as if i do not know where to plant my city (and will emulate the same city site and the same 3300 build year to provide the best possible comparison) and playing as if i do not know that the 4th special site is not a special. Will not open any huts until after Marcos and tech trading. Also as with the game of 10 months ago, not allowing "nil" trade caravans that were (legally) utilized 11 years ago since i consider this powerful tactic something that should be disallowed and added to the list of cheats.
Game of the Month #94(January 2009) Download:
https://forums.civfanatics.com/threads/gotm-94.304655/
The game settings
Civilization: Zulu's (Shakala)
Map: Normal Map; 5 civs, round
Difficulty: Emperor
Barbarians: Roving bands
Restarts: On
Spaceship: Allowed
Starting Techs:
~ Alphabet
~ Bronze Working
~ Ceremonial Burial
- Currency.
4000 bc > 1000 ad Log.
4000 > 3350: exploration to match the build year of the game of 10 months ago. Also no work being done.
3300: Built Cap. Begin road on 4th site in the special pattern, treating it as if there were a special. > Warrior.
3250: > Code of laws. Completion of 1st road.
3200: Start of 10-turn mining of the special patterned grassland.
3100: 1st Warrior > 2nd. Warrior explores Southward.
3050: Code of Laws > Monarchy (0 / 22).
2900: 2nd Warrior > Wonder (to become Marco's). 2nd warrior explores North and one of the two will need to return in about 14 turns.
2750: 1 > 2. Grassland in the special pattern becomes basic forest (as foreknown). Found and avoided a hut.
2650:
Monarchy > Map Making. Trade was not offered.
2450: 3rd road.
2350: Map Making > Trade.
2300: 4th road (buffalo).
2250: L > 30 since i got carried away exploring and messed up in getting my warrior back fast enough : ).
2200: 2 > 3. Income: 8 shields, 6 science, 2 lux (soon to be gold).
2100: Warrior returns, L > 0. With Trade @ 28 / 40 and Wonder @ 83 / 200, S > 30 to complete Trade in 6 turns. T > 70. Avoiding all huts until after Marco's and all associated tech trades. Have located 3 thus far.
2050: Completion of 1st irrigation (plain adjacent to dry locked buffalo).
1800:
Trade > Writing (0 / 55). Production switched over to Marco's.
1750: Completion of 2nd irrigation (Buffalo). My warrior met an icy Greek horse which demanded 50 gold. I contemplated this and declined.
1650: 5th road.
1550: Slowing food a bit so i will be size 3 (and lower in power rating) when i meet my neighbors. Whale > Forest.
1500: 6th road. 2nd Whale > Forest.
1500 bc Summary: Size 3, Monarchy, 179 / 200 towards Marco's. 6 roads, 2 irrigation. No huts opened as yet. Treas: 105.
1350:
Marco's . 7th road.
Assessment @ inadequate: Available techs: Writing, Seafaring, Pottery, Masonry, Warrior Code, Horseback Riding, Mathematics, Mysticism, The Wheel. Lots of icy attitudes.
Plan: Trade for my tech in progress of Writing. Allow the Azteks to complete Literacy. Hold back on most tech trades to keep beaker cost down and complete Republic with my own city science. Then trade for all remaining techs and pop huts. Keep myself @ size 3 for the moment (even though i am able to reach size 4) for better opportunities to form alliances and to receive Gold gifts, all of which will have to await my completion of Republic.
Actions: Disbanded warrior and spent gold down (below 50) towards a trade caravan, peace with Carths. Traded Rome Monarchy for
Writing. Gifted Map Making. No alliance @ worshipful, likely because they are pathetic. Traded Maps.
1300: > Literacy (15 / 66). 1st Trade Caravan (Hide). With a fairly long wait to Republic and with size 4 key to producing 10 shields, i decided i would fill the box with food.
1200: 3 > 4. 1st Warrior. Shield production: 10. L > 0. T 70 / S 30.
1150: 2nd Warrior.
1100: Aztecs develop Literacy and they are now researching Republic. Traded for
Literacy, gifted them Map making, no alliance, traded maps. Will not count on allowing them to complete Rep and trading them for it since they are building pyramids and next time they might protect (horde) masonry. Instead, i will self complete Rep and gift it to them. L > 40 to celebrate. S > 60. 3rd irrigation (grass/shield).
