Skathi Moon
Chieftain
- Joined
- Dec 15, 2021
- Messages
- 5
I'm having a problem with the eary game, and I don't know exactly what I am doing wrong.
By around the classical era, my economy crashes and I start to have budget deficit. How to avoid this?
Generally, my build maintenance start to grow, even if no new tile improvements, should I make my workers stop to build? Or am I missing something?
So, after turns with negative income, my economy goes zero and I can't reach new researches.
About the caravans, I'm using "caravans build roads", so if I send a caravan somewhere, these roads counts as tile improvements and the income from the trade don't pay itself. (so I wait better economy before sending caravans, or AI build the road by caravans before me). But even without this mod, it's not solved.
Is it natural to have these early gold problems, or what tips do you have to avoid this?
By around the classical era, my economy crashes and I start to have budget deficit. How to avoid this?
Generally, my build maintenance start to grow, even if no new tile improvements, should I make my workers stop to build? Or am I missing something?
So, after turns with negative income, my economy goes zero and I can't reach new researches.
About the caravans, I'm using "caravans build roads", so if I send a caravan somewhere, these roads counts as tile improvements and the income from the trade don't pay itself. (so I wait better economy before sending caravans, or AI build the road by caravans before me). But even without this mod, it's not solved.
Is it natural to have these early gold problems, or what tips do you have to avoid this?