Old World update #110

The_J

Say No 2 Net Validations
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New update is out!

Headline changes
  • New Options ‘Only Show Map Tacks for Worker’ and ‘Disable environmental sounds’
  • Added support for changing players mid game when loading a multiplayer save
  • Heroes of the Aegean scenario rebalancing
  • Tribes and AI nations can now raze captured cities if the option for razing cities is enabled
  • AI and performance improvements
Design
  • Heroes of the Aegean scenario 3 rebalanced. It is now easier particularly on lower difficulties
  • Heroes of the Aegean scenario 5 rebalanced. Hard difficulty is now harder
  • Tribes now raze captured cities, if the game option to allow cities to be razed is on. AI nations may also choose to raze captured cities.
  • Traders now get +6 Money per Specialist (up from +5)
  • Marshes no longer interrupt rivers
  • Tribal units without sites now have a 10% chance of converting to a Raider each turn (instead of disappearing)
  • Tribes you have not yet met will no longer raid
  • Mourning trait now removed automatically after 4 turns
  • Christian Clergy title has been changed from Bishop to Presbyter (to avoid conflict with the Cathedral specialist)
  • Desert Mapscript player start position improvements
  • Desert Mapscript: Adding tooltip warning about trade networks not always being possible
  • Cognomen adjustments – reduced effect of improvements built, landmarks discovered and ruins explored on Cognomen progress
  • Rural tiles completely surrounded by urban tiles no longer prevent a minor city from forming
  • Can no longer capture an undefended 0HP city with a rout attack or rout after capturing a city.
  • Dynasties now have their own starting tiles on premade maps. Particularly affects Ptolemy who now starts in Alexandria. Egypt starting tiles amended
  • AI can have a leader from any available dynasty of that nation
  • Raiders no longer take the long way around towards their target if the path is blocked. They try to power through whatever is blocking them instead

Programming
  • Automated workers now favor improvement pings (map tacks)
  • Improved unit placement algorithm
  • Improved performance when switching scenarios
  • Unit and improvement animation controller files now appear in the Reference folder to aid 3D asset modding.
  • Performance optimization for when multiple tiles change ownership
  • Optimized UI sprite repository loading to improve scenario loading times
  • Improved algorithm for determining holes in urban areas that should not prevent minor cities from forming
  • Adjusted AI city site priority for founding new cities
  • Modio updated to 2023.6.1. This fixes some bugs, allows automatic downloading of subscribed mods and improves mod download speed
  • Map script mods now allow Infos folder with preload-text, mapOption, mapOptionsMulti and mapOptionsSingle -add xml files
  • Mods can now have their own xml files override the default xml
UI
  • Added “Only Show Map Tacks for Worker” UI option to only show improvement pings (map tacks) with an eligible unit selected
  • Added “Disable environmental sounds” audio option which disables thunder, bird chirps, and a few more environmental sounds
  • Added “Clear Players” button to network game host player join screen, to allow changing players mid game. Can right click to assign a nation to an AI
  • Add Urban Worker action now shows border expansion preview and hovering over the action shows the other valid tiles it can be performed in
  • Enabled uninstall button for map script mods
  • Added ‘Downloading’ message for automatic modio subscription downloads
  • Event Editor UI improvements
  • Tooltips show improvement class instead of improvement where relevant (i.e. Palaces now say they must be adjacent to courthouse class, not courthouse)
  • Steam Deck control improvements
  • On monitors with 120+ Hz refresh rates, Frame Limit now defaults to Vsync 2
  • Default to lower resolution matching aspect ratio on screens higher than 3840×2160
  • Added + sign to yield predictions for Laws etc
  • Changed default replay data toggle hotkey from Ctrl+X to Ctrl+Shift+X to make it harder to accidentally trigger
  • Opinion level tooltips in event subject requirements now display the generic opinion tooltip
  • Overflow now shown on all production tooltips where relevant
  • Added Event Browser subject re-ordering tool

Bug Fixes
  • Fixed improvement filters showing on opponents workers
  • Fixed ship stacking in city center
  • Fixed click being triggered on game startup
  • Fixed some Steam Deck tooltip issues
  • Fixed Steam Deck unit movement bug
  • Fixed inaccurate and missing combat modifiers on tile tooltips
  • Fixed issue with caravans not revealing tiles along their entire movement path
  • Fixed missing cult improvement effects for Cult of the Mother and Cult of Mithras
  • Fixed alliance victories not granting achievements
  • Achievements and scenario progress is now properly updated even if the relevant player is offline when it occurs (fixes achievements for cloud games)
  • Fixed leaders getting offered traits that make them ineligible to be leader (eloped, imprisoned etc)
  • Fixed Council project not giving as much Training and Money as advertised and clearing Civics overflow
  • Fixed check for internet connection
  • Fixed wrong image being used for unique units in SP setup (affected mods)
  • Fixed unit widget chevrons disappearing above level 5 (affected mods)
  • Fixed tech cards sometimes scrolling past borders on SP setup info screen
  • Fixed some issues relating to undo
  • Possible fix for server games eventually disappearing
  • Fixed being able to queue multiple unique projects (ie Found Religion)
  • Fixed infertile characters becoming pregnant
  • Fixed shrine links on religion pages in Encyclopedia
  • Fixed text container sizing issues after UI hiding
  • Fixed helptext for replay button with replay disabled
  • Fixed some cases where city yield breakdown text for a different governor was incorrect
  • Fixed raiders not turning into barbarians when they should
  • Fixed crash from raider being converted to barbarian mid-movement
  • Fixed timeline map fog of war after surrender undo
  • Removed duplicate base yield amount from city yield help text breakdown
  • Fixed pings not showing up in city tooltip
  • Fix for Holy Site tooltip if trying to build in a holy city of the wrong religion
  • Fixed map getting revealed on conquest defeat in single player
  • Fixed city tooltip sometimes not updating after adding ping
  • Fixed family data not being assigned to characters in your nation with foreign origins
  • Handle possible exception from the platform API during DLC check on GoG build
  • Prevented cities from being founded out of order in Learn to Play 4
  • Fixed minor city site being removed when city is razed
  • City Site improvement is added to city site after a city is razed
  • Fixed resettling the site of a razed city not assigning the old name to the new city
  • Fixed bug with inconsistent border fill after tile owner change
  • Fixed AI city site evaluation
  • Fixed dynasty drop down tooltip on World Map scenario screen
  • Fixed missing dynasty drop down on Mediterranean scenario screen
  • Fixed game UI checks for client input
  • Fixed mission button context menu display
  • Text and event fixes
 
I just loaded up the game with the new patch and to my surprise, the Hatti have disappeared! Where have they gone? I can't select them to play. No mods running at all.
Spoiler :

hatti.jpg

 
I just loaded up the game with the new patch and to my surprise, the Hatti have disappeared! Where have they gone? I can't select them to play. No mods running at all.
Have you also lost the Greek scenarios?
How about Sacred and Profane? Can you search Cults in the encyclopaedia?

DLCs usually drop off if the game can't confirm ownership every so often. Check the logs for any connection errors?
 
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