1050: Celebration. L > 30, S > 70.
1000 bc Summary: Marco's. Size 4, Monarchy. No wonders in production. Units: 1 Trade Caravan, 1 Settler (none), 2 warriors. 7 roads, 3 irrigation. No huts opened as yet. Treas: 35.
950: 2nd Trade Caravan (Hide).
925: 4th irrigation.
875: Republic @ 82/ 84. T 70 / L 30.
825
Republic . 3rd Trade Caravan (Hide). Full diplomacy now that Republic has been researched.
Actions:
Traded Rome for 3 techs, no alliance yet.
Traded Azteks for 3 techs, Alliance, 100 gold gift.
Spent gold to below 50 and approached icy Vikes: Alliance, traded for the 2 techs they had, Received 150 gold gift.
Approached neutral greeks who surprisingly demanded 150 gold of me. No. War. They are very nearby and with at least a chariot and a horse, so i need some emergency defense. A lot of gold has already been somewhat squandered this turn to get gold under 50 to approach the Vikes (which did pay off). Given my options with only a warrior and caravans to defend and at least 2 greek attackers very nearby (and they also have Polytheism), decided to switch my 50 shield of current production towards the next Hide over to
City Walls and invest 110 gold to complete it. 3 Hides and 1 warrior fortify inside the city.
800:
City Walls > Phalanx (edit: > Trireme). Diplomacy: Traded Rome for Warrior Code, Alliance (3rd of 4), received 50 gold gift. Gifted Aztecs Math in progress and traded for map. Expended Treasury to below 50 to approach Greeks. Tributed tech, peace, gifted another tech, Alliance (4th alliance of 4), map trade, gift request denied and will try again in 8 turns.
Summary of Diplomacy: Have every tech now (9 > 21), 4 alliances of 4. 4 map trades of 4. Total Gold gifts received through initiation of the 4 alliances: 300. Due to having all 4 alliances, disbanded Warrior to help complete the Trireme.
775: Celebration. 1st Trireme > Explorer. Trireme sets sail with 2 Hides. 3rd hide walks in the general direction where he can board the same trireme later.
750: 4 > 5. Unable to celebrate further without a Temple even @ L 80. > Astronomy. Philosophy was not offered.
725: 1st Explorer > Hide.
675: * 1st hut of game * 50 Gold. With forthcoming solicitation of Gold, workers are assigned to the forests to slow food growth for the moment. As well, would prefer to celebrate very soon with a temple and with high food storage in place.
650: 4th Hide > Temple. * 2nd hut of game: 100 Gold *.
625: Azteks develop Philosophy and Medicine and both are received in trade along with a gift of 75. 23 techs now.
Vikes gift of 75. Completion of mine on Hill. Production of Temple rushed to 40.
600: Temple > Hide (rushed 0 > 40). Celebration (with 59 of 60 food in the box). Rome develops Banking and it was received in trade as our 24th tech. Received gift of 75 from them with my rating as inadequate as well as 50, 50 and 25 from the other 3.
575: 5 > 6. 5th Hide > 6th. Gifts: 50, 25, 25, 25. Hides beginning to hike West and South to catch up with the Trireme on the other side of the continent in about 25 turns. Hoping to eventually bribe additional triremes as well.
550: 6 > 7. 6th Hide > 7th. Vikes develop *Astronomy and it was received in trade as our 25th tech along with a gift of 25. Other gifts: 25, 25.
525: 7 > 8. End of Celbration for now. L > 30, T 70. 6th Hide > 7th. Sending all Hides overseas to distant Rome. Gifted Greeks a tech, Rome 25, Vike and Aztek: updated maps.
500: Gifted Greeks Astron in progress. Received 25, 25, 25.
500 bc summary:
Marco's. Republic, Size 8. No wonders in production. 25 Techs. Buildings: City Walls (very rare circumstances), Temple. Units: 6 Trade Caravans (all Hides, all somewhat en route towards Rome), 1 Settler (none), 1 Trireme, 1 Explorer. 7 roads, 4 irrigation, 1 mine (hill). 2 huts opened thus far. Treas: 495.
475 > Construction (4 / 572). Diplomacy by color: Map, 25, Map, 0.
450: Diplomacy: Map, Map, 25, 0.
