Kyzarc Fotjage
Rise Up
My housemate and I used to play a fair bit of CIV IV multiplayer together over LAN, but for the last few years the OOS errors have gotten to the point where the game is completely unplayable. If we're lucky we'll get 100 turns in before they start cropping up, but inevitably we hit the point (early industrial at the latest, game start at earliest) where they are appearing every other turn. We've looked a dozen times for solutions, but it seems like this isn't a serious problem for other people and threads on it are pretty rare. We've cleared the cache, uninstalled and reinstalled the game, reverted to older patches, removed mods, turned off random events, turned off simultaneous turns, reduced the map size, and the OOS errors still inevitably crop up and cause it to fail. The only solution we've found that actually works is playing the K-Mod, but we both hate how absurdly aggressive it makes the AI (invading us through several neighbors) and don't enjoy playing it. It seems absurd that a turn-based strategy game has OOS errors at all, given we can do multiplayer Stellaris w/o any issues. Is this just an 'us' problem? If not how do other people deal with it?
We're both running the Windows version on Steam with relatively recent computers. We have the issue both when going over wifi and when hooking up directly via ethernet cables. The problem was significantly less severe when he was playing on a mac laptop w/ it installed from discs, which is how we played in college and would usually hit early modern before the errors started cropping up in mass.
We're both running the Windows version on Steam with relatively recent computers. We have the issue both when going over wifi and when hooking up directly via ethernet cables. The problem was significantly less severe when he was playing on a mac laptop w/ it installed from discs, which is how we played in college and would usually hit early modern before the errors started cropping up in mass.