Hydromancerx
C2C Modder
The planning thread for the military mod.
Military Mod
Flint Knapper (Req Stone Tools)
Cost: 40
Requires: Obsidian
Obsolete: Bronze Working
Special Abilities
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Fletcher (Req Archery)
Cost: 25
Obsolete: Riffling
Special Abilities
-----
Riding School (Req Horseback Riding)
Cost: 80
Requires: Horse
Obsolete: Vertical Flight
Special Abilities
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Ideas for Military Mod v2
Zen Archery School (Req Archery)
Cost: ?
Requires: Buddhism
Obsolete: Riffling
Special Abilities
-----
Garland Wars (Req Combat Sports)
Cost: ?
Requires: Nagualism
Obsolete: ?
Special Abilities
-----
Mahout Trainers (Req Elephant Training)
Cost: ?
Obsolete: ?
Special Abilities
-----
More ideas later ...
Military Mod
Flint Knapper (Req Stone Tools)
Cost: 40
Requires: Obsidian
Obsolete: Bronze Working
Special Abilities
- 10% Faster Construction of Warrior
- 10% Faster Construction of Javelineer
- 10% Faster Construction of Archer
- 10% Faster Construction of Spearman
-----
Fletcher (Req Archery)
Cost: 25
Obsolete: Riffling
Special Abilities
- New Archery Units Receive +2 Experience
- Double Production for Aggressive Leaders
- Required to Build Archery Range
-----
Riding School (Req Horseback Riding)
Cost: 80
Requires: Horse
Obsolete: Vertical Flight
Special Abilities
- +1 Culture
- New Mounted Units get +2 XP
- Free Speed Promotion for Mounted Units
- 50% Faster Construction of Chariot
- 50% Faster Construction of Horseman
- 50% Faster Construction of Horse Archer
- 50% Faster Construction of Mounted Infantry
- 50% Faster Construction of Light Calvary
- 50% Faster Construction of Heavy Calvary
- 50% Faster Construction of Knight
- 50% Faster Construction of Mailed Knight
- 50% Faster Construction of Cuirassier
- 50% Faster Construction of Calvary
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Ideas for Military Mod v2
Zen Archery School (Req Archery)
Cost: ?
Requires: Buddhism
Obsolete: Riffling
Special Abilities
- +1 Culture
- New Archery Units Receive +2 Experience
- Turn 1 Citizen into a Priest
-----
Garland Wars (Req Combat Sports)
Cost: ?
Requires: Nagualism
Obsolete: ?
Special Abilities
- +1 Culture
- +4 XP for Melee Units
-----
Mahout Trainers (Req Elephant Training)
Cost: ?
Obsolete: ?
Special Abilities
- +2 XP for Elephant Units
-----
More ideas later ...