425: 8th Hide > 9th (rushed 0 > 40). Diplomacy: 25, map, map, map.
400: 9th Hide > 10th (0 > 40). Diplomacy @ moderate: map, 50, map, 0.
375: 10th Hide > 11th. Diplomacy: 50, map, 50, map.
350. 11th Hide > 12th. gift requests: greek 0.
325: 5th irrigation. 4 maps. Azteks undertake Shakes (which i certainly want).
300: 12th Hide.
275
250: 13th hide > 14th (0 > 40). Diplomacy: 50, 50, 50, map.
225: 14th Hide > 15th.
200: 15th Hide > 16th (0 > 40). Aztecs develop *University and it was received in trade becoming tech 25.
175: 16th Hide > Aqueduct. Rome completes *Construction and it is received in trade becoming tech 26. *Very first Trade of Game *. After a long journey demand that had existed in Rome is gone, Undemanded Hide to size 5 Antium: *
248 *.
150: > Chemistry (254 / 672). With several huts available to open, avoided Engineering (towards Sani) for the moment as a buffer against getting Invention in a hut. Celebration. Aqueduct production rushed 10 > 80. Diplomacy: 0, map, map, map.
125:
Aqueduct. 8 > 9. 3rd hut of game: Legion (supported). As the 2nd unit away, this Legion interrupts any hope of continued celebration for the moment. Could have had it with a one turn rushed Colosseum. But unit will be kept for strategic purposes and will be inside city in 3 turns. Gifts: 0, 50, 5 0, 25.
100: Vikes and Greeks develop Navigation, but i don't want it just yet. Gifted a tech to each of two civs and my one gift request yielded 0.
75: 18th Hide of game. With insufficient Gold, 4 Hides fill 200 shields. Gifts: Greek 25. End of turn Treasury: 117.
50:
Colossus . Away Legion returns home to allow for celebration to resume. Gifts: Greek 25. Gifted one civ a tech towards their in progress. *4th hut: barb horse*.
25: Gifts: Vikes 50, Greek 25. Rushed Colosseum 10 > 100. Note: With the very long journey to get trades to a separate continent, gold is too tight to buy Shake's at this point and i didn't want to expend 6 Hides on it. Colossus however was worth the sacrifice to me since it will immediately increase the bonus of each trade by about 30%. Colosseum will get me to size 12 and slightly beyond if necessary.
1ad: *Colosseum*. > Hide (0 > 40) Celebration. Gifts: Romans 50, Greek 50.
20: Hide > Hide (0 > 40). 9 > 10. Gifts: Greek 50, Romans 25. End of turn treas: 31.
40: Hide > Hide (0 > 40). 10 > 11. Gifts: Greeks 50, Romans 25. End of turn treasury: 0.
60: Hide > 1st Dip (0 > 20). 11 > 12. * Long awaited 2nd trade of game *, has been ready to land for about 5 turns, but waited for our city to reach size 12. Undemanded Hide to size 4 Rome: *
432 *. Fills beakers and one scientist is assigned. Concerned about getting Navi and halving trade bonuses, avoided hut for now. Diplomacy by color: 25, gifted a tech, 50, gifted a tech. End of turn treas: 454.
80: Chemistry > Theory of Gravity (0 / 675). 1st Diplomat > Hide (0 > 40). Diplomacy by color: 25, gifted a tech, updated maps, gifted a tech. * Undemanded Hides which journeyed to the southwestern portion of my continent and met up with my one trireme on the other side are positioned via very short boat lift to land in Veii over the next 2 - 5 turns. This long awaited burst of lucrative trades will finance Shakespeare's and Copernicus as well as continued Hides in a supply that continues to endure. My lone settler has thus far diverted from city improvements to lay 5 roads to hasten the land journey.
100: Hide > Hide (0 > 40). Diplomacy by color: updated map, gifted tech, updated map, gifted tech.
120: Hide > Hide (0 > 40). Diplomacy by color: Romans develop *Bridge Building and it was received in as my 29th tech along with an updated map. Vikes: 100, Aztek: updated maps, Greek: gifted their tech in progress. *3rd and 4th trades *, 2 Undemanded Hides to size 4 Veii,
*436 + 436*. With 1317 Gold, 1230 of it is invested in a 300 shield wonder and L is set to 0. End of turn treas: 87.
