Sallah
Chieftain
I'm late in my first game. Been warmongering very successfully but apparently am carelessly generating way too many cultural points for a warmongerer. Every other turn, I'm forced to unlock a "new" social policy. I've already unlocked and made progress in seven of them. So I pick one of the unexplored ones--it doesn't seem to matter which one I choose--I go into Anarchy for one turn with no revenue or science. I come out of Anarchy for one turn. Rinse, recycle, repeat.
The manual says I can right-click out of choosing a social policy, but it doesn't seem to work. I see no way to end a turn without inducing revolt. Apart from taking care to not generate so much culture in my next game, is there any way to cut out this ridiculous cycle of anarchy which cuts science and revenue in half in this game?
The manual says I can right-click out of choosing a social policy, but it doesn't seem to work. I see no way to end a turn without inducing revolt. Apart from taking care to not generate so much culture in my next game, is there any way to cut out this ridiculous cycle of anarchy which cuts science and revenue in half in this game?