Tehulotl
Chieftain
- Joined
- Mar 26, 2022
- Messages
- 35
Yes. Just imagine this:
You have 3 different Alien tribes on any biome, with uplevelling basic Alien rosters and a basic Alien diplomacy, and you couldnt just leash some units, but, like the British and French in the North American Wars, you could get by bribe, trade, being peaceful, tribal allies/foes - just to let trade with Aliens like with a Minor Trading Station, to level up Alien units so that their units are a threat throughout the whole game, so that they could be a worthy tribal ally or a hard threat, would make CivBERT - well....... to what it should be. This whole thing plays on an Alien planet and it doesnt matter!
I always think about these Aliens like about the Iroquois for example - trading partners, war allies/foes, a worthy threat or friend, five different biomes, five different basic Alien rosters and a basic Alien trade&diplomacy, and THIS ALONE, would improve the gameplay to the game it was MEANT TO BE, and these fools just cut out the main component of Alien planet colonization into bloody nothingness! They could have enhanced gameplay by simple stuff, like PROPER ALIENS within a "colonize an Alien planet" game, or working diplomacy, but as always, Civ goes more fancy and less gameplay, until self-explaining stuff is just cut away.
Since Civ2 Test of Time overwhelmed my little bwain by 4 map endtime gameplay, I wait for a Civ Lalande with CivBERT gfx and at least two maps with great gfx and gameplay - if they would re-make Civ2 Test of Time with Civ5 and CivBERT gfx, with great diplomacy, xml / lua / events etcetera, a multimap SciFi/Fantasy game, they would sell til the dawn of time!
You have 3 different Alien tribes on any biome, with uplevelling basic Alien rosters and a basic Alien diplomacy, and you couldnt just leash some units, but, like the British and French in the North American Wars, you could get by bribe, trade, being peaceful, tribal allies/foes - just to let trade with Aliens like with a Minor Trading Station, to level up Alien units so that their units are a threat throughout the whole game, so that they could be a worthy tribal ally or a hard threat, would make CivBERT - well....... to what it should be. This whole thing plays on an Alien planet and it doesnt matter!
I always think about these Aliens like about the Iroquois for example - trading partners, war allies/foes, a worthy threat or friend, five different biomes, five different basic Alien rosters and a basic Alien trade&diplomacy, and THIS ALONE, would improve the gameplay to the game it was MEANT TO BE, and these fools just cut out the main component of Alien planet colonization into bloody nothingness! They could have enhanced gameplay by simple stuff, like PROPER ALIENS within a "colonize an Alien planet" game, or working diplomacy, but as always, Civ goes more fancy and less gameplay, until self-explaining stuff is just cut away.
Since Civ2 Test of Time overwhelmed my little bwain by 4 map endtime gameplay, I wait for a Civ Lalande with CivBERT gfx and at least two maps with great gfx and gameplay - if they would re-make Civ2 Test of Time with Civ5 and CivBERT gfx, with great diplomacy, xml / lua / events etcetera, a multimap SciFi/Fantasy game, they would sell til the dawn of time!
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