140:
Shakespeare's > Hide (0 > 40). Theory of Gravity (30th tech) > Engineering (0 / 729). Partly Shake's was built before Copernicus since the Azteks were researching it and i wasn't sure how close they might be. They switched their production over to Great Library. Sold Colosseum. Diplomacy by color: 0, map, map, map. Avoided asking Greeks for a gift since they might gift me Navi which would be undesirable in this timing. *5th and 6th Trades: 2 undemanded Hides to size 5 Veii: *
444 + 444*. Techs in progress by color: Econ, Engineering, Econ, Feudalism. End of turn Treas: 998.
160: Engineering (31) > Sanitation (0 / 783). Hide > Harbor (0 > 60). Diplomacy: Azteks complete *Economics and it is received in trade as tech number 32. Updated map with them as well. Gifted Econ to the Romans who were researching it. Gifted Vikes their tech in progress of Engineering. Updated maps with the Greek peoples. Note too that the Greeks which were one turn from Hanging Gardens got beaten out and switched to Copernicus which is to say that i must be swift. * 7th and 8th Trades * 2 undemanded Hides to Veii: *
444 + 444*. L > 30, S > 10, T > 60.
180:
Sanitation (33) > Monotheism (0 / 840 ). Avoided the other two choices of Invention and Feudalism. Celebration. * Harbor > Sewer (0 > 120). Diplomacy by color: 0, gifted a tech, gifted Construction in progress, updated maps. Techs in progress by color: Feudalism, Economics, NONE, Feudalism. Dip pays off as hoped with a bribe of an Azteki None Trireme for 88. Explorer provided the recon to locate this trireme. Especially once landing demanded trades it will be helpful to have additional shipping support. Two Hides are positioned to land, but since civ has sufficient Treasury, these trades will wait until at least next turn when the bonus will be increased. End of turn Treas: 1445.
200: 12 > 13.
Sewer > 1230 Gold invested in the next 300 shield wonder which appears to be heavily contested by 2 other civs. Forest > plain. Diplomacy by color: Map, gifted Econ in progress, gifted Engineering in progress, map. Next bribe: Updated map aided Greek (supported) Explorer for 72. End of turn Treas: 182.
220:
Copernicus . > Marketplace (0 > 80). Other 2 civs switched production to Rick's and Lamp. 13 > 14. Diplomacy by color: 0, map, 50, map. Held back 3 Hides that are positioned to land.
240:
Marketplace > Bank (0 > 120). 14 > 15. Diplomacy by color: 0, map, map, map. Map trade aided bribe of a None Aztek Horse for 42.
* 9th and 10th trades*. With only 16 current trade squares and having awaited this turn for all of them to be utilized, 2 Undemanded Hides land in size 5 Veii receiving bonuses of *
512 + 512 *. L 30, T 70, One Scientist.
260: Monotheism > Feudalism ( 0 / 837). Chosen among the three offered which include Navi and Invention. 15 > 16.
Bank > Stock Exchange (0 > 160). Diplomacy by Color: 0, map, map, map. Techs in progress by color: Feudal, Invention, Navi, Feudal. * 11th and 12th Trades*. 2 Undemanded Hides to Veii for bonuses of *536 + 536*. L 20, T 80, One scientist. 1995 Treasury reinvested down to 1635.
280: Feudalism > Chivalry ( 0 / 896 ).
Stock Exchange > 2nd Dip (0 > 20). 16 > 17. Diplomacy by Color: Gifted tech towards Feudal, Map, Map, Gifted Feudal. Techs in progress by color: Feudal , Invention, Navi, None. Treasury of 1786 reinvested down to 1666.
300: 2nd Dip > Hide ( 0 > 40 ) . 17 > 18. Diplomacy by Color: Gifted tech towards Feudal, Map, Map, Gifted tech in progress of Bridge building . Techs in progress by color: Feudal , Invention, Navi, None. Treasury reinvested from 1827 > 1657.
300 ad Summary: Size 18 Republic. Wonders:
Marco's, Colossus, Shakespeare's, Copernicus. 35 techs and 0 towards Chivalry.
Buildings: City Walls (rarest of circumstances), Temple, Aqueduct, (Colosseum-sold), Sewer, Marketplace, Bank, Stock Exchange.
