PerfectWorld2f mapscript question

QuantumProjects

Warlord
Joined
Jan 18, 2011
Messages
100
Guys, is the PerfectWorld2f mapscript, which ships with this mod, compatible with all the new resources and terrain features (as of v. 29)? I ask it because, as I researched Gathering, I found out that most resources I've found around my city are of the same type (three coconuts not 4 tiles away from each other, for instance).

If it is not compatible with all features of v. 29, which mapscript would be?

Thanks!
 
Guys, is the PerfectWorld2f mapscript, which ships with this mod, compatible with all the new resources and terrain features (as of v. 29)? I ask it because, as I researched Gathering, I found out that most resources I've found around my city are of the same type (three coconuts not 4 tiles away from each other, for instance).

If it is not compatible with all features of v. 29, which mapscript would be?

Thanks!
It is compatible. Mind that the PW mapscripts specifically like to cluster resources.
 
:crazyeye: - Couldn't be more obvious. Thanks.

Anyway, is there any mapscript which doesn't cluster the same resources together and still create a realistic map?

What do you mean by "realistic?"
 
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