anansethespider
Warlord
- Joined
- Oct 27, 2016
- Messages
- 288
This mod has been discontinued. Please see Ananse's Modpack for the updated resource.
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I noticed in the Vanilla game a lot of techs are just a unit or two without a special yield or ability perk. Will you be adding more of these sorts of perks to more existing techs? Also on the topic of new units, while there is already spearmen, I think a new unit to counter horseman spam would be good.
Re: Paper. The tech's name probably needs clarification, but it is a very nice highlight of history and makes a ton of sense as an industrial era tech. The current type of paper were using (wood pulp paper) wasn't invented before the 1840's, as it requires a chemical reaction to obtain cellulose fibers, as opposed to a lengthy physical reaction required by hemp paper. However, when it appeared, it was much faster and cheaper to create, and thus it phased out the traditional paper obtained from textiles very quickly and made printing dirt cheap in comparison to prior centuries. The drawback is that it is very fragile and unreliable, compared to the old hemp paper.
Good.
Some questions:
1. Paper. Why Industrial Era?
https://en.wikipedia.org/wiki/Paper
The pulp papermaking process is ascribed to Cai Lun, a 2nd-century AD Han court eunuch.[2] With paper as an effective substitute for silk in many applications, China could export silk in greater quantity, contributing to a Golden Age. Its knowledge and uses spread from China through the Middle East to medieval Europe in the 13th century, where the first water powered paper mills were built.
Paper tech must be in Classical or Medieval Era.
2. I think you need new civics in the Civic Tree for a balance between trees.
Any ideas:
A) Jurisprudence (Classiacal Era) https://en.wikipedia.org/wiki/Jurisprudence
Prerequisite Techs: Political Philosophy, Drama and Poetry
Leads to Techs: Civil Service, Parliaments
Unlocks: Courthouse (building), Jail (building). These buildings you construct in the City Center (but you can create new District, for example, Administration District)
B) Quality of life (Atomic Era) https://en.wikipedia.org/wiki/Quality_of_life
Prerequisite Techs: Ideology
Leads to Techs: Consumerism
Unlocks: Compulsory Education (economic policy), Universal Healthcare (economic policy)
C) Classicism (Renaissance Era) https://en.wikipedia.org/wiki/Classicism
Prerequisite Techs: Humanism
Leads to Techs: Opera and ballet, Civil engineering
Unlocks: Villa La Rotonda (Wonder), Brandenburg Gate (Wonder).
D) Consumerism (Atomic Era) https://en.wikipedia.org/wiki/Consumerism
Prerequisite Techs: Quality of life
Leads to Techs: Globalization
Unlocks: Multinational corporations (economic or diplomatic policy), Petronas Towers (Wonder)
Other: Awards 1 Envoy
E) Modernism (Modern Era) https://en.wikipedia.org/wiki/Modernism
Prerequisite Techs: Opera nad ballet, Urbanization
Leads to Techs: Ideology
Unlocks: Shukhov Tower (Wonder), Bauhaus (Wonder)
F) Marxism (Industrial Era) https://en.wikipedia.org/wiki/Marxism
Prerequisite Techs: Civil engineering
Leads to Techs: Mobilization
Unlocks: Trade Union (economic policy), Eight-hour day Monument (Wonder) http://monumentaustralia.org.au/themes/culture/social/display/32235-eight-hour-day-monument
G) Parliaments (Medieval Era) https://en.wikipedia.org/wiki/Parliament
Prerequisite Techs: Defensive tactics
Leads to Techs: Guilds
Unlocks: Magna Carta (economic policy)
Other: Awards 1 Envoy
H) Mail (Classical Era) https://en.wikipedia.org/wiki/Mail
Prerequisite Techs: Early Empire
Leads to Techs: Recorded History
Unlocks: Angarum (economic or military card) https://en.wikipedia.org/wiki/Angarum
Other: Awards 1 Envoy
I) Counterculture (Atomic Era) https://en.wikipedia.org/wiki/Counterculture
Prerequisite Techs: Cold War
Leads to Techs: Globalization, Social Media
Unlocks: Minority Rights (economic policy), Rock and roll (wildcard)
3. Since Civ 5 we have losted Medicine. Since Civ 6 we have losted Hospital . People without medicine and hospitals = machines or gods?
So, 3 new buildings for your mod:
1) Pharmacy or Apotheca
Prerequisite Techs: Alchemy
Bonus: Amenity, Science, GSP (great scientist points)
2) Hospital
Prerequisite Techs: Natural Science
Bonus: Amenity, Science, GSP
3) Medical Lab
Prerequisite Techs: Computers
Bonus: Amenity, Science, GSP
These buildings you can construct in the City Center. But you can create new District type: Health Center.