Units: 8 Hides, 1 Settler (none), 2 Triremes (one is none), 2 dips, 2 explorers (one is none), 1 Horse (none), 1 Legion (supported).
Income: 182 Gold @ 80%, 14-17 net shields. 1.71 Million population, 319,000 sq. mi, 266 million GNP. Treasury: 1657.
320: 9th (current) Hide > 10th (0 > 40). 18 > 19. Diplomacy by Color: Gifted tech towards Feudal, Map, Map, Map. Techs in progress by color: Feudal , Invention, Navi, Chivalry. Ending Treas: 1655.
340: Hide > Library (0 > 80). 19 > 20. End of celebration for now due to lacking food surplus. T 80 / S 20. Diplomacy by Color: Gifted tech towards Feudal, Map, 50, Map. Bribed none Roman Explorer for 147. Techs in progress by color: Feudal , Invention, Navi, Chivalry. Treasury: 1719 > 1479.
360:
Library > University (0 > 160). After multiple attempts by this author to gift it to them @ the limitation of one tech per turn, Rome completes Feudalism. Diplomacy by Color: 75, Map, Map, Map. Techs in progress by color: None , Invention, Navi, Chivalry. Treas: 1744 > 1344.
380:
University > Sir Isaac's. Diplomacy by Color: 75, Map, Map, Map. Techs in progress by color: Invention, Invention, Navi, Chivalry. * 13th Trade: Undemanded Hide to size 6 Veii: *
572*. S > 60 to complete about 300 beakers. Treas: 2178 > 498.
400:
Sir Isaac's > Hide. Chivalry > Theology ( 0 / 924). The only other choice here was Invention. Antium emerges as a Hide demander which will be useful after Navi and/or Invention. Diplomacy by color: 75, Map, Map, Gifted Chivalry. Techs in progress by color: Invention, Invention, Navi, NONE. * 14th and 15th Trades: 2 Undemanded Hides to size 6 Veii: *
572 + 572*. Treas: 1811 > 1641.
420: Hide > Hide. Theology > Navigation ( 0 / 952 ). Chosen between this and Invention. * 16th Trade: Undemanded Hide to size 6 Veii: *
572*. In anticipation of Navi and/or Invention halving trade bonuses, remaining Hides will work their way towards Antium (about 12 additional steps) where a demand recently stirred up. The only other cities which have demanded Hides are the same land and too close Vikes and Greeks. Diplomacy by color: 50, Traded for Navigation and received 100 gold, Gifted Navi, gifted tech in progress which was Theory of Gravity. Techs in progress by color: Invention, Invention, NONE, NONE. Finally a good time to open the one nearby hut since i can handle whatever tech may arise : ). *5th hut: 50 gold*. 1680 Gold purchases a wonder. Treas: 2600 > 920.
440:
Magellan's > Hide. > Invention (680 / 980). Not in a hurry at the moment and S 20 completes tech in 3. Forest > Plain. Diplomacy by color: 25, 50, Map, Gifted in progress tech of Engineering. Techs in progress by color: Invention, Invention, Invention, NONE. Ending Treas: 1012.
460: Gem > Cloth (0 > 40). Hide supply finally dries up for the first time all game so i will quickly rush the three available trades and get them in motion : ). Diplomacy by color: 0, 50, 50, gifted tech in progress of Economics. Techs in progress by color: Invention, Invention, Invention, NONE. Roman settler near Rome would cost far too much to bribe @ 832. Ending Treas: 1129.
480: Cloth > Coal (0 > 40). Diplomacy by color: 0, Map, Map, 0. Techs in progress by color: Invention, Invention, Invention, Monotheism. Ending Treas: 1146.
500: Invention > Gunpowder ( 0 / 1080 ). Coal > Wonder Caravan (Food, no one turn rush). Diplomacy by color: Gifted tech to all. Techs in progress by color: None, None, None, None. Bribe of Azteki None Settler for 264. Ending Treas: 1073.
520: Aztec's develop *Physics and it is received in Trade along with a zero gift. Additional diplomacy by color: Gifted tech towards tech in progress. 50, Gifted tech towards tech in progress. Techs in progress by color: Wheel, Gunpowder, None, Literacy. Bribe of None Azteki Settler for 346. Ending Treas: 888.
