AW Arcaeca
Deus Vult
Trying to figure out why my mods are crashing, I tried using modbuddy to open the crash dump files created. And it worked - modbuddy was successfully able to open the file and create a stack showing where the error occurred.
It happened to be something that went awry in CvGameCore_Expansion1.dll.
And the error seems to indicate that a null pointer - not picked up by the lua.log, I might add - was being passed. (The next object in the stack is lua51_Win32.dll)
And... that's it. What?!? That wasn't helpful at all. So now I know that somewhere a bad pointer was passed. Am I supposed to comb through all my functions and find where?
It further went on to say that the PDG file for the dll couldn't be found, and sure enough, a file search for ".pdg" returned nothing.
So do the crash dump files have any use? Do the PDGs exist anywhere that we can access? Is there no other way to find out which function was being called and where when the game crashed? Or am I just up a creek without a paddle?
TIA,
AW
It happened to be something that went awry in CvGameCore_Expansion1.dll.
And the error seems to indicate that a null pointer - not picked up by the lua.log, I might add - was being passed. (The next object in the stack is lua51_Win32.dll)
And... that's it. What?!? That wasn't helpful at all. So now I know that somewhere a bad pointer was passed. Am I supposed to comb through all my functions and find where?
It further went on to say that the PDG file for the dll couldn't be found, and sure enough, a file search for ".pdg" returned nothing.
So do the crash dump files have any use? Do the PDGs exist anywhere that we can access? Is there no other way to find out which function was being called and where when the game crashed? Or am I just up a creek without a paddle?
TIA,
AW