4. Possible buildings for other techs:
Public discourse: School (building)
Windmills: Windmill (building or improvement)
Clockwork: Spasskaya Tower or Kremlin (Wonder) (According to a number of historical accounts, the clock on the Spasskaya Tower appeared between 1491 and 1585. It is usually referred to as the Kremlin chimes (Кремлёвские куранты) and designates official Moscow Time. https://en.wikipedia.org/wiki/Spasskaya_Tower
Natural Science: Royal Academy of Sciences (Wonder), https://en.wikipedia.org/wiki/Royal_Swedish_Academy_of_Sciences
Locomotives: Railways (?)
Quantum Mechanics: Atomium (Wonder) https://en.wikipedia.org/wiki/Atomium
Special Operations: The Pentagon (Wonder)
Particle Physics: Large Hadron Collider (Wonder)
Renewables: Solar Plant (Building or improvement), Wind Farm (Building or improvement)s
Cybernetics: Golden Shield (Project) https://en.wikipedia.org/wiki/Golden_Shield_Project
World Wide Web: Wikipedia (Project)
Bastions: Himeji Castle (Wonder) https://en.wikipedia.org/wiki/Himeji_Castle
Can you use Civ 5 models for wonder?
So, after many many tries with that not just slightly tarded vanilla map generator, I finally got a semi-useful map to actually play the game past classical era. I chose Japan, and in the end I was stuck on a relatively small island for half the game. As for my observations of the game:
- I was completely isolated on Antartica continent, with barely enough space for 4 cities (tho I put 5th city on the remaining 4 hexes of land), sitting on tundra even (3/5 of the continent)
- despite isolation (since I found first other civ only in renaissance and was able to connect trade route to them only after industrial era), I quickly rose from last in every victory condition to first in science and culture by a LARGE margin (aka entering modern era at ~1400 AD with 160+ science per turn and 260+ culture per turn )
- I can say that from starting at ancient era, the ancient and classical eras are more or less kind of okay-ish. The problem comes later, when you practically FTL through renaissance and industrial eras in a matter of 50 turns or so (with that amount of science and inspiration, even on Epic it takes only 4-5 turns per tech).
- as Japan... despite the fact that Samurai were supposed to be used for about a thousand years, I only managed to pop a SINGLE samurai unit before I could already research Rifling that upgrades Samurai into Musketmen. Maybe the problem with Samurai is that they do NOT actually replace Swordsmen, instead they come in a fairly late technology (along with Pikemen) and are SEPARATE completely, only merging to Musketmen for infantry line.
- by the time I finally researched Frigate to upgrade my Quintriremes to them, I already had Aviation available for research.
- renaissance and industrial era are practically nonexistent, which is even worse than in Civ5. There's a reason why I loved playing the Anno Domini mod - the era progression was MUCH longer and quite linear, not to mention multitudes of unit upgrades along the ages.. I think there were more upgrades from start of the game to mere Legion than there are for the infantry line alltogether in Civ6...
So to sum it up, I'd be immensely grateful for any kind of gameplay overhaul, especially those that completely redo whole technology tree and stop AI from cheating (as there is nothing of a "bottleneck" (like needing 2-3 techs as prequisites instead of 1 only) and you can usually keep researching a single line... in the end I found Sparta, who was at the losing end in Science victory, roaming the seas with IRONCLADS (while I was still using Quintriremes) while all Gorgo's other techs were still at classical era at most (using archers and spearmen on ground)
Yes, but I just added my civics to an existing screenshot of civic tree. Spoiler in the first comment.2. I most certainly will do this exact same thing to the Civics tree! And your suggestions are wonderful. I just haven't opened that can of worms yet because I know it's gonna be big, and I want to have the tech tree more locked down before I move on. If you'd like to work your ideas into something a little bit more formal, I recommend you go over to draw.io and try your hand at a graphical representation of the civics tree. The only thing to keep in mind is that there should be some attempt at consistency when it comes to the number of prereq techs for any given era. ie, try to avoid situations where one of the civics in the Industrial era requires 12 pre-reqs and the one below it requires 22. Thinking about the problem like this will be a tremendous help when it comes time to actually write the Civics Tree.
Lots of new wonders, buildings and units for the Ancient Era to populate the new tech tree.
Reminds me of the quote about how world war 4 would be fought with spears and rocks again. I always have felt that Civ could do a better job at depicting mankind's self-destructive behavior and destruction of the environment. Especially in civ 6, where so much of the environment is destroyed because of human stuff like wonders and districts.thank you! There's so much going on the Information era, it's kind of ridiculous that the devs boiled it down to the eight techs that they did. I could type up a long rant about it but I won't bother. It just boggles the mind how people could miss so much about the time they are currently living in.
If I have time to write up the next era of technologies, that's when ****'s gonna get reallllllly depressing. I'm thinking Age of Scarcity.