540: 1st Wonder Caravan (Food) > 2nd. Diplomacy by color: Gifted Wheel , Map, 0 gift, Gifted towards Lit. Techs in progress by color: None, Gunpowder, Magnetism, Literacy. Ending Treas: 1067.
560: 2nd Wonder Caravan > 3rd. Diplomacy by color: 0, map, 0, Gifted a tech. Techs in progress by color: Gunpowder, Gunpowder, Magnetism, Literacy. Ending Treas: 1188.
580: 2nd Wonder caravan > 3rd. Rome Develops Gunpowder. Diplomacy by color: Traded Rome for Gunpowder and received 0 gift, 50, 0, 0. Techs in progress by color: Explosives, None, Magnetism, Literacy. Bribed a Greek None Settler for 284 and an Azteki for 232 (have 5 none settlers now). Ending Treas: 909.
600: > Explosives (570 / 1064). Diplomacy by color: 0, Map, 0, gifted tech. Techs in progress by color: Explosives, Metallurgy, Magnetism, Literacy. Ending Treas: 1023.
620: 3rd Wonder Caravan. 3 Caras and 1000 Gold fill 400 Shields. Diplomacy by color: Map, Map, 0, gifted Literacy. Techs in progress by color: Explosives, Metallurgy, Magnetism, None. Ending Treas: 195.
640:
Leo's > 3rd Caravel.
Explosives > Atomic Theory ( ). No other option provided.
Leo's Upgrades: 5 None Settlers > Engineers, 2 Triremes > Caravels, 1 horse > Knight, 1 Legion > Musketeer. Now with Caravels and speed in the sea, i plan to shift from walking the caravans several turns West and South to board a ship... to forming an eastward ship chain to Rome and/or the Aztek peoples where ideally i will be able to land trades the same turn they are produced. With 2 Hides ready to land this turn and two more in the following 2 turns, Antium loses its Hide demand and no other off shore city demands Hides. Explosives was an important tech to get quickly, but now with all of my Hides rendered to undemanded status and with sufficient treasury and income to build or rush whatever i need, i will hold the Hides back for now hoping for a demand to arise. The trades i WILL land are the 3 non-Hides whether demanded or not since this will very possibly trigger availability of new commodities to build. Diplomacy by color: 100, 50, 0, 0. Techs in progress by color: Explosives, Metallurgy, Magnetism, Literacy. Ending Treas: 429.
660: Diplomacy by color: 100, Map, 50, Map. 17th Trade: Demanded Gem to size 8 Tlaxcala: *
654*. Ending Treas: Aprox 1370.
680: Atomic Theory > Magnetism (0 / 1200). Diplomacy: Gifted Explosives, Map, 25, 0. Techs in progress by color: None, Metallurgy, Magnetism, Metallurgy. *18th Trade: Undemanded Coal to size 8 Tlatelolco: *
290*. Triggers availability for a Gem to be built which is rushed via barracks from 0 > 40. End of turn treasury: 1549.
700: Gem. Diplomacy: 75, 50, 25, 0. Techs in progress by color: Democracy, Metallurgy, Magnetism, Metallurgy. Hide Demand arises in size 1 Ravenna. *19th Trade: demanded Hide to size 1 Ravenna: *
560*. The other 5 very nearby Hides bustle towards this demand. L > 20 in anticipation of having extra food next turn. End of turn treasury: 2451.
700 ad Summary: Republic, Size 20.
Wonders: Marco's, Colossus, Shakespeare's, Copernicus, Isaac's, Magellan's, Leo's. 19 trades landed, all to separate continents. 43 techs plus Magnetism next turn.
Buildings: City Walls (rarest of circumstances), Temple, Aqueduct, (Colosseum-sold), Harbor, Sewer, Marketplace, Bank, Stock Exchange, Library, University.
Units: 6 Hides, 1 Gem, 1 Coal, 0 Food Caras. 5 Engineers (All are none), 3 Caravels (one is none), 2 dips, 3 explorers (2 are none), 1 Knight (none), 1 Musket (supported).
City improvements: 18 trade squares of 20 and it will be 19/20 next turn. 12 roads heading West all the way to the shoreline to hasten Caravan landings.
Income: 210 Gold @ 80%, 504 science when set to 80%, 12-15 net shields. 2.1 Million population, 429,000 sq. mi. Treasury: 2451.
