Erebras
Prince
Hello, Civ III community. This is my first posting, and my first submission. With this project, I superimposed a square grid onto Tolkein's map of Middle Earth and created this map in CivEdit, square by square. The result is an extremely accurate and detailed map from Arnor to Harad to the lands of the Easterlings, Variags, and Wainriders. Very few liberties were taken. No cities have been placed, but where a settlement has been named, a fortress was placed there (to mark the spot); where a non-settlement site was noted (such as Morannon or Tharbad), ruins were placed there (to mark the spot); and where an outpost is on the map, it marks the site of a famous battle or was used as a reference point during map creation. Where liberties have been taken is on the far edges. The desert of Far Harad gives way to jungle (whence elephantine mumakil come), the northern clime consists of taiga (forest) rather than tundra (snowfield), and I used landmark terrain as a matter of aesthetics: landmark desert is more tan, so is more appropriate for The Brown Lands and Harad, whereas the default desert terrain is more whitish and ashy, perfect for the lands of Mordor. In the preview, you'll see that I used Pounder's Bayou Genre Marshes for the Dead Marshes.
A mod-creator could use this map pretty quickly for designing a scenario set in the Third or Fourth Age, and by me keeping it simple (not adding tribes, units, or other tweaks) the modder knows exactly what needs to be done to make it the Middle-Earth envisioned.
A mod-creator could use this map pretty quickly for designing a scenario set in the Third or Fourth Age, and by me keeping it simple (not adding tribes, units, or other tweaks) the modder knows exactly what needs to be done to make it the Middle-Earth envisioned.