Historical Accuracy of WoI?

Nobody said that the Game Designers did not have learned anything ... they developed a game with tough rules which probably is very challenging in Multiplayer. However many people here in the forum feel that playing Col2 is less Fun than Col1. So either the developers did something wrong or the the people who loved Col1 bought the wrong game ... I hope that the designers did not exclude the Col1-Gaming-Fun from Col2 by purpose ... so let's hope that they will fix it soon.

Of course, one can enjoy Col II in its present shape, but it is impoverished compared to the original game, and there is a lot of sloppy execution, bad designing and cheeseparing - such as recycling leaderheads and diplomacy comments from Civ IV and not bothering to do any proper graphics for the Europe screen. A harbour with water of the same kind as in the New World, with a dock and a line of houses as in the original game, would have been quite satisfactory, if coupled with the tweaking of information which obviously is still couched in terms from the designing stage, such as "Sold @ 15 gold a unit". They should take the trouble to be a bit less obvious about leaving such relicts from the designing stage around.

As it stands, Col II has a limited lease of life before one gets tired of it. One of the strangest things is how they have removed a lot of exciting things that they apparently think impede the scenario goal of beating the REF. The Indians are almost inhumanly docile uness one deliberately annoys them. In the original game, some young braves might attack you just for the hell of it, or because the tribe was getting restive and needed appeasement with a trade consignment or even a gift; and sending an unescorted treasure across the map was tantamount to inviting an ambush. Then there is the absence of the king forcing you to go to war with a rival, giving you a sum of money and some soldiers (less as the game progressed) and thus diverting resources from your work on building up your settlements. That was fun too. I keep calling Col II a scenario becuse of this narrow focus, which has made them remove a lot of dynamic features from the game. I'm still hoping they'll reintroduce some of them in a patch, and do some proper programming in the process.

I also think they should bring back the Fountain of Youth, with something similar to the image (no animation is necessary; an image will do) of those two conquistadors seeing it, and the original music. So as not to make it overpowered, one could get three settlers instead of eight as in the original game but still have the option to choose among them.

Above all, MAKE THE GAME LONGER AND THE TAX INCREASES LESS STEEP. In the old game, you had until 1850 to gain your liberty. The old game had several stages, and several things going on: founding your colonies and exploring the map (and finding treasures was much more unusal then); trying to establish good relations with the Indians or else go to war with them (quite demanding in the old game); dealing with the other colonizing powers; building up your colonies and improving the infrastructure (and back then, training experts became a swifter process tied to liberty bell prouction, not a slower process as now - that is a moronic change!) and then preparing for the rebellion and fighting the war for independence. Now it has all been reduced to one single senario: preparing for the rebellion and fighting it. Very poor.

I can understand that those who never played the original game can be a little puzzled by our disgruntlement, but given what the game could have been, our frustration is quite understandable.
 
This is a civilized forum so maybe you should avoid words like "height of idiocy" ... this is a discussion ... no reason to flame anybody.

Civ1 is still a pretty good game ... it's different than Civ4 but that does not mean that it is a bad game or worse than Civ4 ...

Nobody said that the Game Designers did not have learned anything ... they developed a game with tough rules which probably is very challenging in Multiplayer. However many people here in the forum feel that playing Col2 is less Fun than Col1. So either the developers did something wrong or the the people who loved Col1 bought the wrong game ... I hope that the designers did not exclude the Col1-Gaming-Fun from Col2 by purpose ... so let's hope that they will fix it soon.

My tone and rhetorical method wasn't meant to imply anyone was defending that position, it was to prevent them from attempting to defend it. Anyway I am sorry for it, sometimes its easy to slip into rhetoric.

That Col 2 is less fun than Col 1 is because Col 2 is a poorly designed game, not because Col 1 was perfect, it has tons of problems.

Moreover the bar was MUCH MUCH lower back then. Games like XCOM and Civ 1 which I love to death are not fun for modern gamers because they don't incorporate so many obvious advancements in game design. I can still have fun with them because I learned them back when they were cutting edge and have great nostalgia for them.

Yet my friend who absolutely LOVES squad level turn based strategy, cannot get into XCOM. Which should be insane!! But it actually makes sense as XCOM is using ancient design techniques and riddled with holes, and frankly Col 1 is too for those who didn't originally play it.

The problem with Col 2 is even if they remade Col 1 exactly...the game would have been much more poor than it could have been with a little forethought and polish. Worse still then they didn't even get that much right. Way to epic fail.
 
Personally, I love the first two X-COM games, and I know a lot of 'modern' gamers who do as well. Perhaps it might not appeal to the average Crysis-poisoned young gamer, but that doesn't mean it'd be rejected by most. There are still people who like them, and I bet others that'd grow fond of them if they became to know them today.

It's like old movies. While the black & white, primitive montage techniques, scarce special effects and slow pace might put off some, they'd still appeal to others.
 
Personally, I love the first two X-COM games, and I know a lot of 'modern' gamers who do as well. Perhaps it might not appeal to the average Crysis-poisoned young gamer, but that doesn't mean it'd be rejected by most. There are still people who like them, and I bet others that'd grow fond of them if they became to know them today.

It's like old movies. While the black & white, primitive montage techniques, scarce special effects and slow pace might put off some, they'd still appeal to others.

I believe that if they produced an updated version of C-COM (the original game, not one of the sequels) with better graphics and some annoying bugs removed, and with individualized faces for the soldiers, visible throughout the game, then the game might sell very well indeed.
 
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