720:
Magnetism > Democracy (0 / 1230). Oedo year is 780. Didn't want to risk choosing another tech first and possibly missing the Oedo. Celebration. Jungle becomes Grass and with thanks to having a corp of 5 Engineers, 3 other squares within the city each complete irrigation projects. *20th Trade*: Demanded Hide to size 1 Ravenna: *
560*. Diplomacy by color: 75, Map, Gifted a tech towards Magnetism, Map. Techs in progress by color: Democracy, Metallurgy, Magnetism, Metallurgy. End of turn treasury: 3081.
740: 20 > 21. End of celebration for now. 4th Galleon > 5th. Rome develops *Democracy* and it is received in trade. Also received a gift of 50 from them. Remaining diplomacy by color: Map, Gift towards Magnetism, Map. Techs in progress by color: None, Metallurgy, Magnetism (trying to gift it), Metallurgy. Road on new grassland becomes 19th trade square. *21st trade*: Demanded Hide to size 1 Ravenna: *
584*. End of turn treasury: 3907.
760: > Leadership ( 1284 / 1848 ). Diplomacy by color: Gifted a tech, 50, gifted a tech, map. Techs in progress by color: Chivalry (trying to gift it), Metallurgy, Magnetism (trying to gift it), Metallurgy. *22nd Trade*: Demanded Hide to size 1 Ravenna: *
584*. Final irrigation within the city except for the Hill. Revolution. End of turn treasury: 4688.
780:
Democracy . 6th Galleon > 7th. 5 Engineers are working together efficiently to transform the hill (12/40 ). Diplomacy by color: Gifted 5 techs, 5th being Chiv, Map, Gifted Magnetism, Map. Techs in progress by color: None, Metallurgy, NONE, Metallurgy. 6th hut: Crusader (none). L 20, One scientist. End of turn treasury: 4688.
800: Leadership > Steam Engine ( 0 / 1892 ). Celebration. Hill transformation project reaches 22/40. : Diplomacy by color @ Strong: 0, Map, 0, Map. Techs in progress by color: Steam Engine, Metallurgy, Steam Engine, Metallurgy. *23rd and 24th trades: 2 Demanded Hides to size 2 Ravenna: *
584 + 584*. *25th Trade: Demanded Cloth to size 9 Teno: *
326 *. *7th hut: 50 gold. End of turn treasury: 6372.
820: Steam Engine > Railroad ( 0 / 1232 ). 21 > 22. Diplomacy by color: Gifted Steam, 0, Gifted Steam, Map. Techs in progress by color: NONE, Metallurgy, NONE, Metallurgy. *26th Trade: Undemanded Gem to size 10 Teno: *
332*. Trading final non-hide did not trigger a new supply. S 80 / L 20. End of turn treasury: 6721.
840: 22 > 23. Hill becomes Plain. Diplomacy by color: Gifted Leadership in progress, Map, 0, Map. Techs in progress by color: NONE, Metallurgy, Railroad, Metallurgy. End of turn treasury: 6655.
860: Railroad > Industrialization. 23 > 24. End of food surplus for the moment and L > 0, S > 100 for one turn to allow the food to catch up. 7th Galleon > 8th. 8th Hut: None Musket. 9th hut: 50 gold. Irrigation of new plain and 6/20 towards transforming desert. Diplomacy by color: Gifted Rail in progress, map, gifted Rail in progress, map. Techs in progress by color: None, Metallurgy, None, Metallurgy. 1680 Gold buys a wonder via barracks. End of turn treasury: 5029.
880:
Darwin's . > Factory (in 2 turns) Industrialization > Metallurgy > Corporation ( 714 / 1410 ). Wanted Corporation before Metallurgy, but it was not offered. Diplomacy by color: Gifted Industrialization in progress, gifted Metallurgy in progress, gifted tech towards Gunpowder, gifted tech towards Metallurgy. Techs in progress by color: None, None, Gunpowder, Metallurgy. 10th hut: 2 barb Knights. 11th hut: 1 barb knight. End of turn treasury: 5011.
