Some of these crime producers like assasin den also have revolution component in them, just like crimes themselves.
Some of cities are doing fine with them, and others suddenly wanted to revolt.
Now im removing these revolution causing buildings as some cities managed to spawn rebellion and destroy nearby improvements
Also im producing guards.
If I had revolutions off I woundn't even notice extreme crime levels in some cities
Wonder if we can just modify all revolution indexes in buildings, for example halving them.
It looks like civics make much less impact for cities than crimes.
Heck, we could even reduce them 5 times. It is just easy xml edits.
Some of cities are doing fine with them, and others suddenly wanted to revolt.
Now im removing these revolution causing buildings as some cities managed to spawn rebellion and destroy nearby improvements
Also im producing guards.
If I had revolutions off I woundn't even notice extreme crime levels in some cities
Wonder if we can just modify all revolution indexes in buildings, for example halving them.
It looks like civics make much less impact for cities than crimes.
Heck, we could even reduce them 5 times. It is just easy xml edits.
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