Killed in 14 Turns?

Explorer

Chieftain
Joined
Feb 5, 2002
Messages
39
I was playing on Noble as the Amurites (my first game). I did nothing but create warriors, as per the suggestions on this board. My scout explored a Broken Sepulchre, and 4 hostile Fawns and an Ogre spawned. They immediately killed my scout. Somehow the Fawns turned into an orange chick and left me alone. The ogre, however, made a beeline to my city and killed every single Warrior I had created (they were all recalled by that time). Dead in 14 turns.

Is this supposed to be a feature of the game? It seems a bit harsh that you can DIE just by exploring the area around you....
 
Just don't explore lairs early on if your not ready for a restart. Wilderness is supposed to be dangerous in this mod. Best is to send your explorers far away, and explore lairs next to an ennemy civ. Also, it's better if you concentrate on village popping early on.
 
Okay, it's nice to know that villages won't spawn monsters with more than double the strength of my warriors.

So lairs are always bad?
 
No, lairs can be wonderful if you get lucky. I have gained a G Prophet from one and you can get an disciple unit before you have the religion. Use those in your capital and you found a religion and have a shrine in your capital before you even start researching a religion :lol:

They are very risky though, as you found out. High risk, high reward would be a good description.
 
I've received a free hero from a lair and we went Clan of Embers whomping and Svartalfar stomping - but generally I only explore lairs early if they're far from my nation. Too risky otherwise.
 
Most lairs very rarely spawn stuff like that. Ones with unique names like the broken sepulcher are epic lairs and are 100% guaranteed to contain something major, such as an overpowered monster.
 
Bad results from normal lairs will usually end up killing your scout but won't really threaten your cities. However epic lairs can give (and they often do) you very bad results that can end your game. On a plus side they are only removed after good results so if you can deal with various monsters coming out of it you will always get something very nice from them.
 
There's no shame in saving before exploring, especially in the beginning. Although many here frown on reloading your game, playing the same game with different strategies is one very good way to learn.
 
I explored a lair last night on the first or second turn and it actually started a golden age before my first city was founded. As I remember that game didn't go all that well anyway. :confused:
 
There are some very nice lair results possible. The problem is that there are maybe one or two that can win the game for you if they happen very early in the game, but there are many more that can lose the game for you or else make it so unfun that you lose interest in continuing.
 
I was playing on Noble as the Amurites (my first game). I did nothing but create warriors, as per the suggestions on this board. My scout explored a Broken Sepulchre, and 4 hostile Fawns and an Ogre spawned. They immediately killed my scout. Somehow the Fawns turned into an orange chick and left me alone. The ogre, however, made a beeline to my city and killed every single Warrior I had created (they were all recalled by that time). Dead in 14 turns.

Is this supposed to be a feature of the game? It seems a bit harsh that you can DIE just by exploring the area around you....

:lol: Try only explore lair and dungeon near other civs :lol:
I`ve got an advanturer in a lair, and he became the best Knight in my kingdom with 5 Strength + 4 Drill + Blitz + 2 Attack Bonus + 2 Flanking

The problem is good artifact is always guarded by massive ghosts.
 
There's no shame in saving before exploring, especially in the beginning. Although many here frown on reloading your game, playing the same game with different strategies is one very good way to learn.
What you are supposed to learn is to PREPARE before exploring, so no, it is not ok to save and explore early, that kinda breaks the whole feature of lairs.

But if you want to play like that, there is no one stopping you.
 
Wow, some of you guys are awfully judgmental about what people do in a single-player game. I guess I'm a bad person because I went back to that game and replayed it again. It's kind of funny because the second time, I waited until much later in the game to explore the lair and was excited by a whopping 161 gold coins!

So I tried exploring lairs far from home. Ironically enough, I found a great merchant, and another scout got teleported to another continent. While over at the other continent, I discovered a priest of the Empyrean--woohoo, I can found a mid-game religion by turn 100 or so! Of course, my great merchant and his scout escort got eaten by a bear on the way home. Unbeknownst to my scout on the other continent, the Clan of Embers may have a truce with the barbarians but they cannot keep their allies civil, even to guests in their lands. Luckily, my priest made his way to the other coast in Svartalfar lands--where he quietly taught only a select few only to carry on the teachings of Empyrean after his natural passing for over 100 years before anybody was able to pick up his successor on that continent. By that time, the people in my lands were almost ready to learn about the Empyrean all by themselves!

And those are only the good results from my scouts. Makes for an interesting story, but it really seems if the best strategy is to explore far from home and then the good results aren't useful because you're too far from home, then perhaps lairs are just a waste of time--or perhaps all those dirty, lowlife "savescummers" should have their lives spared by the CivCops for trying to make use of a feature that produces mostly bad results.

I'm just saying, maybe this is something that should be looked at if you base your entire strategy on wiping out civilizations in the early game by exploring ruins near your enemy.
 
Alright, thats it, we're revoking your license to civ. Consider yourself demoted to Settler. Please turn yourself in to the nearest city needing to Pop-rush a Granary.

Ein Game, Ein Civilization, Ein More Turn. Sid Heil.
 
By Amelanchier's Bow, we will Avenge Thee! -- is what I will shout out the next time some poor soul gets his civ killed in 14 turns by sending his scout into the "Forbidden Lair of Mysteries" and I don't care if he's saved or not saved his game beforehand.

As long as a player only plays FFH2 while wearing the (so-far) unofficial FFH2 helmet , I respect a player's right to play this game anyway they please. But wear the hat out of respect to Kael, who is never seen without it.
 
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