900:
Corporation > Electricity. * 27th Trade: Final current trade, Demanded Hide Freight to size 2 Ravenna: *
608*. No trades available to build. Desert becomes Plain. L > 20. 12th hut: 25 gold. Bribe of none knight. Diplomacy by color: Gifted Corp in progress, Gifted Currency in progress, Gifted tech towards gunpowder, Gifted Metallurgy in progress. Techs in progress by color: None, none, Gunpowder, none. End of turn treasury: 5164.
920:
Factory. Celebration. Diplomacy by color: 0, Gifted tech in 3 civs. Techs in progress by color: Refining, None, Gunpowder, Magnetism. 13th hut: 50 gold. End of turn treasury: 5192.
940: Electricity > Refining ( 0 / 1470 ). Refrigeration not offered. 24 > 25. End of food surplus until refrigeration. Diplomacy by color: 25, 0, Gifted about 5 techs, Gifted Magnetism in progress. Techs in progress by color: Refining, Communism, None, None. End of turn treasury: : 5188.
960: 8th Transport > 9th. Diplomacy by color: 25, 0, 0, 0. Techs in progress by color: Refining, Communism, Communism, Communism. Maxed out Sci will fall 6 beakers short of completing tech. End of turn treasury: 5150.
980: 9th Transport > Building. Diplomacy by color: 25, Map, Map, Map. Techs in progress by color: Refining, Communism, Communism, Communism. Ending Treas: 5153.
1000: Refining > Refrigeration ( 0 / 1500 ). > Power Plant. Diplomacy by color: Gifted Refining in progress, 0, 0, 0. Techs in progress by color: None, Communism, Communism, Communism. End of turn treasury: 5086.
Non Hostile ai, 1000 ad Summary: Democracy, Size 25. Wonders: Marco's, Colossus, Shakespeare's, Copernicus, Isaac's, Magellan's, Leo's, Darwins. 27 trades landed, all to separate continents. 53 Techs.
Buildings: City Walls (rarest of circumstances), Temple, Aqueduct, (Colosseum-sold), Harbor, Sewer, Marketplace, Bank, Stock Exchange, Library, University, Factory.
Units: 1 Food Caravan, 5 Engineers (all are none), 9 Transports (one turn trades), 2 dips, 3 explorers (2 are none), 4 Dragoons (all are none), 1 Musket (none). City improvements: Roads and irrigation everywhere, hill and desert are now plains, 85% railed, 100% next turn. Next is farmland then Engineers will lay roads and rail in Rome and the Aztek lands to promote one turn trades. 12 roads heading West has been replaced by a 9 Transport ship chain starting inside city which can land Frieghts the turn they are built. Income: 305 Gold when @ 100%, 732 science when @ 100%, 20 net shields (likely about 40 next turn with power plant). 3.25 Million population, 754,000 sq. mi. Treasury: 5086.
as compared against the hostile ai version from 10 months ago:
Hostile ai, 1000 ad Summary: Size 21 Republic, 42 techs. Wonders: Marco's, Colossus, Lighthouse, Copernicus, Shakespeare's.
Buildings: Temple, Colosseum, Aqueduct. Sewer, Harbor, Cathedral, Marketplace, Bank, Stock Exchange.
Units: 12 Trade Caravans, 4 Trirerme, 4 settlers (all nones) , 4 dips, 1 Musket, 3 Chariot, 2 Knight, 2 legion, 1 catapult, 2 archer, 2 pikeman, 2 phalanx, 2 explorer.
Treasury: 497. Wonders i didn't prioritize that i would have wanted if circumstances had permitted: Suns, Leos. I anticipate not getting navi in which case i will also lose Magellan's.
Commentary: All other factors being equal (or very close to equal) including the skill level of this player 10 months ago vs today, the non hostile ai clears the way for an exceedingly stronger game. Alliances provide a steady stream of game transforming gold gifts as well as the freedom from war which allows resources to be dedicated away from army and navy and more productively towards the ultimate goal of the earliest possible launch year.
Non Hostile ai vs Hostile ai: 53 techs vs 42, Isaac's, Magellan's, Leo's and Darwins vs Lighthouse, Library, University and Factory vs none of these, Democracy vs Republic, Size 25 (and soon 32 now with refrigeration) vs size 20, 5 none engineers vs 4 none settlers, The one significant area where hostile is at advantage (sort of) is that it has 12 current trade caravans vs 0. But landing these 12 would still place the hostile ai game vastly behind as future saves are predicted to demonstrate.