darkpanda
Dark Prince
- Joined
- Oct 28, 2007
- Messages
- 823
This is another kind of silly patch, but I thought it could be interesting to play CIV games where all terrain squares have a special resource - or none of them...
The bytes to patch are as follows for all known versions of CIV DOS:
From a purely strategic point of view, you might as well modify the terrain properties for normal terrain to match those of special terrain rather than using this hack, because it is kind of hard on the eyes:
The bytes to patch are as follows for all known versions of CIV DOS:
Code:
offsets:
Civ EN 474.01 offset: [B]0x1C867[/B]
Civ EN 475.01 offset: [B]0x1C867[/B] (untested)
Civ EN 474.03 offset: [B]0x1BEAB[/B] (untested)
Civ EN 474.04 offset: [B]0x1BEB1[/B]
Civ EN 474.05 offset: [B]0x1C6C5[/B] (untested)
Civ FR 474.05 offset: [B]0x1D24D[/B] (untested)
original bytes: [COLOR="Red"]55 8B EC 83[/COLOR] EC 02 83 7E 0A 01 7E 06 83 7E 0A 30
patched bytes: [COLOR="Blue"]B8 [B]01[/B] 00 CB[/COLOR] EC 02 83 7E 0A 01 7E 06 83 7E 0A 30
(for special resources [I]everywhere[/I])
patched bytes: [COLOR="Blue"]B8 [B]00[/B] 00 CB[/COLOR] EC 02 83 7E 0A 01 7E 06 83 7E 0A 30
(for special resources [I]nowhere[/I])
From a purely strategic point of view, you might as well modify the terrain properties for normal terrain to match those of special terrain rather than using this hack, because it is kind of hard on the eyes: