Help with unit promotion Trait thing?

NotSoLoneWolf

Chieftain
Joined
Oct 28, 2014
Messages
47
Location
Canada
Ok, i am going to sound like an idiot when I say this...

But how do I give explorers +1 sight as my custom sponsor's trait?

I think I can use this:

<Row>
<TraitType>TRAIT_DU_GODLIKE</TraitType>
<PromotionType>PROMOTION_PANOPTICON</PromotionType>
</Row>

But that would give +1 sight to all military units, not the Explorer only, and I think it would render the Wonder pretty much useless.
 
Normally, I would say to create your own promotion that gives a unit +1 sight, but promotion modding screws up the Unit UI for some reason.......

So, probably the easiest way to do this would be to do a unit override (same way you would do a unique unit in Civ V).....that would tie the unique unit to your sponsor, and you could make the base sight range 3 instead of the default 2......
 
Chris, out of curiosity: How does Promotion Modding screw the unit UI?
I didn't encounter any unsolvable issues with my mod, did I miss a something?
In this case though, doing a national unit type is probably the easiest way
 
Chris, out of curiosity: How does Promotion Modding screw the unit UI?
I didn't encounter any unsolvable issues with my mod, did I miss a something?
In this case though, doing a national unit type is probably the easiest way
Somehow. The effects seem to be constant but differ from player to player.

For instance, in my case, all moved units got the panel to choose a promotion on the lower left corner, indefinitely until said unit had movement points again: Heal, Discipline and a random choice which varied depending on how I modded promotions. Also satellites lacked a visible action bar, and had to be controlled via hotkeys. Nutty had different issues, like lacking the Make Planetfall notice in the beginning of the game.
 
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