Proposal Queue

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Recursive

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Status​
Meaning​
Responsibility
CANCELLED
The changes will not be implemented.
Sponsor, Host (depends on reason)​
DELAYED
Work on these changes is being delayed for some reason (perhaps they will be modified in some way), but they are still slated for implementation later on.Sponsor, Host (depends on reason)
QUEUED
The work for these changes is not yet pushed to GitHub and still needs to be done. If a voting thread has counterproposals, the proposal(s) that passed will be listed; e.g., QUEUED 12a.
Sponsor​
PUSHED
The work for these changes has been partially or completely pushed to GitHub. It needs to be reviewed, completed and/or merged in order to be implemented.
Sponsor​
IMPLEMENTED
The changes have been added to Vox Populi and are awaiting the next release.Host
RELEASED
The changes have been released as part of a new version of Vox Populi, and are now playable by the community.Host


Proposal Queue
Below is a list of the current proposals that were passed in previous Voting Phases and need to be implemented into Vox Populi. The deadline for a proposal to be implemented by the sponsor after being passed is the end of the Implementation Phase.
Proposal(s)​
Status
Sponsor
Notes
(1-19) Proposed Replacements for Trailblazer Double Movement PromotionsQUEUED 19a@RecursiveThere's been a generalized dissatisfaction with recon units, as shown by the numerous proposals regarding them. This is the only rework that passed with a wide community consensus. I'm gonna try to implement it.
(6-08) Field Gun Art Update ProposalsQUEUED 08a@pineappledan + @Rekk
(6-09) Tourism from Religion Change ProposalsPUSHED@Rekk
(6-70) Add New City-States When Major Civs Are Absent IngameQUEUED@Recursive (most of it)
@Hinin (historical info and ideas)
Others may be involved
Needs to be implemented as a pseudo DLL
Lots of Civilopedia entries needed
(7-02) Rename Tyranny to Co-Prosperity SphereIMPLEMENTED@pineappledan
(7-03) Rename Trade Organization to ContainmentIMPLEMENTED@pineappledan
(7-04) Autocracy Commerce Raiders ReworkIMPLEMENTED@pineappledan
(7-05) Aluminum Tech RequirementsIMPLEMENTED@Legen
(7-06) Oil and Oil Well Tech Requirement ProposalsQUEUED 06a@jarcast2
(7-07) Polynesian Maori Warrior ProposalsIMPLEMENTED@pineappledan
(7-08) Polynesian UA & UI (Moai) ProposalsDELAYED@pineappledan (UA changes)
To be determined (UI changes)
UI changes are pending revote, UA changes can be implemented now
(7-09 & 7-10) Shoshone and Huns ProposalsIMPLEMENTED@pineappledan (database) & @azum4roll (DLL)
(7-11) Hospital and Medical Lab Rework ProposalsQUEUED 11a@Recursive
(7-12) Change Connectivity of the Tradition Policy TreeIMPLEMENTED@hokath
(7-13) CS Quest "Conduct Intelligence Ops" Restricted to 1 [Spy Update 1]IMPLEMENTED@Recursive
(7-14) Spy XP & Leveling ProposalsIMPLEMENTED@axatin
(7-15) Pilfer Religious Relics Mission ProposalsIMPLEMENTED@azum4roll
(7-16) Kidnap Specialists Mission ProposalsIMPLEMENTED@axatinCompromise: Can be used outside of capitals, can't be used in puppet cities
(7-17 & 7-18) Spy Passive Bonus Proposal & Great Leap Forward ProposalsIMPLEMENTED@axatin
(7-19 & 7-20) Constabulary and Police Station Proposals (& Counterspy Buff)IMPLEMENTED@Recursive (7-19)
@axatin (7-20)
(7-21) Sabotage City Production Mission Redesign ProposalsIMPLEMENTED@axatin
(7-25) Carthage Rework ProposalsPUSHED@pineappledan (database) & @Recursive (DLL)
(7-26 & 7-27) Tradition & Fealty Scaler Proposals + Fealty Policy Rework ProposalsIMPLEMENTED 26a
QUEUED 27a
@hokath (7-26a)
@azum4roll (7-27a)
(7-29) Porcelain Tower ChangeupIMPLEMENTED@axatin
(7-30 & 7-31) Summer Palace Buff & Diplomats Ignore Open BordersIMPLEMENTED@Recursive
(7-32) Musketman -1 CSIMPLEMENTED@Recursive
(7-33) Skirmisher & War Chariot RCS ProposalsIMPLEMENTED@azum4roll
(7-34) Town Gains Culture to Mirror the VillageIMPLEMENTED@Legen
