NEW 10-9.1 Modpacks

Iamblichos

Prince
Joined
Aug 17, 2015
Messages
360
Location
Dallas, TX
New Modpacks available based on the 10-9.1 mod build of Vox Populi.

Vox_Populi_10-9.1_EUI

Vox_Populi_10-9.1_NOEUI

Please post your results and/or report issues in regards to multiplayer to GitHub. Thanks.

/Iamblicos
 
You are most welcome!
 
So I finally figured out the versioning of your modpacks and Gazebo's. But I have one more question. What's the difference between a modpack and usual mod? I know that modpack is needed if we want to play multiplayer, but what about using modpack in single player, rather than usual mod? Are there any differences I should know about? Thanks
 
So I finally figured out the versioning of your modpacks and Gazebo's. But I have one more question. What's the difference between a modpack and usual mod? I know that modpack is needed if we want to play multiplayer, but what about using modpack in single player, rather than usual mod? Are there any differences I should know about? Thanks

u can use another mods along VP via MODS.
 
Modpacks can be used in singleplayer. And in many ways, I prefer it. For one, it cuts down extra steps with having to load up the Mods. Everything is ready to go when you hit the main screen.
 
For singleplayer purposes, sure, just make sure you know the mods are compatible.
 
For singleplayer purposes, sure, just make sure you know the mods are compatible.

Wow! Thanks for the clarification, this is great news! I will give it a try next time. If the mods are compatible with the base non-modpack VP, then they should work with the modpack version as well, correct?

I wonder how faster the whole game launching process will be if I use extra mods with the modpack ...

And thank you for your hard work on the project. Cheers!
 
Have Modpack an integrated clock? This is the only extra mod I need.
No integrated clock. You'll have to add that through the mods menu.
 
Wow! Thanks for the clarification, this is great news! I will give it a try next time. If the mods are compatible with the base non-modpack VP, then they should work with the modpack version as well, correct?

I wonder how faster the whole game launching process will be if I use extra mods with the modpack ...

And thank you for your hard work on the project. Cheers!

If it works with the non-modpack version, it will most likely work just fine with the modpack version.
 
Are there any fundamental differences between modpack and the usual version in performance/work?
 
ok and how to insert other mod along with modpack? if it is just copy-paste whole folder of mod into DLC folder like VP, then its ofc more comfortable. if it isnt that way, it would be bothering switching between mp and sp modpack, having to move out other mods. or could anyone post here short instructions ,, what put where?'' like mods, maps etc.
 
ok and how to insert other mod along with modpack? if it is just copy-paste whole folder of mod into DLC folder like VP, then its ofc more comfortable. if it isnt that way, it would be bothering switching between mp and sp modpack, having to move out other mods. or could anyone post here short instructions ,, what put where?'' like mods, maps etc.

You can't do that.
 
If you want to use other mods with the modpack, you have to go through the mods menu and load them as usual. The modpack is already loaded, but to play mods on top of it, you must go through the mods menu in the main screen.
 
If you want to use other mods with the modpack, you have to go through the mods menu and load them as usual. The modpack is already loaded, but to play mods on top of it, you must go through the mods menu in the main screen.
Which defeats the purpose of using the modpacks for single player? ie. avoiding the Mods selection process.
 
Which defeats the purpose of using the modpacks for single player? ie. avoiding the Mods selection process.
What about creating another modpack that uses some of JFDs mods i.e. Cul Div, ExCE, RtP, CiD. Would putting two modpacks into the DLC folder create "load order" issues or would only one modpack be loaded? Off topic a bit but just a quick question.
 
No idea. I've never used a modpack, I'm just basing my statements on what has already been stated by those that do use them.
 
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