EDIT: I've discovered the following material/ideas were originally from Moonsinger's Artillery article. This sequence of screenshots should be then considered a supplement to her fine thread.
One of the greatest thrills in a game of Civilization is using a stack of 2 or 3 movement point units like Tanks or Cavalry and sweeping across a continent using the railroads. For the warmongers that keep the towns they take over, this theoretically should go faster than those who raze. The reason for this is that once a city is razed, enemy borders will extend as far as natural, with no other cultural boundaries to force them back. This can mean much slower going for offensive units as its more enemy ground to cover.
But, it doesnt have to be! The obvious solution is to drop a Settler at the edge of the border and form a new town. 99% of the time, thatll work.
Heres a trick you can pull when it doesnt:
The city had no wonders I wanted, so I torched it to the ground.
The problem facing me now was that Adrianople was more than 2 movement points deep, meaning the Cavalry couldnt hit it that turn.
Usually I can get around problems like this by rushing a Settler down the railroad and dropping a city in the farthest possible tile outside their border. Crossing the border with a Settler does nothing, as it would waste the Settler's movement point for the turn. So I tried:
Sadly, my Cavalry were still out of range.
CONTINUED IN NEXT POST
One of the greatest thrills in a game of Civilization is using a stack of 2 or 3 movement point units like Tanks or Cavalry and sweeping across a continent using the railroads. For the warmongers that keep the towns they take over, this theoretically should go faster than those who raze. The reason for this is that once a city is razed, enemy borders will extend as far as natural, with no other cultural boundaries to force them back. This can mean much slower going for offensive units as its more enemy ground to cover.
But, it doesnt have to be! The obvious solution is to drop a Settler at the edge of the border and form a new town. 99% of the time, thatll work.
Heres a trick you can pull when it doesnt:
The city had no wonders I wanted, so I torched it to the ground.
The problem facing me now was that Adrianople was more than 2 movement points deep, meaning the Cavalry couldnt hit it that turn.
Usually I can get around problems like this by rushing a Settler down the railroad and dropping a city in the farthest possible tile outside their border. Crossing the border with a Settler does nothing, as it would waste the Settler's movement point for the turn. So I tried:
Sadly, my Cavalry were still out of range.
CONTINUED IN NEXT POST