Hello!
I'm brand new to the Civ franchise, but it's always looked exciting. Now that I've got some time to play, I decided to pick up Civ 5 (no expansions). While I've been having fun with it, there are a few questions I had. While I understand a decent amount of "what" and "how" you can do things, there's a few "why" questions that I'm still unsure of to help me wrap my head around the game. I've looked at guides and videos and such, and they've helped in a lot of areas, but I've still got some questions that I was hoping you guys could help out with!
1) This is going to sound like a stupid question, but I'm hoping to get the "why" so I can understand more deeply the reasons here so I can make my own decisions instead of just suggestions from random guides, etc. Why make more than one city? Guides make suggestions on when, how many, etc. but they never explain the question of "why". For instance, if I've got a city going, happiness is fine, everything "seems" to be going well, why would I found another city? Sure, I could go get another luxury resource, but if I've already got one, why expand? What benefits does it bring overall? Why have early rushes when all it does is put stress on your empire and make things harder to manage? I guess I'm asking... What benefits do I get out of having multiple cities that I can't get with just the one city?
2) This ties in as well to the first question: If empire's happiness is fine, what's the point of having more than one luxury resource tapped that would warrant making a second city to get that resource? Is there any reason apart from trading for gold?
3) This ties into #2 as well I think and is a two part. A) Is there any way to see what another civ has and or wants for trade without opening each of their trade windows individually? B) Is there any reason to trade with other Civs apart from Gold or other resources? I.e., do I get any sort of diplomatic benefit? Because it never seems to change what they think about me (or maybe I'm just not looking in the right place).
4) Upgrading tiles: If a tile is upgraded, but not worked, then it's basically useless, correct? Would you suggest micromanaging tiles? Because that's pretty much what I do now.
5) I notice that I always see the "nearby resource" when I open City State screens. Since I can't trade with them, what's the point of this? Is it just to let me know it's there incase I want to take them over?
I'm sure these all seem like awful questions, but I'm looking for answers that I think will make a lot of my decisions in game feel more deliberate rather than random. For instance, as of now, the only reason I expand a city is because A) I got a free settler or B) my first city has no resources or C) my empire demands a resource I don't currently have access to (and can't trade for). I have a hard time believing a game with this much of a following is really that simple in it's reasoning.
I just feel like there's a lot of answers to the game I'm looking for, but I don't even know what the questions are. For example, when I first started, the game seemed absurdly simple, but the more I played I saw the deeper things in the game. And while I've learned a lot, this whole question of "why expand" is really killing me.
At any rate, I appreciate the help, and I hope these questions don't make me look like a complete jackass.
I'm brand new to the Civ franchise, but it's always looked exciting. Now that I've got some time to play, I decided to pick up Civ 5 (no expansions). While I've been having fun with it, there are a few questions I had. While I understand a decent amount of "what" and "how" you can do things, there's a few "why" questions that I'm still unsure of to help me wrap my head around the game. I've looked at guides and videos and such, and they've helped in a lot of areas, but I've still got some questions that I was hoping you guys could help out with!
1) This is going to sound like a stupid question, but I'm hoping to get the "why" so I can understand more deeply the reasons here so I can make my own decisions instead of just suggestions from random guides, etc. Why make more than one city? Guides make suggestions on when, how many, etc. but they never explain the question of "why". For instance, if I've got a city going, happiness is fine, everything "seems" to be going well, why would I found another city? Sure, I could go get another luxury resource, but if I've already got one, why expand? What benefits does it bring overall? Why have early rushes when all it does is put stress on your empire and make things harder to manage? I guess I'm asking... What benefits do I get out of having multiple cities that I can't get with just the one city?
2) This ties in as well to the first question: If empire's happiness is fine, what's the point of having more than one luxury resource tapped that would warrant making a second city to get that resource? Is there any reason apart from trading for gold?
3) This ties into #2 as well I think and is a two part. A) Is there any way to see what another civ has and or wants for trade without opening each of their trade windows individually? B) Is there any reason to trade with other Civs apart from Gold or other resources? I.e., do I get any sort of diplomatic benefit? Because it never seems to change what they think about me (or maybe I'm just not looking in the right place).
4) Upgrading tiles: If a tile is upgraded, but not worked, then it's basically useless, correct? Would you suggest micromanaging tiles? Because that's pretty much what I do now.
5) I notice that I always see the "nearby resource" when I open City State screens. Since I can't trade with them, what's the point of this? Is it just to let me know it's there incase I want to take them over?
I'm sure these all seem like awful questions, but I'm looking for answers that I think will make a lot of my decisions in game feel more deliberate rather than random. For instance, as of now, the only reason I expand a city is because A) I got a free settler or B) my first city has no resources or C) my empire demands a resource I don't currently have access to (and can't trade for). I have a hard time believing a game with this much of a following is really that simple in it's reasoning.
I just feel like there's a lot of answers to the game I'm looking for, but I don't even know what the questions are. For example, when I first started, the game seemed absurdly simple, but the more I played I saw the deeper things in the game. And while I've learned a lot, this whole question of "why expand" is really killing me.
At any rate, I appreciate the help, and I hope these questions don't make me look like a complete jackass.