@ Öjevind Lång :
You have some good points, however I find some of your points absolutely invalid :
8. Each Indian tribe had ist own characteristic ...
Well in the new Col the Indian civs are actually way more different as in the old one so it doesnt make sense to complain here.
15. The game was much longer ...
Thats pretty much a matter of taste, I actually like it if you can play a game within one day.
16. The pace at which the king added to the REF differed according to difficulty setting ....
Thats still true for the new col.
17. The map was much larger, making exploration last longer and be more interesting ...
It was however pretty exploitable also, getting 5 fountains of youth was much more profitabel as to build some flourishing colonies.
18. You didn't stumble over treasure everywhere ...
I find the exact opposite is true, the early game was way too much influenced by treasure hunting.
19. Sometimes you discovered burial mounds ...
The distintion between ancient ruins and burial mountains is still there in the new col.
22. If a city grew too fast, you got a handicap in that city - production and education tanked. In other words, you simply had to expand ...
Yes ICS was by far the best strategy but however how is that any good ?
Pretty flawed in my opinion.
You have some good points, however I find some of your points absolutely invalid :
8. Each Indian tribe had ist own characteristic ...
Well in the new Col the Indian civs are actually way more different as in the old one so it doesnt make sense to complain here.
15. The game was much longer ...
Thats pretty much a matter of taste, I actually like it if you can play a game within one day.
16. The pace at which the king added to the REF differed according to difficulty setting ....
Thats still true for the new col.
17. The map was much larger, making exploration last longer and be more interesting ...
It was however pretty exploitable also, getting 5 fountains of youth was much more profitabel as to build some flourishing colonies.
18. You didn't stumble over treasure everywhere ...
I find the exact opposite is true, the early game was way too much influenced by treasure hunting.
19. Sometimes you discovered burial mounds ...
The distintion between ancient ruins and burial mountains is still there in the new col.
22. If a city grew too fast, you got a handicap in that city - production and education tanked. In other words, you simply had to expand ...
Yes ICS was by far the best strategy but however how is that any good ?
Pretty flawed in my opinion.