Hello vissercsp,
I am glad you like this mod. Good improvements for AI will come in 1-2 months.
For your questions:
But it should work. I have never face that issue before.
Feel free to ask more question, if you think it is unclear.
FYI, we have planned to work on a new project on this mod. It is have some mission from our king, with rewards and penalties. It should be very interesting
I am glad you like this mod. Good improvements for AI will come in 1-2 months.
For your questions:
It is may be a bug. If you have a save I will be able to figure it out what's going wrong.I cannot mine silver. I have an expert silver-miner, I have a mountain with a mine improvement and it has the silver bonus... Yet I can only mine ore...
But it should work. I have never face that issue before.
We temporary disabled missionaries feature in the game. But we have planned to enable it back.I cannot generate missionaries. Too early in the game or...? (currently in era 2, same for remark above)
It is more a feature than a bug. Historically, rum was discovered later, so around 200 turns you should receive an information saying you have discover the rum. Then, you will be able to build a distillers house and recruit distillers. Anyway, it was not well implemented, but don't worry in our game like in reality, it is better to sell raw materials than manufactured goods.I can grow sugar but I cannot build a distillers house, nor can I recruit a distiller in Europe...
It is cheat mod, so you can do what you wantThe funny thing is that when I enter the world builder I can manually create all of them...
Feel free to ask more question, if you think it is unclear.
FYI, we have planned to work on a new project on this mod. It is have some mission from our king, with rewards and penalties. It should be very interesting