[MODCOMP] Extra Trade Commerce Modifiers

Found this piece of code in CvPlayerAI.cpp:
Code:
// < Extra Trade Route Commerce Start >
iValue += (GC.getTraitInfo((TraitTypes)iI).getTradeCommerceModifier(COMMERCE_GOLD)) / 25;
// < Extra Trade Route Commerce End   >
I've merged BetterBTS_AI and this code doesn't seem to fit anywhere. I suppose it's no problem if I skip this bit of code in the merge?
Thanks in advance.
 
Found this piece of code in CvPlayerAI.cpp:
Code:
// < Extra Trade Route Commerce Start >
iValue += (GC.getTraitInfo((TraitTypes)iI).getTradeCommerceModifier(COMMERCE_GOLD)) / 25;
// < Extra Trade Route Commerce End   >
I've merged BetterBTS_AI and this code doesn't seem to fit anywhere. I suppose it's no problem if I skip this bit of code in the merge?
Thanks in advance.

You should be fine without it but I would ask the BetterBTS_AI guys where it might go...
 
So, TheLopez, can this be adapted for a Civics tag?

Great work btw :)!

Aussie.
 
So, TheLopez, can this be adapted for a Civics tag?

Great work btw :)!

Aussie.
I don't see why not, its going to have to wait though... I am currently working on City Resource Stockpiling and then there are 3 other mod comps after that... you could always take the existing code and port it over to civics. I know you can aussie. You are more than capable of doing it :D
 
Top Bottom