Industrialisation

Joined
Mar 23, 2006
Messages
800
Location
Adelaide, Australia
A few suggestions for a the industrial revolution mechanic. The prerequisite for both of these mechanics would be for a city to be connected by railway AND for that city to have a factory.

1) Production is pooled across all cities. Instead of two cities, city A has 30 production and city B has 12 production, the two cities will produce the same item (building/unit/wonder/project) at 42 production per turn. This is beneficial as you produce things sooner than you would otherwise.

2) Food is pooled across all cities. Whenever you gain a new citizen/population point, that citizen will appear in the highest yield tile in your empire (assuming they don't starve straight away).

3) Yield slider for your whole empire. Kind of like how we can emphasize a yield already, but a little more nuanced. This will rearrange all your citizens across your empire, potentially moving them from one city to another. To begin with, you will be able to see how much food/production/gold/faith/science/culture you produce per turn, with a "+" next to each yield. You can click on the "+" to add a little amount to a yield type (Basically the game will automatically find the citizen working the least valuable tile and re-assign them to another tile with a higher yield in whatever you want more of, even if that means a citizen migrates to a new city).

4) Domestic migration. You can manually manipulate the population which cities your citizens are based in.
 
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