(7-35) Merchant Specialist Buff ProposalsIMPLEMENTED@Legen
(7-36) Promise Not to Attack Applies to Both Parties (Troops Near Border)QUEUED@Recursive
(7-37) Remove Faith -> Production Conversion from the Order BuildingIMPLEMENTED@hokath
(7-38 & 7-39) Authority Rework ProposalsIMPLEMENTED@pineappledan (database) & @axatin (DLL)
(7-40) Progress Rework ProposalsIMPLEMENTED@Legen
(7-41 & 7-42) Japanese Dojo Buff ProposalsIMPLEMENTED@Recursive
(7-43) Remove Notification when a City Starts WLTKDIMPLEMENTED@axatin
(7-45 & 7-46) Mongolian Khan & Ordo ProposalsIMPLEMENTED 45a
QUEUED 46
@Legen (7-45a)
@azum4roll (7-46)
(7-47) War Weariness and War Score Affected by Damage on CitiesQUEUED@azum4roll
(7-48) Songhai Nerf ProposalsQUEUED 48a@axatin
(7-49) All Civs Gain City Connections Along RiversQUEUED@KungCheops
(7-50) Industrial City ConnectionsQUEUED@KungCheops
(7-51) Change Expiry Conditions for Gift Unit QuestQUEUED@axatin
(7-53) Landmarks in City-State Lands Grant Resting Influence ProposalsQUEUED 53a@Recursive
(7-54) Remove CS Resting Influence Bonuses if War is Declared / City CapturedIMPLEMENTED@Recursive
(7-55 & 7-56) AI Difficulty Bonus Change ProposalsQUEUED 55a+56@Stalker0Along with Difficulty Bonus Master Table
(7-58) Rename East India Company to Chartered CompanyIMPLEMENTED@jarcast2
(7-59 & 7-60) Spy Consecutive Election Rigging ProposalsIMPLEMENTED@axatin
(7-61) Complete the "Complete Kills" FunctionalityQUEUED@Recursive
(7-63) Sea Beggar Prerequisite Tech ChangeQUEUED@jarcast2
(7-64) New Coastal Artillery Promotion for Cannon and Later Siege UnitsIMPLEMENTED@pineappledan
(7-65) Add Tourism to France's Yield Per Unit ScalerQUEUED@pineappledan
(7-66) Make Forts Pillageable and the Time to Repair Improvements Stop Scaling With Game SpeedIMPLEMENTED@azum4roll
(7-67) Tourism Modifier Cap ChangeIMPLEMENTED@azum4roll
(7-68) Change AI Peace Treaty Behavior - Consistent to All Players in the Same TeamQUEUED@Recursive
(7-70) Vassal Unit Levy ProposalsQUEUED 70a@azum4roll
(7-71) Remove Unit Upgrade Discount and Some Building Science from Military-Industrial ComplexQUEUED@jarcast2
(7-74) Spain Tweaks... AgainPUSHED@pineappledan (database) & @axatin (DLL)
(7-76 & 7-77) Mayan Kuna & Atlatlist ProposalsIMPLEMENTED@Legen (7-76)
@azum4roll (7-77)
(7-78) Standardize City Tile YieldsQUEUED@Recursive
(7-79) Make Special Forces CheaperQUEUED@jarcast2
(7-80) Bomb Rack, Aerial Torpedo BuffsIMPLEMENTED@azum4roll
(7-82) Fill In Scouting Promotions with Water EquivalentsQUEUED@TekamthiExtra vision will be reduced to +1 if (1-19) is implemented
(7-84) Lebensraum ReworkQUEUED@Recursive
(7-85) Alert When AI's Non-Expansion Agreement Has ExpiredQUEUED@Recursive
(7-86) God of the Sun Tweak ProposalsIMPLEMENTED@Legen
(7-87) Rename Oxford University ProposalsIMPLEMENTED@jarcast2
(7-A) Add a City's Current/Maximum Health to Its Mouseover UIQUEUED@N.Core
(7-VT) Supply Cap ReworkQUEUED@RecursiveWill be developed as a modmod and voted on for integration in Session #8
Difficulty Bonus Master TableQUEUED@Stalker0Along with (7-55a) and (7-56)
Adjustments to Tile OwnershipQUEUED@RecursiveFor better compatibility with (7-84) and to fix a crash (core change)
Rework how promises are handledQUEUED@Recursive
Others may be involved
For better compatibility with (7-36) and (7-85)
Teach AI to use Settlers after founding first city and then losing all citiesQUEUED@RecursiveFor better compatibility with (7-61)
Change Advanced Start Settlers to be era appropriateQUEUED@RecursiveFor better compatibility with (7-61)
No Espionage Missions Game OptionQUEUED@axatinNo need to disable the chase down spies mission as it is already removed by (7-14a)

Make sure to disable the "Spy on Major" City-State quest in CvMinorCivAI::IsEnabledQuest()
Intrigue ChangesQUEUED@RecursiveWith (7-14a) passing, there is no limitation on intrigue due to Spy XP

As such, some intrigue messages will be modified or better integrated
 
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