Ideas for changes to the Huge map.

We could sure use at least 4 or 6 more civs on the Huge map...and my computer could use another GB of RAM to run it...lol
 
These should help Britons, and if we could get a 20% redux in the number of Heavy Forest tiles in the French and Western Germany regions...(please)

I am also making some recommendations regarding Oasis north of Persia start.

First the Persian Region suggestions:
1) Oasis placement
124,18
127,16
131,16
128,21
132,24
123,28
127,30

2) Move start to 122,13

3) Move spice from 131,19 to 130,19

4) Move wheet 133,19 to 132,19

5) move horse from 135,17 to 134,17

6) move iron from 133, 17 to 132, 25

7) move tin from 133,21 to 133,23

8) move incense from 128,32 to 128,31

9) move copper from 128,29 to 127,29

Changes for Britons:

1) Add horse at 18,59

2) Add Fish at 13,62; 2,62; 5,56

3) Move Fish from 20,61 to 20,62

4) Add Sheep to 13,60 and 7,61

5) Add Deer to 4,60 and 5,57

6) Add Whale to 3,64
 
Thank you for the improvements to the 1.96 huge Med. map.

I noticed that there are no clams on this map. Does some map designer out there have a shellfish aversion? :)

The Sahara and the Arabian deserts sure look empty. I suppose filling these deserts with oasis’ and stuff may unbalance things prior to a 24 empire game, but I think there should be at least a little value to these deserts.
 
I like playing on the huge map, but it is incredibly hard to have a large empire. Is there any way of reducing matinence costs on the huge map? It feels right on the standard size map, but too hard to expand on the huge map.
 
Scaling maintenance costs with map size is not built into the game; you'd probably have to change the XML schema and program it in. Basically it's a defect of vanilla civ as well as TAM. In practice the problem might not be as acute in vanilla, but if that's so, I'm not quite sure why.

Same with barbs; on huge maps the number of barbs is unfunly gigantic.

One thing I've done for myself for playing huge map games is to make an alternate version of CIV4HandicapInfo.xml with different values of
iDistanceMaintenancePercent - lower
iNumCitiesMaintenancePercent - lower
iUnownedTilesPerBarbarianUnit - higher
I haven't redone it for TAM 1.96 though.

Possibly other things should scale with map size, too, if you thought about it, such as the number of free units.
 
As my computer is just a little over a year old, it is hardly adequate with regards to displaying the huge Mediterranean map. I chose Germany? (can't remember if that was the name). All I know is I could not resist cutting all those trees down.

Since I will not be getting a new computer or video card anytime soon, does the Northwestern continental Europe map border end roughly where the Netherlands are located? There are three sources of amber in that area.

Thank you.
 
Thanks for the reply.

Does the map include Denmark? I may have confused the Netherlands for the NW coast of Germany north of Bremen. Right?
 
I think a very legitimate starting point for the Goths would be on the Vistula River, due north of the Dacian start point. (Somewhere close to the northern map edge) The Goths would nicely fill the barbarian infested dead zone between the Germans, Dacians and Scythians. In my opinion, they would be a worthy addition to a 24 empire huge map. Adding the Vistula River and clearing a little dense forest would give the Goths a fighting chance.

Even without the Goths, I think the Vistula and the Oder should be considered for adding to the huge map. As far as I can tell from my desk in New York, they are major rivers. :)
 
Here is an inventory of resources on the TAM Med normal and TAM Med Huge map. The huge map is over 3 times the size of the normal map, but has a lot more dead squares. (ocean/desert etc.)

Med/Norm vs. Med/Huge 1.97

HAPPY
Amber 3 5
Dye 3 2
Fur 4 15
Gems 3 7
Gold 9 9
incense 3 6
Ivory 2 5
Opium 4 8
Silk 0 3
Silver 4 12
Spices 7 10
Whale 5 14
Wine 11 11

Total 58 107

HEALTH
Clam 10 0
Cow 11 9
Crab 11 15
Deer 11 19
Fish 16 67
Flax 6 11
Fruit 13 18
Olives 7 18
Pigs 8 22
Sheep 18 35
Wheat 21 30

Total 132 244

PRODUCTION
Clay 4 8
Copper 19 29
Horse 17 28
Iron 17 33
Marble 6 12
Papyrus 3 4
Stone 8 12
Timber 27 25
Tin 27 13

Total 128 164

Some ratios appear to be on the money, others look like they could use some adjustment. For any data junkies out there, an excell sheet is attached that includes resources north and south of the "equator". Just unhide the hidden columns.
 

Attachments

  • TAMmapdata.zip
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Mouse over a tile and hold down shift. You might need cheatcode=chipotle in your your Civ .ini file.
 
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